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ESO Q4 Quandary

Obscure
Obscure
✭✭✭✭✭
Looking ahead at the release of the console version of ESO and the current state of the PC version it gives rise to the question: "Is ZOS making the right moves?"

Release too soon and you have a low quality game. Releae too late and you have an irrelevant title. Release on time (well, though already delayed mind you) and you face the most serious competition you could possibly ask for. IMO, console ESO, based on the current PC game state, could not be in a worse slot than Q4 2014. Sure it's a great time to capitalize on the disposable income frenzy of the commercialized American holiday season, but the competition has such a significantly louder buzz in the wake of E³, ZOS is likely to be drowned out and eclipsed by what I consider the industry giants: EA and Activision. You don't seriously think they won't heavily promote their games for the holiday season too, do you?

When it comes to console gaming few in history have had such massive instant success as Bungie and BioWare, and both are making huge splashes in lateQ3-earlyQ4 (Dragon Age: Inquisition and Destiny). The production quality these studios have had is without question superior to what ZOS has created in ESO, and for the first time Bungie is throwing in their contender for a game to the scope and scale of an MMO. Sure, BioWare already tried, and if any lesson should have been gleaned from that, it's that ZOS should not have attempted virtually the same thing (hugely successful single player IP with a large existing fanbase turned into a sub-based MMO). Coexisting in a market with a very buggy, sub based, "not drastically different than anything you've played before" game, is going to be extremely difficult moving forward. As dramatic as it sounds, we may very well be witnessing the last gasps of the subscription based classic MMO genre as a competitive product in the gaming industry.

At best, ESO is the right game at the wrong time; they missed the summer launch sweet spot they aimed for. TBH I personally am having a blast with it and likely will continue to play it for months to come. But when myself and others are face to face with Dragon Age: Inquisition, Assassin's Creed: Unity, Evolve, Shadow of Mordor, and of course the near direct competition in the Tripple A "social gaming" bracket, Destiny, justifying that sub fee is going to be virtually impossible. There simply aren't enough hours in a day for all that plus getting my money's worth out of a sub based anything (I occasionally question my Netflix sub). The market has become far too competitive for games like ESO to thrive or really even stay relevant.

A console launch will compound that up hill battle by diluting the fan base across multiple platforms, and divide developer focus three ways (PC, XBone, PS4). If just a handful of the current bugs make it into the console build, it'll take three times the work to get them fixed, not to mention dealing with the Sony and Microsoft content screeners with every patch. Then there's three times the testing for new content, three times the QA, three times the compiling, the list goes on and on and always in threes. An MMO on just one platform is an enormous project, but an MMO on three? Frankly that just sounds insane to me, how does a developer even make money with that massive seemingly bottomless pit for manhours?

So, given I'm only limited to my own opinion, I beg the question concerning this Q4 Quandary to the community. Is ZOS making the right moves with ESO? Yes? No? Why?
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
    ✭✭✭✭✭
    I think its fairly clear this game wont last till xmas season without going f2p and dropping console release.
  • Csub
    Csub
    ✭✭✭✭✭
    I don't think that just because a bunch of (mainly) single player games are releasing at that time, ESO would be in bigger trouble. Sure, maybe they will sell less at start but these last for much shorter time than an MMO (if you are actively playing it that is).

    That said, I plan to get most of those titles for my PS4 but I usually play single player games next to MMOs.
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • Cybrdroyd
    Cybrdroyd
    ✭✭✭
    I'd keep subbing even if they do go f2p because chances are good I'd wind up paying more for f2p than subs. As long as I am not forced to pay to win even as a sub account. I'd rather not play with the get something for nothing crowd.
    The road leads ever onward...

  • Spiritreaver_ESO
    Spiritreaver_ESO
    ✭✭✭
    Touching on the multiple platforms point, it can be done. And done well. But you hit the nail right on the head, everything ZOS does once the console versions hit will have to be done in three's in addition to other steps added by MS and Sony.

    Final Fantasy XI has pulled it off for over a decade, but they have had one thing that ZOS does not. All players are on the same servers, regardless of platform. Without that variable, ZOS is going to really have to step up their game. And i mean to a completely other level.

