Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Goodbye vampires.

  • Halrloprillalar
    Halrloprillalar
    ✭✭✭✭✭
    [
    Worstluck wrote: »
    There wasn't even a way to test these pvp changes on the PTS. For instance, Rapid Maneuver not working on horses and this Silver Shard issue. The VR12 templates provided on the last PTS were all one faction and they don't give you any pvp skills. They gave us FIghter's Guild Skills, but no players to test them on. Not sure how this happened, as there were supposedly no changes to the Silver Shards skill.
    I think Rapid Maneuver not working horses was intended, according to patch notes

    what? where does it say this???
  • Worstluck
    Worstluck
    ✭✭✭✭✭
    [
    Worstluck wrote: »
    There wasn't even a way to test these pvp changes on the PTS. For instance, Rapid Maneuver not working on horses and this Silver Shard issue. The VR12 templates provided on the last PTS were all one faction and they don't give you any pvp skills. They gave us FIghter's Guild Skills, but no players to test them on. Not sure how this happened, as there were supposedly no changes to the Silver Shards skill.
    I think Rapid Maneuver not working horses was intended, according to patch notes

    Not according to this:
    • Rapid Maneuver: There are reports that this ability is no longer working while mounted on your horse. This is a bug, not an intended change.
      - STATUS: Currently investigating


    http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues#Item_0
    Edited by Worstluck on June 26, 2014 1:28AM
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • thomaswinkworthb16_ESO
    Worstluck wrote: »
    [
    Worstluck wrote: »
    There wasn't even a way to test these pvp changes on the PTS. For instance, Rapid Maneuver not working on horses and this Silver Shard issue. The VR12 templates provided on the last PTS were all one faction and they don't give you any pvp skills. They gave us FIghter's Guild Skills, but no players to test them on. Not sure how this happened, as there were supposedly no changes to the Silver Shards skill.
    I think Rapid Maneuver not working horses was intended, according to patch notes

    Not according to this:
    • Rapid Maneuver: There are reports that this ability is no longer working while mounted on your horse. This is a bug, not an intended change.
      - STATUS: Currently investigating


    http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues#Item_0

    thanks god

    thank*
    Edited by thomaswinkworthb16_ESO on June 26, 2014 2:29AM
  • belugian
    belugian
    u have no idea how complex it is to deal with so many features. of course things are broken. but as long as they re reported, they ll get fixed.
    Stradius (AD)
  • KBKB
    KBKB
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    = ) less vamps the better ( =
    Edited by KBKB on June 26, 2014 1:02PM
  • Kajoh_Americano
    Black-Bird wrote: »
    = ) less vamps the better ( =

    I agree that the devs should encourage more variety by making the other natural/supernatural options more attractive to players, but breaking a skill tree in the process isn't the way to go.

    Either way it is going to get fixed, it's just a questionof when.
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