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How does stats affect skills?

Kitsy
Kitsy
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Hi.

I read that putting points into Magica increases the skill damage, while Stamina increases auto attack damage and ability damage.

However each time i put a point into any of those stats, i dont see any of my abilitys increase their damage.

I would like to know how much damage each stats point are suppose to add and to what places they add the damage. Because so far, i am very confused about it and feel like i am getting little out of it...
  • ExiledKhallisi
    ExiledKhallisi
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    Direct allocation in either magic a or stamina increases effectiveness of skills/spells that use that resource.

    People who put all their point info health (popular thing to do) actually gimp their damage.
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  • yodased
    yodased
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    Health

    The total damage you can take before dying
    Represented by a red bar at the bottom center of the screen
    Regenerates faster outside of combat than inside of combat

    Magicka

    The magical energy used to cast spells
    Represented by a blue bar at the bottom left of the screen
    Regenerates faster outside of combat than inside of combat
    A higher maximum magicka increases the damage dealt by magicka-based abilities, including all class abilities, as well as increases the effectiveness of your healing spells.

    Stamina

    Your physical energy, used for sprinting and making power attacks (among other things)
    Represented by a green bar at the bottom right of the screen
    Regenerates faster outside of combat than inside of combat
    A higher maximum stamina increases the damage dealt by stamina-based abilities, such as those for most weapons, and light and heavy attacks for weapons
    Having more maximum stamina will not increase the cost of dodging, blocking, or other combat maneuvers

    sauce:

    http://www.uesp.net/wiki/Online:Attributes
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • jelliedsoup
    jelliedsoup
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    I must admit I see no benefit for how quickly resources regenerate as an nb either I kill or I die in 5 seconds.

    Aint nobody got time for regeneration.

    Cept for dark cloak when I try to ambush a vr12.
    Edited by jelliedsoup on June 27, 2014 3:21AM
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Kitsy
    Kitsy
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    @yodased
    I have read that information ingame, but lets take an example.
    I put points into Stamina. I see my flat Stamina increase, i have seen my regeneration increase at times. But i have never ever seen my physical weapon damage, nor my Stamina skills recive increased damage from it..

    So therefor i am wondering if this is a hidden stat to increase the damage, or that it almost does not increase damage at all.
  • NewBlacksmurf
    NewBlacksmurf
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    The stats in conjunction with skills work extremely well...IF you have skills and passive skills all supporting one another.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Hilgara
    Hilgara
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    Direct allocation in either magic a or stamina increases effectiveness of skills/spells that use that resource.

    People who put all their point info health (popular thing to do) actually gimp their damage.

    Wrong. because they also softcap mag and stam through food and glyphs
  • Shaun98ca2
    Shaun98ca2
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    Direct allocation in either magic a or stamina increases effectiveness of skills/spells that use that resource.

    People who put all their point info health (popular thing to do) actually gimp their damage.

    Im pretty certain there is no difference than a allocated point placement verses points from enchantments, food, and jewelry .
  • Shadowhorn
    Shadowhorn
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    Kitsy wrote: »
    @yodased
    I have read that information ingame, but lets take an example.
    I put points into Stamina. I see my flat Stamina increase, i have seen my regeneration increase at times. But i have never ever seen my physical weapon damage, nor my Stamina skills recive increased damage from it..

    So therefor i am wondering if this is a hidden stat to increase the damage, or that it almost does not increase damage at all.

    I think thats because 300 points in lets say Magicka increases the damage of spell by a slightly percentage only. Therefore if you level up and put all the points in Magicka I doubt you ll see any changes at all. The damage of spells will be raised by 0,05 or something.

