Well of course everyone is entitled to their opinion. :-)
But I strongly believe their is a market (a small one but a market nonetheless) for a good sandbox game. You are right about the rose tinted specs but if modern MMOs are so bang on explain why you aren't all still playing WoW.
Will be interesting to see how the sub numbers hash out in a year. Archeage is apparently a bona fide "sandpark." Whereas ESO and Wildstar are themeparks (I might further narrow ESO into a special sub-category of "Questpark"). Interesting where the buld of the MMO crowd eventually lands.
City of Heroes, Star Trek Online, Neverwinter Online all had/have one thing in common:
Players can (within limits) create content. Missions, instances. They can define goals, mobs and similar stuff of the quest. Other players can play throgh those quests.
This effectively implements Web 2.0 features into the world of MMO. In addition to the developer content (Craglorn and what is currently on PTS) there is player created content. There are some really nice written, multi-part stories on STO and NWO.
Well of course everyone is entitled to their opinion. :-)
But I strongly believe their is a market (a small one but a market nonetheless) for a good sandbox game. You are right about the rose tinted specs but if modern MMOs are so bang on explain why you aren't all still playing WoW.
I'm not playing UO because it's graphically in the stone age and so easy to hack and cheat but it's still going.
Modern MMOs try to be all thing to all players and fail to deliver to anyone. ESO is a solo game where you see other players from time to time. It's not even an rpg because there's no consequences to your in game actions. But the world is nicely drawn and well designed.
piotreb17_ESO4 wrote: »...because I love Elder Scrolls lore, but I would like to be able to change the world more permanently by the actions I and other players take, e.g. destroy a city, burn the forest, build a keep in the place I want etc. etc.
I want Eve Online in ESO.
That is, when you die, someone else can loot ALL your items. You have to go buy new gear from the guild store (or from bank / guild bank) and run back into battle.
Sounds painful... but it forces you to create a real economy and resupply.
Everything you do becomes meaningful when there are consequences for every action.
I want Eve Online in ESO.
That is, when you die, someone else can loot ALL your items. You have to go buy new gear from the guild store (or from bank / guild bank) and run back into battle.
Sounds painful... but it forces you to create a real economy and resupply.
Everything you do becomes meaningful when there are consequences for every action.
No, no, it's more like 75% of your stuff is permanently destroyed and 25% is lootable