There is limit that in dungeons only X bosses can be alive. That said, you need to clear dungeons and kill bosses until you spawn boss that you want. You can't just wait for boss, because if noone kill other bosses - it will never spawn.
You guys are doing it wrong.
CHECK THIS POST IF YOU HAVE PROBLEMS WITH LONG SPAWN TIMERS
This is what I said in other thread with public dungeon achievements (http://forums.elderscrollsonline.com/discussion/87891/public-dungeons-missing-achievements-missing-skill-points)There is limit that in dungeons only X bosses can be alive. That said, you need to clear dungeons and kill bosses until you spawn boss that you want. You can't just wait for boss, because if noone kill other bosses - it will never spawn.
You can't just wait for boss... I kill all bosses in dungeons in ONLY 15 MINUTES. This game isn't that stupid like other games: there is X timer and you need to wait for boss. This game is a bit smarter if you watch it from other perspective.
So... happy hunting!
daniel.fairhaven wrote: »So we just run up that long hole in the ground of Vile Manse, to bump off a couple of the bosses up there to try and spawn either Xevat-Golgok or Ancient Primalist?
Or what just keep running circles from beginning to end and hope when they do spawn you can beat the other groups and/or ppl camping at those locations.
Only allowing 2 bosses up at once is S.T.U.P.I.D. in dungeons with no return points.
Is there any particular reason for this? I'm trying to polish up some achievements and I'm having to spend hours waiting for bosses to decide to show up. I might get 2-3 on the first run through (as well as the group challenge) and another couple shortly afterwards, but there is almost always one that doesn't want to spawn until you've stood in the same spot for an eternity.
Has anybody else been frustrated by this? I'm just wondering what the thinking behind it is. No normal dungeon boss has this long of a spawn timer, even when you have already completed it and you get the insta-spawn.
I just can't figure out why it doesn't follow the same system, especially when many dungeons require you to last hit to get credit.
I would really love a developer rationale on this one. Are you trying to get us to rack up game time standing around or something?
SBR_QuorTek wrote: »Partly blame the grind/bot population for this.., quick spawn.. quick bunch of additional XP by killing a boss additionally to mobs and chance for better drops.
Would be nice if they would instance those places so you have to get your group outside then just go inside... and no additional mob respawns or something..
Just a few thoughts... before been waiting for long for boss X to spawn here and there for the skill point and archievement that is.
I took me several days to finally get the spider mini boss in Crow's Wood.
SBR_QuorTek wrote: »Partly blame the grind/bot population for this.., quick spawn.. quick bunch of additional XP by killing a boss additionally to mobs and chance for better drops.
Would be nice if they would instance those places so you have to get your group outside then just go inside... and no additional mob respawns or something..
Just a few thoughts... before been waiting for long for boss X to spawn here and there for the skill point and archievement that is.
This has nothing to do with it. Because 4 out of the 6 bosses in Obsidian Scar for an example respawn after 10 min... but 2 of the bosses have hours on there re-spawn timer. Beside this champions rarely drop any loot at all... get more "purple" drops from random mobs.
I took me several days to finally get the spider mini boss in Crow's Wood.
I've still not been able to get two of the Crow's Wood bosses... The one in the lake by the ruined house, among them.
Same With the one in the Windhelm hall of the dead that taunts you all the time, but never seems to actually show up...
Tootall2186 wrote: »SBR_QuorTek wrote: »Partly blame the grind/bot population for this.., quick spawn.. quick bunch of additional XP by killing a boss additionally to mobs and chance for better drops.
Would be nice if they would instance those places so you have to get your group outside then just go inside... and no additional mob respawns or something..
Just a few thoughts... before been waiting for long for boss X to spawn here and there for the skill point and archievement that is.
This has nothing to do with it. Because 4 out of the 6 bosses in Obsidian Scar for an example respawn after 10 min... but 2 of the bosses have hours on there re-spawn timer. Beside this champions rarely drop any loot at all... get more "purple" drops from random mobs.I took me several days to finally get the spider mini boss in Crow's Wood.
I've still not been able to get two of the Crow's Wood bosses... The one in the lake by the ruined house, among them.
Same With the one in the Windhelm hall of the dead that taunts you all the time, but never seems to actually show up...
You guys need to read what other have wrote instead of just commenting.
You need to continually run around and kill all of the champs in the zone(group challenge not required) to get the champs you need to spawn.