    I am pretty sure the Magicka you invest increases the flat damage the spell tooltip shows you when you mouse over but only by a given percentage of that damage - lets say 100 points in Magicka is 1% boost to the spells damage. That means if youre looking at a spell with very low base damage, lets say 50 damage and put 100 points in Magicka, the spells damage only goes up by 0,5 which is the 1% of the base spell damage value.
  • killedbyping
    killedbyping
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    Just google for explanation of how stats affect the the damage. It was explained pretty clear Since beta on the forums with video proofs.

    In short terms, puting any points into stat does not affect anything expect max pool of that resource.
    However, 1 point of stat gives you 10 magicka or stamina buff which in return give you strickt 1 damage buff(not %, it is strickt 1 point of damage) to the skills which utilize that resource pool.

    Stat or max pool does not affect regeneration in anyway.
    Your spell power and weapon damage also not affected by stats what so ever.
    The statement about Max stamina will not increase dodge or block cost is LIE !
    Cost of dodge, block and sprint in numbers WILL increase because the cost is % based. Therefore having more stamina means that 10% will take away more stamina then before.
    Same goes to any other Stamina\Magicka based skills. The cost is % of your max pool, not the exact numbers.

    However, just like with enchant, there disproportion betwin magicka\stamina and Health pools increase..
    You recieve 10 points of max Magicka or Stamina for 1 point of stat, but you recieve 15 points of Health for 1 point of stat which 1.5x time more.
    At the same time Health enchants are only 1.25x times better then Magicka/Stamina enchants.

    So in the end, you end up with better stats if you just put all the points into health and all the enchants into Magicka/Stamina then if you do the opposite.

    Until ZOS fix the stat bonuses so they will actualy increase spell or weapon power there is no reason to put a single point of stat into magicka or stamina.
    Edited by killedbyping on June 27, 2014 7:47AM
  • Kitsy
    Kitsy
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    @killedbyping‌ I saw for the first time my damage increase some, but it was not quite as you said.

    "However, 1 point of stat gives you 10 magicka or stamina buff which in return give you strickt 1 damage buff(not %, it is strickt 1 point of damage) to the skills which utilize that resource pool."

    I leveled up and placed my stat point number 40 into Stamina. I decided to take my highest damage skill to check with, Lethal Arrow. (456 damage)
    I also checked my attack damage wich was 102.

    After the stats point was placed, my Lethal Arrow was now 458 damage, but my attack damage was still 102. So i do not think you are right that i get 1 point of damage for each point placed.
  • MrPsio
    MrPsio
    However, just like with enchant, there disproportion betwin magicka\stamina and Health pools increase..
    You recieve 10 points of max Magicka or Stamina for 1 point of stat, but you recieve 15 points of Health for 1 point of stat which 1.5x time more.
    At the same time Health enchants are only 1.25x times better then Magicka/Stamina enchants.

    I'm pretty sure that enchants follow the same x1.5 rule like the attribut points, unless something was changed recently.

    The problem is that many people quote outdated information from the beta or don't take the lower value for the smaller armour items like belt and shoulders into consideration... I will craft some same level enchants to verify...
  • Cirrhad
    Cirrhad
    Soul Shriven
    The true equation is very simple. The skill damages follow an equation like:
    bonus damage = a * (ressource / 100) + b
    wich means you need to add +100 in one particular ressource to increase your skill damage from a*1%
    but be careful ! a and b are specific to each skill. And for some skills, you won't see the bonus damage even though you add +500 of the corresponding ressource.
    ...
    In most of case, the bonus damage obtained by the ressources small. As far as I know, if you put all your 49 stats points, you only get ~ 10 in your skill damages.
    So today, it's better to put your stats points in Health.
    enjoy :)
  • Hilgara
    Hilgara
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    What worries by about the whole stat allocation thing is that I wouldn't trust ZoS to let us know if they changed the calculations. They would probably just ninja fiddle with it and none of us would know until someone decided to re test.
  • dragnier
    dragnier
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    I just checked on my v12 NB.

    I had one piece of gear I hadn't enchanted since I replaced it. I crafted a blue magicka enchant for 83. Since my character is already soft capped on magicka, this enchant only adds 48 to my max magicka.

