Looking ahead at the release of the console version of ESO and the current state of the PC version it gives rise to the question: "Is ZOS making the right moves?"
Release too soon and you have a low quality game. Releae too late and you have an irrelevant title. Release on time (well, though already delayed mind you) and you face the most serious competition you could possibly ask for. IMO, console ESO, based on the current PC game state, could not be in a worse slot than Q4 2014. Sure it's a great time to capitalize on the disposable income frenzy of the commercialized American holiday season, but the competition has such a significantly louder buzz in the wake of E³, ZOS is likely to be drowned out and eclipsed by what I consider the industry giants: EA and Activision. You don't seriously think they won't heavily promote their games for the holiday season too, do you?
When it comes to console gaming few in history have had such massive instant success as Bungie and BioWare, and both are making huge splashes in lateQ3-earlyQ4 (Dragon Age: Inquisition and Destiny). The production quality these studios have had is without question superior to what ZOS has created in ESO, and for the first time Bungie is throwing in their contender for a game to the scope and scale of an MMO. Sure, BioWare already tried, and if any lesson should have been gleaned from that, it's that ZOS should not have attempted virtually the same thing (hugely successful single player IP with a large existing fanbase turned into a sub-based MMO). Coexisting in a market with a very buggy, sub based, "not drastically different than anything you've played before" game, is going to be extremely difficult moving forward. As dramatic as it sounds, we may very well be witnessing the last gasps of the subscription based classic MMO genre as a competitive product in the gaming industry.
At best, ESO is the right game at the wrong time; they missed the summer launch sweet spot they aimed for. TBH I personally am having a blast with it and likely will continue to play it for months to come. But when myself and others are face to face with Dragon Age: Inquisition, Assassin's Creed: Unity, Evolve, Shadow of Mordor, and of course the near direct competition in the Tripple A "social gaming" bracket, Destiny, justifying that sub fee is going to be virtually impossible. There simply aren't enough hours in a day for all that plus getting my money's worth out of a sub based anything (I occasionally question my Netflix sub). The market has become far too competitive for games like ESO to thrive or really even stay relevant.
A console launch will compound that up hill battle by diluting the fan base across multiple platforms, and divide developer focus three ways (PC, XBone, PS4). If just a handful of the current bugs make it into the console build, it'll take three times the work to get them fixed, not to mention dealing with the Sony and Microsoft content screeners with every patch. Then there's three times the testing for new content, three times the QA, three times the compiling, the list goes on and on and always in threes. An MMO on just one platform is an enormous project, but an MMO on three? Frankly that just sounds insane to me, how does a developer even make money with that massive seemingly bottomless pit for manhours?
So, given I'm only limited to my own opinion, I beg the question concerning this Q4 Quandary to the community. Is ZOS making the right moves with ESO? Yes? No? Why?
Ragnar_Lodbrok wrote: »I think its fairly clear this game wont last till xmas season without going f2p and dropping console release.
wrlifeboil wrote: »
"...they missed the summer launch sweet spot..." Orly? Has summer ever been a "sweet" launch for an mmo? If that's the basis for the rest of your message...
Yes, I quoted the entire message to write this.
wrlifeboil wrote: »
"...they missed the summer launch sweet spot..." Orly? Has summer ever been a "sweet" launch for an mmo? If that's the basis for the rest of your message...
Yes, I quoted the entire message to write this.
This summer was a sweet spot for ESO. That statement wasn't too be taken as every summer is a game sales sweet spot. That said look at what's out right now for next gen console gamers from industry heavy hitters to that would compete with ESO for sales. We have two strong Triple A single player IP's, Watchdogs and Dark Souls 2, and everything else isn't going to hit the market until lateQ3-Q4. That means the right now is the sweet spot for a large multiplayer centric IP. Destiny is gaining serious traction in the market, so much so I'd be willing to bet it will trump COD:Ghost's launch sales record of over $1 Billion. IMO that is soooooooo not a game I'd want to launch in the wake of with a game like ESO.
Personally, I'd hold the release to March, go with digital download only, drop the sub model for micro transactions, and push out as much DLC as my studio could muster as fast as humanly possible.
wrlifeboil wrote: »wrlifeboil wrote: »
"...they missed the summer launch sweet spot..." Orly? Has summer ever been a "sweet" launch for an mmo? If that's the basis for the rest of your message...
Yes, I quoted the entire message to write this.
This summer was a sweet spot for ESO. That statement wasn't too be taken as every summer is a game sales sweet spot. That said look at what's out right now for next gen console gamers from industry heavy hitters to that would compete with ESO for sales. We have two strong Triple A single player IP's, Watchdogs and Dark Souls 2, and everything else isn't going to hit the market until lateQ3-Q4. That means the right now is the sweet spot for a large multiplayer centric IP. Destiny is gaining serious traction in the market, so much so I'd be willing to bet it will trump COD:Ghost's launch sales record of over $1 Billion. IMO that is soooooooo not a game I'd want to launch in the wake of with a game like ESO.
Personally, I'd hold the release to March, go with digital download only, drop the sub model for micro transactions, and push out as much DLC as my studio could muster as fast as humanly possible.