    I truly hope they are doing huge amounts of prep work behind the scenes.
  • wrlifeboil
    wrlifeboil
    ✭✭✭✭✭
    Obscure wrote: »
    Looking ahead at the release of the console version of ESO and the current state of the PC version it gives rise to the question: "Is ZOS making the right moves?"

    Release too soon and you have a low quality game. Releae too late and you have an irrelevant title. Release on time (well, though already delayed mind you) and you face the most serious competition you could possibly ask for. IMO, console ESO, based on the current PC game state, could not be in a worse slot than Q4 2014. Sure it's a great time to capitalize on the disposable income frenzy of the commercialized American holiday season, but the competition has such a significantly louder buzz in the wake of E³, ZOS is likely to be drowned out and eclipsed by what I consider the industry giants: EA and Activision. You don't seriously think they won't heavily promote their games for the holiday season too, do you?

    When it comes to console gaming few in history have had such massive instant success as Bungie and BioWare, and both are making huge splashes in lateQ3-earlyQ4 (Dragon Age: Inquisition and Destiny). The production quality these studios have had is without question superior to what ZOS has created in ESO, and for the first time Bungie is throwing in their contender for a game to the scope and scale of an MMO. Sure, BioWare already tried, and if any lesson should have been gleaned from that, it's that ZOS should not have attempted virtually the same thing (hugely successful single player IP with a large existing fanbase turned into a sub-based MMO). Coexisting in a market with a very buggy, sub based, "not drastically different than anything you've played before" game, is going to be extremely difficult moving forward. As dramatic as it sounds, we may very well be witnessing the last gasps of the subscription based classic MMO genre as a competitive product in the gaming industry.

    At best, ESO is the right game at the wrong time; they missed the summer launch sweet spot they aimed for. TBH I personally am having a blast with it and likely will continue to play it for months to come. But when myself and others are face to face with Dragon Age: Inquisition, Assassin's Creed: Unity, Evolve, Shadow of Mordor, and of course the near direct competition in the Tripple A "social gaming" bracket, Destiny, justifying that sub fee is going to be virtually impossible. There simply aren't enough hours in a day for all that plus getting my money's worth out of a sub based anything (I occasionally question my Netflix sub). The market has become far too competitive for games like ESO to thrive or really even stay relevant.

    A console launch will compound that up hill battle by diluting the fan base across multiple platforms, and divide developer focus three ways (PC, XBone, PS4). If just a handful of the current bugs make it into the console build, it'll take three times the work to get them fixed, not to mention dealing with the Sony and Microsoft content screeners with every patch. Then there's three times the testing for new content, three times the QA, three times the compiling, the list goes on and on and always in threes. An MMO on just one platform is an enormous project, but an MMO on three? Frankly that just sounds insane to me, how does a developer even make money with that massive seemingly bottomless pit for manhours?

    So, given I'm only limited to my own opinion, I beg the question concerning this Q4 Quandary to the community. Is ZOS making the right moves with ESO? Yes? No? Why?


    "...they missed the summer launch sweet spot..." Orly? Has summer ever been a "sweet" launch for an mmo? If that's the basis for the rest of your message...

    Yes, I quoted the entire message to write this.
  • RazielSR
    RazielSR
    ✭✭✭✭✭
    I think its fairly clear this game wont last till xmas season without going f2p and dropping console release.

    So it seems. Going how the subs are going, it is understandable. A lot of people is cancelling it seems.
  • Obscure
    Obscure
    ✭✭✭✭✭
    wrlifeboil wrote: »


    "...they missed the summer launch sweet spot..." Orly? Has summer ever been a "sweet" launch for an mmo? If that's the basis for the rest of your message...

    Yes, I quoted the entire message to write this.

    This summer was a sweet spot for ESO. That statement wasn't too be taken as every summer is a game sales sweet spot. That said look at what's out right now for next gen console gamers from industry heavy hitters to that would compete with ESO for sales. We have two strong Triple A single player IP's, Watchdogs and Dark Souls 2, and everything else isn't going to hit the market until lateQ3-Q4. That means the right now is the sweet spot for a large multiplayer centric IP. Destiny is gaining serious traction in the market, so much so I'd be willing to bet it will trump COD:Ghost's launch sales record of over $1 Billion. IMO that is soooooooo not a game I'd want to launch in the wake of with a game like ESO.