    Before adding the enchant, my Funnel Health (Strife) read 391 damage in the tool-tip.

    After adding it, my Funnel Health (Strife) read 396 damage.

    My Debilitate (Cripple) also went up 5 damage.

    My Impale (Assassin's Blade) only went up 2 damage.

    So, each ability has its own % change based on maximum magicka or stamina and at v12, adding 48 points of max magicka equates to 5 damage for two of my skills but only 2 damage for another.

    This would be roughly equal to moving 8 stat points from health to magicka.

    8 x 15 = 120 health

    8 x 10 = 80 magicka

    So, 120 health = 80 magicka = 5 points of damage to my main single target skill.

    IMHO that is not worth the trade.
    Edited by dragnier on June 27, 2014 10:46AM
  • Merlin13KAGL
    Merlin13KAGL
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    MrPsio wrote: »
    However, just like with enchant, there disproportion betwin magicka\stamina and Health pools increase..
    You recieve 10 points of max Magicka or Stamina for 1 point of stat, but you recieve 15 points of Health for 1 point of stat which 1.5x time more.
    At the same time Health enchants are only 1.25x times better then Magicka/Stamina enchants.

    I'm pretty sure that enchants follow the same x1.5 rule like the attribut points, unless something was changed recently.

    The problem is that many people quote outdated information from the beta or don't take the lower value for the smaller armour items like belt and shoulders into consideration... I will craft some same level enchants to verify...

    @MrPsio‌, @killedbyping‌ Every Health Enchant I've made to this point has yielded 1.5x the stat (to the item) that Magicka or Stamina has.

    Obviously, depending on where you are in the softcap, you may not get the full benefit from this.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    It is not how many ranks that determine damage increase. It is your stat total. There is a very easy way to confirm this. Install a damage meter addon and then look at your damage numbers before and after you eat a magicka and/or stamina buff food.

    There is a good reason for the 49 health ranks. A health rank give x2 points compared to a magicka or stamina. But a health enchant only give x1.5.

    So you end up with overall higher stat totals with a full health build. But you do sacrifice a bit of damage.
  • dragnier
    dragnier
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    A health rank give x2 points compared to a magicka or stamina. But a health enchant only give x1.5.

    Incorrect. Adding an attribute point to health is 15 not 20. It is the same as a health enchant, it gives x1.5.

    Back in the Beta there was a time when it was 20 health per point, but that is no longer the case.
    Edited by dragnier on June 27, 2014 11:28AM
  • Shaun98ca2
    Shaun98ca2
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    The statement about Max stamina will not increase dodge or block cost is LIE !
    Cost of dodge, block and sprint in numbers WILL increase because the cost is % based. Therefore having more stamina means that 10% will take away more stamina then before.

    Same goes to any other Stamina\Magicka based skills. The cost is % of your max pool, not the exact numbers.

    Im pretty certain that dodge, block, stun is a % of your base stamina pool not max. Been that was since towards end of beta.

    As for cost of skills being % based on max pool. This is just dumb no matter how you look at it. Then what would be the point of putting points into the stat to get a bigger pool. Seems like redundant game design that doesn't exist. More points into your casting pool give you more casts of the same ability.
  • Cogo
    Cogo
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    Since they will add/balance/fix things, I suggest you pick by what the tooltip effect says.

    For example, until this patch, health wasn't so interesting for most, because of the soft cap. Which just now, got raised a bit, making health + and regen a bit more interesting for your build.

    Listen to all suggestions above, but take into account that there is ongoing balancing, new gear, new features and other unknown factors will be introduced in game.

    For me, I choose level per level, what I felt was needed, and went on tooltip EFFECT alone. Not the stat.

    Reddit have a really good section for loads of different and unique builds. They are not based on "best" build, but different ideas to create something unique, that works.

    Good luck! =)
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