It's amazing that you had an Agree. You're saying a clothing manufacturer would make more money selling winter clothes during the summer than during the winter because there is less competition in the summer?!
wrlifeboil wrote: »wrlifeboil wrote: »
"...they missed the summer launch sweet spot..." Orly? Has summer ever been a "sweet" launch for an mmo? If that's the basis for the rest of your message...
Yes, I quoted the entire message to write this.
This summer was a sweet spot for ESO. That statement wasn't too be taken as every summer is a game sales sweet spot. That said look at what's out right now for next gen console gamers from industry heavy hitters to that would compete with ESO for sales. We have two strong Triple A single player IP's, Watchdogs and Dark Souls 2, and everything else isn't going to hit the market until lateQ3-Q4. That means the right now is the sweet spot for a large multiplayer centric IP. Destiny is gaining serious traction in the market, so much so I'd be willing to bet it will trump COD:Ghost's launch sales record of over $1 Billion. IMO that is soooooooo not a game I'd want to launch in the wake of with a game like ESO.
Personally, I'd hold the release to March, go with digital download only, drop the sub model for micro transactions, and push out as much DLC as my studio could muster as fast as humanly possible.
It's amazing that you had an Agree. You're saying a clothing manufacturer would make more money selling winter clothes during the summer than during the winter because there is less competition in the summer?!
No, I'm pretty sure it's just you saying that.
I'm saying if there's no competitive good to rival a good and there is a demand for that good that it will sell better than when there is a sternly competitive good. You know, economics n stuff.
I have been wondering about all of the great console titles coming out this fall/winter as well. I know that my time will be spent playing those games instead of any PC game. Missed in the games mentioned above are titles like Batman (Q1 2015) and Madden.
It is hard for me to imagine this game being competitive with those titles in the retail market for multiple reasons. At the top of the list I would have to put the inability to group together as you would in a multiplayer formatted game.
Multiplayer is where a lot of console games are going. It is where the huge dollars are. This terminology cannot be confused with MMO. Two very distinct, very different types of games and playstyles and I feel that ESO does not fit the multiplayer playstyle that is dominant in console games.
I doubt this game launches on any console before summer of next year if at all. Age of Conan ring a bell for anyone?
wrlifeboil wrote: »I have been wondering about all of the great console titles coming out this fall/winter as well. I know that my time will be spent playing those games instead of any PC game. Missed in the games mentioned above are titles like Batman (Q1 2015) and Madden.
It is hard for me to imagine this game being competitive with those titles in the retail market for multiple reasons. At the top of the list I would have to put the inability to group together as you would in a multiplayer formatted game.
Multiplayer is where a lot of console games are going. It is where the huge dollars are. This terminology cannot be confused with MMO. Two very distinct, very different types of games and playstyles and I feel that ESO does not fit the multiplayer playstyle that is dominant in console games.
I doubt this game launches on any console before summer of next year if at all. Age of Conan ring a bell for anyone?
This second year of 'new gen consoles should be bigger than the intro year if the pattern continues. XB1 especially needs a big hit to catch up to the PS4 since Titanfall didn't pan out to be the blockbuster exclusive that Halo was for the XBox.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
I have been wondering about all of the great console titles coming out this fall/winter as well. I know that my time will be spent playing those games instead of any PC game. Missed in the games mentioned above are titles like Batman (Q1 2015) and Madden.
It is hard for me to imagine this game being competitive with those titles in the retail market for multiple reasons. At the top of the list I would have to put the inability to group together as you would in a multiplayer formatted game.
Multiplayer is where a lot of console games are going. It is where the huge dollars are. This terminology cannot be confused with MMO. Two very distinct, very different types of games and playstyles and I feel that ESO does not fit the multiplayer playstyle that is dominant in console games.
I doubt this game launches on any console before summer of next year if at all. Age of Conan ring a bell for anyone?
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
I think, in spite of all the chatter about easy and old etc., that the greatest challenge at least for a while to ESO will be WoW's new expansion. There is really nothing else in view on the MMO scene to eclipse ESO. Wolfenstein and Watchdog are flash in the pan type games, and except for Dragon Age and Assassin's Creed nothing else is particularly interesting that is known to be coming up this year.
Lets wait and see. Zenimax Online Studios has some intelligent people on thier team. And the people in charge of ZOS are quite good at thier jobs as well. I see a lot of speculation without any evidence to back it up in this thread. How many multi-platform MMOs have been released in the last few years? Not a single one of you could offer a single insight on this topic. So, what is the point of this thread?
I think, in spite of all the chatter about easy and old etc., that the greatest challenge at least for a while to ESO will be WoW's new expansion. There is really nothing else in view on the MMO scene to eclipse ESO. Wolfenstein and Watchdog are flash in the pan type games, and except for Dragon Age and Assassin's Creed nothing else is particularly interesting that is known to be coming up this year.
Uninteresting to you maybe but Destiny and Shadows of Mordor will be huge.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
I think, in spite of all the chatter about easy and old etc., that the greatest challenge at least for a while to ESO will be WoW's new expansion. There is really nothing else in view on the MMO scene to eclipse ESO. Wolfenstein and Watchdog are flash in the pan type games, and except for Dragon Age and Assassin's Creed nothing else is particularly interesting that is known to be coming up this year.