    Personally, I'd hold the release to March, go with digital download only, drop the sub model for micro transactions, and push out as much DLC as my studio could muster as fast as humanly possible.
  • wrlifeboil
    wrlifeboil
    ✭✭✭✭✭
    Obscure wrote: »
    wrlifeboil wrote: »


    "...they missed the summer launch sweet spot..." Orly? Has summer ever been a "sweet" launch for an mmo? If that's the basis for the rest of your message...

    Yes, I quoted the entire message to write this.

    This summer was a sweet spot for ESO. That statement wasn't too be taken as every summer is a game sales sweet spot. That said look at what's out right now for next gen console gamers from industry heavy hitters to that would compete with ESO for sales. We have two strong Triple A single player IP's, Watchdogs and Dark Souls 2, and everything else isn't going to hit the market until lateQ3-Q4. That means the right now is the sweet spot for a large multiplayer centric IP. Destiny is gaining serious traction in the market, so much so I'd be willing to bet it will trump COD:Ghost's launch sales record of over $1 Billion. IMO that is soooooooo not a game I'd want to launch in the wake of with a game like ESO.

    Personally, I'd hold the release to March, go with digital download only, drop the sub model for micro transactions, and push out as much DLC as my studio could muster as fast as humanly possible.

    It's amazing that you had an Agree. You're saying a clothing manufacturer would make more money selling winter clothes during the summer than during the winter because there is less competition in the summer?!
  • Obscure
    Obscure
    ✭✭✭✭✭
    wrlifeboil wrote: »
    Obscure wrote: »
    wrlifeboil wrote: »


    "...they missed the summer launch sweet spot..." Orly? Has summer ever been a "sweet" launch for an mmo? If that's the basis for the rest of your message...

    Yes, I quoted the entire message to write this.

    This summer was a sweet spot for ESO. That statement wasn't too be taken as every summer is a game sales sweet spot. That said look at what's out right now for next gen console gamers from industry heavy hitters to that would compete with ESO for sales. We have two strong Triple A single player IP's, Watchdogs and Dark Souls 2, and everything else isn't going to hit the market until lateQ3-Q4. That means the right now is the sweet spot for a large multiplayer centric IP. Destiny is gaining serious traction in the market, so much so I'd be willing to bet it will trump COD:Ghost's launch sales record of over $1 Billion. IMO that is soooooooo not a game I'd want to launch in the wake of with a game like ESO.

    Personally, I'd hold the release to March, go with digital download only, drop the sub model for micro transactions, and push out as much DLC as my studio could muster as fast as humanly possible.

    It's amazing that you had an Agree. You're saying a clothing manufacturer would make more money selling winter clothes during the summer than during the winter because there is less competition in the summer?!

    No, I'm pretty sure it's just you saying that.

    I'm saying if there's no competitive good to rival a good and there is a demand for that good that it will sell better than when there is a sternly competitive good. You know, economics n stuff.
  • Guppet
    Guppet
    ✭✭✭✭✭
    I'm not actually seeing any other MMO's on consoles. So to me they have no competition. If you are saying single player games are competition to an MMO, you may as well include the likes of FIFA and call of duty as competition, they too may be played by the same players in the same way that single player rpg will be.

    The nearest thing to competition will be Planetside 2 on the PS4, that's the nearest thing to an MMO that's coming out.
  • Fleymark
    Fleymark
    ✭✭✭✭✭
    Nah, from a sales standpoint holiday season is when they should release it, but it won't kill them if they push it till after the first of the year. Winter/spring isn't a bad time because there generally isn't a lot of competing titles then. This is a highly anticipated title for the consoles and there's only been one console MMO in, what, 7 or 8 years and it was a shooter.

    You can't look at the problems with this game as a PC MMO player and think that translates to console. Console players are pickier about bugs than we are, but they are a lot more forgiving of things like groupability and pretty much every little thing we crab about. Assuming the bugs are gone (most seem to be now) and they achieve some semblance of class balance console players will eat this up with a spoon. In fact, I contend the game was designed for consoles, we just got the port first. The VRs as they currently exist won't fly with console gamers at all tho. It barely does with PC gamers.