Only a certain number of the champs can be up at one time. Their spawn is entirely random and they are all on the same respawn timers.
TL;dr too bad it's four sentences, go read them.
Tootall2186 wrote: »SBR_QuorTek wrote: »Partly blame the grind/bot population for this.., quick spawn.. quick bunch of additional XP by killing a boss additionally to mobs and chance for better drops.
Would be nice if they would instance those places so you have to get your group outside then just go inside... and no additional mob respawns or something..
Just a few thoughts... before been waiting for long for boss X to spawn here and there for the skill point and archievement that is.
This has nothing to do with it. Because 4 out of the 6 bosses in Obsidian Scar for an example respawn after 10 min... but 2 of the bosses have hours on there re-spawn timer. Beside this champions rarely drop any loot at all... get more "purple" drops from random mobs.I took me several days to finally get the spider mini boss in Crow's Wood.
I've still not been able to get two of the Crow's Wood bosses... The one in the lake by the ruined house, among them.
Same With the one in the Windhelm hall of the dead that taunts you all the time, but never seems to actually show up...
You guys need to read what other have wrote instead of just commenting.
You need to continually run around and kill all of the champs in the zone(group challenge not required) to get the champs you need to spawn.
Only a certain number of the champs can be up at one time. Their spawn is entirely random and they are all on the same respawn timers.
TL;dr too bad it's four sentences, go read them.
I'll even add that some of the bosses have different chances to spawn when other bosses are killed. There are some bosses that spawn very often.
This happens to me all the G.D. time! Quest bosses, random dudes... doesn't matter. It's so aggravating. I have all these knockbacks and can't use them unless I'm out in the open. We know how often that happens when it comes to bosses.pcdunkleyub17_ESO wrote: »pcdunkleyub17_ESO wrote: »Archivist Poneria in Razak's Wheel. The last champion I need to finish off the public dungeon achievements and hes been down for 2 hours now. Still waiting ....
There seems to be at least one boss with ridiculously long timers in each dungeon if not two.
She just spawned.. Got stuck in the geo and despawned on me .. awesome.
Is there any particular reason for this? I'm trying to polish up some achievements and I'm having to spend hours waiting for bosses to decide to show up. I might get 2-3 on the first run through (as well as the group challenge) and another couple shortly afterwards, but there is almost always one that doesn't want to spawn until you've stood in the same spot for an eternity.
Has anybody else been frustrated by this? I'm just wondering what the thinking behind it is. No normal dungeon boss has this long of a spawn timer, even when you have already completed it and you get the insta-spawn.
I just can't figure out why it doesn't follow the same system, especially when many dungeons require you to last hit to get credit.
I would really love a developer rationale on this one. Are you trying to get us to rack up game time standing around or something?
Yes this is still an issue.... Had to camp a spawn for 40 minutes before he spawned... and "it" was dead when arrive at the sean so maybe it's well over an hour spawn timer on some... If there are not something else that spawns them
PS: This was in Bonesnap Ruins
daniel.fairhaven wrote: »On my 4th day, averaging 3h at a time, waiting for Lughar. The last mini-boss, in the last public dungeon, I need.
Other players waiting there occasionally, other players rocking through, killing Bloodmaw (the durzog mini) fairly regular, 2-3 times while I'm waiting for Lughar. Mostly I'm drinking coffee and online shopping.
I am having the same issues as every one else. It is always 1 miniboss in EVERY public/group dungeon that doesn't want to spawn, no matter how many times you kill the other spawns or the group challenge.
I put in a bug complaint and apparently it is intended and the *** of a customer service basically told me to keep on killing the other bosses until it makes an appearance. Problem is... two hours later that same mini boss you need still doesn't make an appearance.
These bosses need no higher than a 25minute respawn rate. I am not willing to waste my game time standing in one spot or staying in one dungeon for a whole day or two to just get that one boss to get the achievement. It isn't right.
The few guild mates who had the same issue, we got a raid together which forces theses instance to spawn a second instance, this allows us to get bosses faster and we were clearing two version of the zone until the boss required spawned in one and then allowed the members who needed it to jump instance.MeowGinger wrote: »I am also getting sick of this. 4 months later, I still have 6 public dungeons to complete because the bosses I need just won't spawn even when I'm running in circles around the whole place, killing everything in sight (as suggested in another thread).