Uninteresting to you maybe but Destiny and Shadows of Mordor will be huge.
Lets wait and see. Zenimax Online Studios has some intelligent people on thier team. And the people in charge of ZOS are quite good at thier jobs as well. I see a lot of speculation without any evidence to back it up in this thread. How many multi-platform MMOs have been released in the last few years? Not a single one of you could offer a single insight on this topic. So, what is the point of this thread?
Defiance. I didn't play it and it was a shooter but it was a true cross platform MMO. Before that I think the last one was one of the FFs like 7 or 8 years ago. It was just dropping off the radar around the time I got my 360. But I think we share the same view on this. If you aren't into shooters and sports games there just isn't a whole lot. There definitely aren't any fantasy MMOs competing that out know of which is what my mind defaults to when I think "MMO" even tho there are other types.
Destiny looks pretty cool. Was surfing a bit on it the other day and had a hard time getting a feel for what it is. Is it an MMO? As someone mentioned, it definitely looks like one.
GTA5 is getting updates and ported for next gen this fall. I'll most definitely Olay that again. Only played it once and can't wait to see it on the new console.
New Assassins Creed, goes without saying. Bought my 360 specifically to play the first one before there was a PC version and have been at it since. Played most of them thru twice actually.
I'll get this when it comes out for sure.
Maybe the new CoD if I'm feeling it...recent years I haven't but you never know.
Did I see that there's a new Borderlands coming out this fall? Or next? If so forget the CoD and I could lose my job. Huge fan of the series.
Anything else truly noteworthy on the way?
I think, in spite of all the chatter about easy and old etc., that the greatest challenge at least for a while to ESO will be WoW's new expansion. There is really nothing else in view on the MMO scene to eclipse ESO. Wolfenstein and Watchdog are flash in the pan type games, and except for Dragon Age and Assassin's Creed nothing else is particularly interesting that is known to be coming up this year.
Uninteresting to you maybe but Destiny and Shadows of Mordor will be huge.
What is shadows of mordor? Mordor as in Lotr?
ruze84b14_ESO wrote: »Bungie burnt a lot of diehard fans out when we got the first gameplay footage and it was 'ooh, pretty lights'. Honestly, in my opinion, gameplay looked awful. Too much neon. Plus, they are becoming well known for not being able to create anything really new. Just like Halo did, Destiny seems to use many of the repetitive elements of Myth and Marathon (never played Oni).
Shadows of Mordor looks cool in the trailers. I've yet to see gameplay. That said, I just do not get a feeling like it's Lord of the Rings at all, except for the 'walking into Mordor' joke.
Yes, an Assassin's Creed-like LotR game.I think, in spite of all the chatter about easy and old etc., that the greatest challenge at least for a while to ESO will be WoW's new expansion. There is really nothing else in view on the MMO scene to eclipse ESO. Wolfenstein and Watchdog are flash in the pan type games, and except for Dragon Age and Assassin's Creed nothing else is particularly interesting that is known to be coming up this year.
Uninteresting to you maybe but Destiny and Shadows of Mordor will be huge.
What is shadows of mordor? Mordor as in Lotr?
Lets wait and see. Zenimax Online Studios has some intelligent people on thier team. And the people in charge of ZOS are quite good at thier jobs as well. I see a lot of speculation without any evidence to back it up in this thread. How many multi-platform MMOs have been released in the last few years? Not a single one of you could offer a single insight on this topic. So, what is the point of this thread?
Defiance. I didn't play it and it was a shooter but it was a true cross platform MMO. Before that I think the last one was one of the FFs like 7 or 8 years ago. It was just dropping off the radar around the time I got my 360. But I think we share the same view on this. If you aren't into shooters and sports games there just isn't a whole lot. There definitely aren't any fantasy MMOs competing that out know of which is what my mind defaults to when I think "MMO" even tho there are other types.
Destiny looks pretty cool. Was surfing a bit on it the other day and had a hard time getting a feel for what it is. Is it an MMO? As someone mentioned, it definitely looks like one.
GTA5 is getting updates and ported for next gen this fall. I'll most definitely Olay that again. Only played it once and can't wait to see it on the new console.
New Assassins Creed, goes without saying. Bought my 360 specifically to play the first one before there was a PC version and have been at it since. Played most of them thru twice actually.
I'll get this when it comes out for sure.
Maybe the new CoD if I'm feeling it...recent years I haven't but you never know.
Did I see that there's a new Borderlands coming out this fall? Or next? If so forget the CoD and I could lose my job. Huge fan of the series.
Anything else truly noteworthy on the way?
Putting eso in the same genre as a shooter and gta is comparing apples and llamas. You can do better than that. Why would you ever put a fantasy based MMORPG in the same field of comparison as call of duty? A majority of the fan base being that genre does not fit the same demographic. Again reinforcing my argument that there are few equipped that remain involved in this forum to provide realistic insights on a topic this thread pertains to.