    I'm curious about how the subscription thing goes tho. If you read the pre-reviews on the various sites a lot of people aren't happy about paying a sub. I was really surprised they went with a sub model for this because micro transactions are the norm on the consoles, even tho I prefer this.

    It will be interesting to see. But don't think for a moment this game isn't releasing on console. As PC gamers we think the world revolves around us but I think those who say we are paying to beta test the console versions are closer to the mark than most think. This game is going to be huge on consoles. There just isn't anything else. Especially on the next gen consoles. Especially if you aren't into shooters...if that's the case there has been arguably one significant next gen title in the half a year since they launched.

    This isn't PC land with steam and competing MMOs dropping every several months...and we just had a platform bump that isn't downward compatible. And a lot of the titles we've had so far haven't lived up in the graphics, gameplay, and depth departments. This will hit all of that.
  • wrlifeboil
    wrlifeboil
    ✭✭✭✭✭
    Obscure wrote: »
    wrlifeboil wrote: »
    Obscure wrote: »
    wrlifeboil wrote: »


    "...they missed the summer launch sweet spot..." Orly? Has summer ever been a "sweet" launch for an mmo? If that's the basis for the rest of your message...

    Yes, I quoted the entire message to write this.

    This summer was a sweet spot for ESO. That statement wasn't too be taken as every summer is a game sales sweet spot. That said look at what's out right now for next gen console gamers from industry heavy hitters to that would compete with ESO for sales. We have two strong Triple A single player IP's, Watchdogs and Dark Souls 2, and everything else isn't going to hit the market until lateQ3-Q4. That means the right now is the sweet spot for a large multiplayer centric IP. Destiny is gaining serious traction in the market, so much so I'd be willing to bet it will trump COD:Ghost's launch sales record of over $1 Billion. IMO that is soooooooo not a game I'd want to launch in the wake of with a game like ESO.

    Personally, I'd hold the release to March, go with digital download only, drop the sub model for micro transactions, and push out as much DLC as my studio could muster as fast as humanly possible.

    It's amazing that you had an Agree. You're saying a clothing manufacturer would make more money selling winter clothes during the summer than during the winter because there is less competition in the summer?!

    No, I'm pretty sure it's just you saying that.

    I'm saying if there's no competitive good to rival a good and there is a demand for that good that it will sell better than when there is a sternly competitive good. You know, economics n stuff.

    Video game companies nowadays like toy companies usually tally the biggest sales in the period between fall and winter. Guess why.
  • Fleymark
    Fleymark
    ✭✭✭✭✭
    Oh, I forgot to mention, I play both PC and Xbox (360 and One) and the closest thing I've seen to an MMO on console was Borderlands 2 as far as support and whatnot went. PC always got patched first and consoles got it several weeks later, for whatever it's worth, since someone mentioned that before.
  • Mablung
    Mablung
    ✭✭✭✭✭
    I have been wondering about all of the great console titles coming out this fall/winter as well. I know that my time will be spent playing those games instead of any PC game. Missed in the games mentioned above are titles like Batman (Q1 2015) and Madden.

    It is hard for me to imagine this game being competitive with those titles in the retail market for multiple reasons. At the top of the list I would have to put the inability to group together as you would in a multiplayer formatted game.

    Multiplayer is where a lot of console games are going. It is where the huge dollars are. This terminology cannot be confused with MMO. Two very distinct, very different types of games and playstyles and I feel that ESO does not fit the multiplayer playstyle that is dominant in console games.

    I doubt this game launches on any console before summer of next year if at all. Age of Conan ring a bell for anyone?
  • wrlifeboil
    wrlifeboil
    ✭✭✭✭✭
    Mablung wrote: »
    I have been wondering about all of the great console titles coming out this fall/winter as well. I know that my time will be spent playing those games instead of any PC game. Missed in the games mentioned above are titles like Batman (Q1 2015) and Madden.

    It is hard for me to imagine this game being competitive with those titles in the retail market for multiple reasons. At the top of the list I would have to put the inability to group together as you would in a multiplayer formatted game.

    Multiplayer is where a lot of console games are going. It is where the huge dollars are. This terminology cannot be confused with MMO. Two very distinct, very different types of games and playstyles and I feel that ESO does not fit the multiplayer playstyle that is dominant in console games.

