It is thier RIGHT to ban my Addon. Or any of those I use.@zgrssd the subject applies to #2 because enforcement is enforcement. If they are picking and choosing enforcement, at what point do they pick and choose which mod authors are enforceable and which get the golden ticket to do what they want?
It is thier RIGHT to ban my Addon. Or any of those I use.@zgrssd the subject applies to #2 because enforcement is enforcement. If they are picking and choosing enforcement, at what point do they pick and choose which mod authors are enforceable and which get the golden ticket to do what they want?
It never even occured to me that they would not have that right. It's as self explaining and obvious as "the sun is yellow" that this was part of our deal when I pre-ordered the game.
Mods have been banable since beta, unless Zenimax explicitly allows them.
The just clarified the rules for Addons (that I had asumed to exist in that way all along) with that Update.
Exploits have been bannable offesnives since before WoW came out. Those are totally irrelevant for any dicussion about mods and addons.
I find not the slightest problem with their recent changes. It showed me some weaknesses in my code and I will adapt to the new code.
And waiting 1-2 days for API Patchnotes is nothing.
It is thier RIGHT to ban my Addon. Or any of those I use.@zgrssd the subject applies to #2 because enforcement is enforcement. If they are picking and choosing enforcement, at what point do they pick and choose which mod authors are enforceable and which get the golden ticket to do what they want?
It never even occured to me that they would not have that right. It's as self explaining and obvious as "the sun is yellow" that this was part of our deal when I pre-ordered the game.
Mods have been banable since beta, unless Zenimax explicitly allows them.
The just clarified the rules for Addons (that I had asumed to exist in that way all along) with that Update.
Exploits have been bannable offesnives since before WoW came out. Those are totally irrelevant for any dicussion about mods and addons.
I find not the slightest problem with their recent changes. It showed me some weaknesses in my code and I will adapt to the new code.
And waiting 1-2 days for API Patchnotes is nothing.
So you believe that it would be ok for ZOS to approve a mod that allows wall hacks and has links to exploits so long as it automatically turns off while the player is in a PVE zone? I realize that ZOS possesses this right -- I'm telling you that you, as a mod author possess the POWER to influence ZOS's integrity in their decisions. Moreover, you have a direct line of communications to every player using your mod, and those players possess this power to influence ZOS by using the absence of their wallets.
Is that a new version of the "ZOS is working with the Goldspammers/Botusers" argument?So you believe that it would be ok for ZOS to approve a mod that allows wall hacks and has links to exploits so long as it automatically turns off while the player is in a PVE zone? I realize that ZOS possesses this right -- I'm telling you that you, as a mod author possess the POWER to influence ZOS's integrity in their decisions. Moreover, you have a direct line of communications to every player using your mod, and those players possess this power to influence ZOS by using the absence of their wallets.
Conspiracy Theories and Misinformation: We do not tolerate the deliberate and malicious spreading of false info or conspiracy theories about ZeniMax Online Studios, its game(s), or its employees. This does not include honest mistakes; rather, this rule pertains to those who go out of their way to spread harmful or malicious rumors about ZeniMax Online Studios and its employees, or The Elder Scrolls Online.
FYI, this kind of stuff is forbidden by the Forum Rules:
C. use cheats, automation software (bots), hacks, mods or any other unauthorized third-party software designed to modify the Game or adversely impact any other persons playing of the Game or his/her experience of playing the Game;
D. exploit the Game or any of its parts, including without limitation the Game Client, for any commercial purpose (including without limitation renting, leasing or licensing the Game to others), including without limitation (a) for gathering virtual currency, items or resources for sale outside the Game; or (b) performing in-game services in exchange for payment outside the Game, e.g., power-leveling;
We do not allow petitions or protests on our forums.
All I'm seeing is a flimsy pretext to get you support for a crusade against moderators showing discretion in an area that would be a subjective violation of the ToS.
It is thier RIGHT to ban my Addon. Or any of those I use.@zgrssd the subject applies to #2 because enforcement is enforcement. If they are picking and choosing enforcement, at what point do they pick and choose which mod authors are enforceable and which get the golden ticket to do what they want?
It never even occured to me that they would not have that right. It's as self explaining and obvious as "the sun is yellow" that this was part of our deal when I pre-ordered the game.
Mods have been banable since beta, unless Zenimax explicitly allows them.
The just clarified the rules for Addons (that I had asumed to exist in that way all along) with that Update.
Exploits have been bannable offesnives since before WoW came out. Those are totally irrelevant for any dicussion about mods and addons.
I find not the slightest problem with their recent changes. It showed me some weaknesses in my code and I will adapt to the new code.
And waiting 1-2 days for API Patchnotes is nothing.
So you believe that it would be ok for ZOS to approve a mod that allows wall hacks and has links to exploits so long as it automatically turns off while the player is in a PVE zone? I realize that ZOS possesses this right -- I'm telling you that you, as a mod author possess the POWER to influence ZOS's integrity in their decisions. Moreover, you have a direct line of communications to every player using your mod, and those players possess this power to influence ZOS by using the absence of their wallets.
There is no power or leverage here. It's ZOS's game. Period.
Might want to pick better section of the ToS. Those two don't prevent players exploiting in-game bugs.
C. is concerned with using 3rd party software. ("any other unauthorized third-party software" implies the preceding items in the list were also of the type "unauthorized third-party software")
As the bug is within the game client, it is not applicable.
D. is concerned with exploitation for commercial purposes (the qualifiers "without limitation" apply to the definition of exploit, game client, and types of commercial purposes, but do not extend it beyond commercial gain)
As long as the players are not deriving commercial benefit, this is not applicable.
The main point of my post was that you're using scare tactics/misinformation about Addon copyright to draw people to your support. If authors feel this is an issue, they're certainly free to join in (Thurisaz I believe has a notice about Scourge campaign in his addon, for example).
Keep in mind -- lack of updates in most cases would be ineffectual, since end-users would keep using the current version.
I understand selective enforcement. Maybe you are implying they will play favorites while punishing other addon authors?
Your examples make no sense whatsoever. You cite examples of things that are clearly against any games EULA.
If things were to ever get as bad as you are fantasizing people would do the one thing they have absolute control. Spend their money on something else.