    I doubt this game launches on any console before summer of next year if at all. Age of Conan ring a bell for anyone?

    This second year of 'new gen consoles should be bigger than the intro year if the pattern continues. XB1 especially needs a big hit to catch up to the PS4 since Titanfall didn't pan out to be the blockbuster exclusive that Halo was for the XBox.
  • Mablung
    Mablung
    ✭✭✭✭✭
    wrlifeboil wrote: »
    Mablung wrote: »
    I have been wondering about all of the great console titles coming out this fall/winter as well. I know that my time will be spent playing those games instead of any PC game. Missed in the games mentioned above are titles like Batman (Q1 2015) and Madden.

    It is hard for me to imagine this game being competitive with those titles in the retail market for multiple reasons. At the top of the list I would have to put the inability to group together as you would in a multiplayer formatted game.

    Multiplayer is where a lot of console games are going. It is where the huge dollars are. This terminology cannot be confused with MMO. Two very distinct, very different types of games and playstyles and I feel that ESO does not fit the multiplayer playstyle that is dominant in console games.

    I doubt this game launches on any console before summer of next year if at all. Age of Conan ring a bell for anyone?

    This second year of 'new gen consoles should be bigger than the intro year if the pattern continues. XB1 especially needs a big hit to catch up to the PS4 since Titanfall didn't pan out to be the blockbuster exclusive that Halo was for the XBox.

    I agree. I love Titanfall but have not played it much this past month.
  • Obscure
    Obscure
    ✭✭✭✭✭
    @Guppet @Fleymark
    I'd point you to Destiny when it comes to MMO competition. They've avoided the term for "shared world shooter", but looks like a duck, quacks like a duck, we should at least consider we have some form of aquatic bird on our hands =P

    @wrlifeboil
    Of those products, how many had an initial release on a different platform 7 months earlier? How many used a subscription model? How many were M rated? How many faced competition with none of those characteristics?

    Point is this is not a "normal" scenario. Typically I'd agree with your sentiments, but after what I saw in the E³ coverage, and have been seeing over the past few months in the direction ESO has gone in, I'm not seeing a well received holiday launch for ESO. It's really a niche game with a marketing strategy that's acting like it's not.
  • Dayel
    Dayel
    ✭✭✭
    I think, in spite of all the chatter about easy and old etc., that the greatest challenge at least for a while to ESO will be WoW's new expansion. There is really nothing else in view on the MMO scene to eclipse ESO. Wolfenstein and Watchdog are flash in the pan type games, and except for Dragon Age and Assassin's Creed nothing else is particularly interesting that is known to be coming up this year.

  • Ser Lobo
    Ser Lobo
    ✭✭✭✭✭
    I feel that the significant developer presence in constant updates and patches is tied as well to console development, striving to achieve a more rounded product on the next 'release date.'

    ESO is special in the gaming world, as it has two launch dates. First launch, which us early adopters experienced, was done early, and hard. They got our money. They payed off their debts. They launched right in front of another MMO release, but otherwise stayed off the radar on most gaming news sights for both good and bad. "Graphics are awesome, grouping sucks." That's the general gist.

    But second launch, with the release of the console versions, will be a unique saving grace for the game itself, hauling countless players starved for games on their consoles and looking for something new, into ESO.

    This date will probably be a huge boon for the PC crowd as well, as several thousand if not millions of new gamers enter the ZOS fold and join into ESO (all at $60 a pop and $15 for the first month, because no matter how much I like them, they still make games for money like everyone else).

    These new gamers will experience a far different environment than we did, with bugs cleared, server stability achieved, and even expansive new content. Call what we are experiencing now an ongoing beta (what MMO isn't still in development?) if you will, but in the end this next release date will have a far different product.

    And with it, old gamers return. The players who already rushed through all the content in the first month because they have no lives? The players who left for Wildstar because they liked WoW alot? The groups of players who left off of boredom, or for work, or because it just didn't feel right? So many will be reupping for another $15.



    With the appropriate 'launch day expansion' built up (possibly with player housing and arenas, as well as a new PvE map), a whole years worth of active development (funded by early adopters and Bethesda's deep pockets), and enough advertising applied, it could launch ESO into a successful franchise in much the same way as WoW.

    Sounds cynical? It's coming from the mouth of a fan, though a pragmatic one. I'll be here that first year, paying my subscription. Enjoying the game, as I do now. Enjoying each new patch every week, and each new bit of content every six weeks. I knew what I was getting into before I joined. Only someone who was naive of the video game world, or a complete fool (as I'm not terribly bright at all) would have jumped into this expecting otherwise.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Ser Lobo
    Ser Lobo
    ✭✭✭✭✭
    Mablung wrote: »
    I have been wondering about all of the great console titles coming out this fall/winter as well. I know that my time will be spent playing those games instead of any PC game. Missed in the games mentioned above are titles like Batman (Q1 2015) and Madden.

    It is hard for me to imagine this game being competitive with those titles in the retail market for multiple reasons. At the top of the list I would have to put the inability to group together as you would in a multiplayer formatted game.

    Multiplayer is where a lot of console games are going. It is where the huge dollars are. This terminology cannot be confused with MMO. Two very distinct, very different types of games and playstyles and I feel that ESO does not fit the multiplayer playstyle that is dominant in console games.

    I doubt this game launches on any console before summer of next year if at all. Age of Conan ring a bell for anyone?

    Master Chief collection? Already pre-ordered. I've got three hours to play a night, four nights a week, if I'm lucky.

    But as has happened many times before, MMO's will still always be in my background. A single-player game, or even a multiplayer shooter, catches your attention for a window. Eventually the story ends. The battles may not, but evne they become predictable.

    An MMORPG, on the other hand, doesn't stop until it dies completely. Ultima Online is STILL being developed to this day, and it launched in 1997.

    Skyrim and Halo can come and go, but EvE Online just did a kind of 'road ahead' talking about development goals for the next decade.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • ErykGrimm
    ErykGrimm
    ✭✭✭
    Lets wait and see. Zenimax Online Studios has some intelligent people on thier team. And the people in charge of ZOS are quite good at thier jobs as well. I see a lot of speculation without any evidence to back it up in this thread. How many multi-platform MMOs have been released in the last few years? Not a single one of you could offer a single insight on this topic. So, what is the point of this thread?
  • Mablung
    Mablung
    ✭✭✭✭✭
    Dayel wrote: »
    I think, in spite of all the chatter about easy and old etc., that the greatest challenge at least for a while to ESO will be WoW's new expansion. There is really nothing else in view on the MMO scene to eclipse ESO. Wolfenstein and Watchdog are flash in the pan type games, and except for Dragon Age and Assassin's Creed nothing else is particularly interesting that is known to be coming up this year.

    Uninteresting to you maybe but Destiny and Shadows of Mordor will be huge.
  • Fleymark
    Fleymark
    ✭✭✭✭✭
    ErykGrimm wrote: »
    Lets wait and see. Zenimax Online Studios has some intelligent people on thier team. And the people in charge of ZOS are quite good at thier jobs as well. I see a lot of speculation without any evidence to back it up in this thread. How many multi-platform MMOs have been released in the last few years? Not a single one of you could offer a single insight on this topic. So, what is the point of this thread?

    Defiance. I didn't play it and it was a shooter but it was a true cross platform MMO. Before that I think the last one was one of the FFs like 7 or 8 years ago. It was just dropping off the radar around the time I got my 360. But I think we share the same view on this. If you aren't into shooters and sports games there just isn't a whole lot. There definitely aren't any fantasy MMOs competing that out know of which is what my mind defaults to when I think "MMO" even tho there are other types.

    Destiny looks pretty cool. Was surfing a bit on it the other day and had a hard time getting a feel for what it is. Is it an MMO? As someone mentioned, it definitely looks like one.

    GTA5 is getting updates and ported for next gen this fall. I'll most definitely Olay that again. Only played it once and can't wait to see it on the new console.

    New Assassins Creed, goes without saying. Bought my 360 specifically to play the first one before there was a PC version and have been at it since. Played most of them thru twice actually.

    I'll get this when it comes out for sure.

    Maybe the new CoD if I'm feeling it...recent years I haven't but you never know.

    Did I see that there's a new Borderlands coming out this fall? Or next? If so forget the CoD and I could lose my job. Huge fan of the series.

    Anything else truly noteworthy on the way?
  • Ser Lobo
    Ser Lobo
    ✭✭✭✭✭
    Mablung wrote: »
    Dayel wrote: »
    I think, in spite of all the chatter about easy and old etc., that the greatest challenge at least for a while to ESO will be WoW's new expansion. There is really nothing else in view on the MMO scene to eclipse ESO. Wolfenstein and Watchdog are flash in the pan type games, and except for Dragon Age and Assassin's Creed nothing else is particularly interesting that is known to be coming up this year.

    Uninteresting to you maybe but Destiny and Shadows of Mordor will be huge.

    Bungie burnt a lot of diehard fans out when we got the first gameplay footage and it was 'ooh, pretty lights'. Honestly, in my opinion, gameplay looked awful. Too much neon. Plus, they are becoming well known for not being able to create anything really new. Just like Halo did, Destiny seems to use many of the repetitive elements of Myth and Marathon (never played Oni).

    Shadows of Mordor looks cool in the trailers. I've yet to see gameplay. That said, I just do not get a feeling like it's Lord of the Rings at all, except for the 'walking into Mordor' joke.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Fleymark
    Fleymark
    ✭✭✭✭✭
    Mablung wrote: »
    Dayel wrote: »
    I think, in spite of all the chatter about easy and old etc., that the greatest challenge at least for a while to ESO will be WoW's new expansion. There is really nothing else in view on the MMO scene to eclipse ESO. Wolfenstein and Watchdog are flash in the pan type games, and except for Dragon Age and Assassin's Creed nothing else is particularly interesting that is known to be coming up this year.

    Uninteresting to you maybe but Destiny and Shadows of Mordor will be huge.

    What is shadows of mordor? Mordor as in Lotr?
  • ErykGrimm
    ErykGrimm
    ✭✭✭
    Fleymark wrote: »
    ErykGrimm wrote: »
    Lets wait and see. Zenimax Online Studios has some intelligent people on thier team. And the people in charge of ZOS are quite good at thier jobs as well. I see a lot of speculation without any evidence to back it up in this thread. How many multi-platform MMOs have been released in the last few years? Not a single one of you could offer a single insight on this topic. So, what is the point of this thread?

    Defiance. I didn't play it and it was a shooter but it was a true cross platform MMO. Before that I think the last one was one of the FFs like 7 or 8 years ago. It was just dropping off the radar around the time I got my 360. But I think we share the same view on this. If you aren't into shooters and sports games there just isn't a whole lot. There definitely aren't any fantasy MMOs competing that out know of which is what my mind defaults to when I think "MMO" even tho there are other types.

    Destiny looks pretty cool. Was surfing a bit on it the other day and had a hard time getting a feel for what it is. Is it an MMO? As someone mentioned, it definitely looks like one.

    GTA5 is getting updates and ported for next gen this fall. I'll most definitely Olay that again. Only played it once and can't wait to see it on the new console.

    New Assassins Creed, goes without saying. Bought my 360 specifically to play the first one before there was a PC version and have been at it since. Played most of them thru twice actually.

    I'll get this when it comes out for sure.

    Maybe the new CoD if I'm feeling it...recent years I haven't but you never know.

    Did I see that there's a new Borderlands coming out this fall? Or next? If so forget the CoD and I could lose my job. Huge fan of the series.

    Anything else truly noteworthy on the way?

    Putting eso in the same genre as a shooter and gta is comparing apples and llamas. You can do better than that. Why would you ever put a fantasy based MMORPG in the same field of comparison as call of duty? A majority of the fan base being that genre does not fit the same demographic. Again reinforcing my argument that there are few equipped that remain involved in this forum to provide realistic insights on a topic this thread pertains to.
  • Mablung
    Mablung
    ✭✭✭✭✭
    Fleymark wrote: »
    Mablung wrote: »
    Dayel wrote: »
    I think, in spite of all the chatter about easy and old etc., that the greatest challenge at least for a while to ESO will be WoW's new expansion. There is really nothing else in view on the MMO scene to eclipse ESO. Wolfenstein and Watchdog are flash in the pan type games, and except for Dragon Age and Assassin's Creed nothing else is particularly interesting that is known to be coming up this year.

    Uninteresting to you maybe but Destiny and Shadows of Mordor will be huge.

    What is shadows of mordor? Mordor as in Lotr?

    Yes. Think of it as Assassins Creed meets LotR. There is a ton of gameplay footage on youtube. Not even remotely close to anything in the story but when you have a good IP what the hell right?
    Bungie burnt a lot of diehard fans out when we got the first gameplay footage and it was 'ooh, pretty lights'. Honestly, in my opinion, gameplay looked awful. Too much neon. Plus, they are becoming well known for not being able to create anything really new. Just like Halo did, Destiny seems to use many of the repetitive elements of Myth and Marathon (never played Oni).

    Shadows of Mordor looks cool in the trailers. I've yet to see gameplay. That said, I just do not get a feeling like it's Lord of the Rings at all, except for the 'walking into Mordor' joke.

    I agree with you about Destiny. I personally will wait until there are several gamer reviews out before I buy it.

    It is not a traditional MMO but seems to be more of a story driven borderlands type. You group with players to complete missions. It is loot driven so it will pack in the players.
  • Csub
    Csub
    ✭✭✭✭✭
    Fleymark wrote: »
    Mablung wrote: »
    Dayel wrote: »
    I think, in spite of all the chatter about easy and old etc., that the greatest challenge at least for a while to ESO will be WoW's new expansion. There is really nothing else in view on the MMO scene to eclipse ESO. Wolfenstein and Watchdog are flash in the pan type games, and except for Dragon Age and Assassin's Creed nothing else is particularly interesting that is known to be coming up this year.

    Uninteresting to you maybe but Destiny and Shadows of Mordor will be huge.

    What is shadows of mordor? Mordor as in Lotr?
    Yes, an Assassin's Creed-like LotR game.

    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • Mablung
    Mablung
    ✭✭✭✭✭
    ErykGrimm wrote: »
    Fleymark wrote: »
    ErykGrimm wrote: »
    Lets wait and see. Zenimax Online Studios has some intelligent people on thier team. And the people in charge of ZOS are quite good at thier jobs as well. I see a lot of speculation without any evidence to back it up in this thread. How many multi-platform MMOs have been released in the last few years? Not a single one of you could offer a single insight on this topic. So, what is the point of this thread?

    Defiance. I didn't play it and it was a shooter but it was a true cross platform MMO. Before that I think the last one was one of the FFs like 7 or 8 years ago. It was just dropping off the radar around the time I got my 360. But I think we share the same view on this. If you aren't into shooters and sports games there just isn't a whole lot. There definitely aren't any fantasy MMOs competing that out know of which is what my mind defaults to when I think "MMO" even tho there are other types.

    Destiny looks pretty cool. Was surfing a bit on it the other day and had a hard time getting a feel for what it is. Is it an MMO? As someone mentioned, it definitely looks like one.

    GTA5 is getting updates and ported for next gen this fall. I'll most definitely Olay that again. Only played it once and can't wait to see it on the new console.

    New Assassins Creed, goes without saying. Bought my 360 specifically to play the first one before there was a PC version and have been at it since. Played most of them thru twice actually.

    I'll get this when it comes out for sure.

    Maybe the new CoD if I'm feeling it...recent years I haven't but you never know.

    Did I see that there's a new Borderlands coming out this fall? Or next? If so forget the CoD and I could lose my job. Huge fan of the series.

    Anything else truly noteworthy on the way?

    Putting eso in the same genre as a shooter and gta is comparing apples and llamas. You can do better than that. Why would you ever put a fantasy based MMORPG in the same field of comparison as call of duty? A majority of the fan base being that genre does not fit the same demographic. Again reinforcing my argument that there are few equipped that remain involved in this forum to provide realistic insights on a topic this thread pertains to.

    I do not believe he is comparing the genres. The thread has been about competition against the console release of ESO. Might want to read the thread.
  • Fleymark
    Fleymark
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    I wasn't comparing anything I was just listing what looks good to me this year so far. Sorry if I was unclear.

    Just rattling off my Christmas list. ;p

    But yeah, that's the thing...with consoles there never is all that much at once compared to pcs which is why I think eso will do fine.
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