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DPS checks on bosses (Enrage timers in Trials, Dungeons, etc. )

Shadowhorn
Shadowhorn
✭✭
Edited by Shadowhorn on June 19, 2014 11:50AM

DPS checks on bosses (Enrage timers in Trials, Dungeons, etc. ) 113 votes

Yes
24%
LauraJusticiarArtisbobby_nayb14a_ESOKomonCatKulrigElgarrSunrockbrisingr90Sotha_Silganja.mullarwb17_ESOjtslaisfoxrwb17_ESOShaun98ca2steinarmspreeb18_ESOAbsinthekilledbypingandreasvtplink3r1Custos91OkieDokie 28 votes
No
75%
MablungTabbycatmanyrabidratseaton68_ESOSvannItsMeTooAett_Thornaipex8_ESOIorailMaverick827coryevans_3b14_ESODarkstorn42GravisJaxomPyatrastarstruckkrees28b14_ESOxaraanandreas.rudroffb16_ESODuccea 85 votes
  • oxylus
    oxylus
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    No
    This issue is exacerbated by the current balance issues, so I'm not entirely against them in theory, but they are problematic at the moment, at the level they are.
  • Shadowhorn
    Shadowhorn
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    No
    Because there wouldnt be people moaning their class doesnt have dps if we werent forced by the game itself. See Wispmother boss in AA. I mean trials as we see them now are basically zerg fights.. all stack nuke, heal, finish trial in 10 minutes.. I mean.. is it really what we want? Why not make some interesting fight mechanics so people have to actually pay attention to the fight and react correctly. Also whats the point of the DPS requirement.. if someone is low at DPS let them fight the boss for 2 hours.. who cares? I bet downing the boss with guildies or friends after would feel awesome. Instead we are forced to do some boring zerg fests that make no sense. Point is.. why force dps checks on people especially in a game which promotes itself with motto : play the way you want ( as long as its light armor and fire staff :D ). What do you think people?
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    No
    No.

    Enrage timers have no reason to exist, they do so simply to pander to the hardcore who want to prevent the casuals from invading their inner sanctum.

    If a group can kill a boss they should be able to do so no matter how long it takes, no need to pander to the elitists' egos.
  • Shadowhorn
    Shadowhorn
    ✭✭
    No
    Also, if you answered YES, feel free to share on what is your opinion based. Or simply what makes you press YES.

    The timer makes no sense for another reason -> in WoW lets say, you have an enrage timer but there is no way to tell how long it took you to defeat the whole raid. So the outcome is either + or -. You beat the raid or you dont. Why have enrage timers in a game that already records your groups time? I mean the hardcore would still have shorter times, but the enrage mechanics simply make the content impossible for people who dont want to play the way the game is forcing on them and that is light armor and fire/resto staff or whatever currently uber setup.

    So we can say that the games motto - Play the way you want is a lie at the moment. Or at least needs to be changed to Play the way you want but youll barely make it in solo instances.
    Edited by Shadowhorn on June 19, 2014 12:13PM
  • Sturmwaffel
    Sturmwaffel
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    No
    Enrage timer = gear and "cookie-cutter" skill build check.

    Not in legendaries? That's going to make it difficult.
    Somebody is using a bow? Too bad, whole group wipes.
    You have two Templars in your group? Pffft. Learn to raid.
  • Darzil
    Darzil
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    No
    It's just a sign of very lazy development, whilst also causing balance headaches that wouldn't otherwise be so evident.
  • DDemon
    DDemon
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    The "I don't care either way" option is not there.
  • Justiciar
    Justiciar
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    Yes
    DPs checks already exist and are in game now
    Conquest, Victory, Profit
  • Shadowhorn
    Shadowhorn
    ✭✭
    No
    Justiciar wrote: »
    DPs checks already exist and are in game now

    Glad you noticed.
  • Shaun98ca2
    Shaun98ca2
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    Yes
    The DPS checks just need to be adjusted after the game is better balanced.
  • ArRashid
    ArRashid
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    No
    If they want to satisfy elitist egos, they just need to add a leaderboard to every boss, so they have something to worship..

    Whole idea of dps checks just ruins everything what ESO stands for.. maybe, just MAYBE, if we had a proper balance.. but this game is simply impossible to balance in next few years, so why hinder 99% people who don't abuse animation canceling exploit?
  • Lodestar
    Lodestar
    ✭✭✭✭
    No
    Shadowhorn wrote: »
    Because there wouldnt be people moaning their class doesnt have dps if we werent forced by the game itself. See Wispmother boss in AA. I mean trials as we see them now are basically zerg fights.. all stack nuke, heal, finish trial in 10 minutes.. I mean.. is it really what we want? Why not make some interesting fight mechanics so people have to actually pay attention to the fight and react correctly. Also whats the point of the DPS requirement.. if someone is low at DPS let them fight the boss for 2 hours.. who cares? I bet downing the boss with guildies or friends after would feel awesome. Instead we are forced to do some boring zerg fests that make no sense. Point is.. why force dps checks on people especially in a game which promotes itself with motto : play the way you want ( as long as its light armor and fire staff :D ). What do you think people?

    What this guy just said goes for me too.
  • Kulrig
    Kulrig
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    Yes
    Certain kinds of DPS checks are OK in my book. The kind where the boss destroys parts of the floor so they are no longer usable by the group, or spreads around a stacking uncleansable debuff that hurts more and more as time goes on... the sort where it's not the boss just deciding to turn red and hit super hard after five minutes because it's bored. I dislike hard enrage timers for the same reason I hate most auto-scrolling segments in platformers; there's no real threat pushing you forward, the screen just does it for you.
  • Absinthe
    Absinthe
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    Yes
    Yes because if you do not have the gear or the ability to kill a boss in a certain amount of time (ie. enrage timers) then you should endeavor to come back when you are ready. Its not like your level 3 toon can kill lvl 49 mobs. It takes time.
  • Maverick827
    Maverick827
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    No
    Occasional DPS checks that are finely tuned to reward skill while still not requiring class stacking is good.

    Universal DPS checks and the entire point of end-game PvE to do it as quickly as possible? Not good.

    Trials should be abandoned. Make real raids next time.
  • Justiciar
    Justiciar
    ✭✭✭
    Yes
    Occasional DPS checks that are finely tuned to reward skill while still not requiring class stacking is good.

    Universal DPS checks and the entire point of end-game PvE to do it as quickly as possible? Not good.

    Trials should be abandoned. Make real raids next time.

    Naw I like trials and don't think they should be done away with. That said I do want some large multi wing raids that you can spend a month or two progressing thru
    Conquest, Victory, Profit
  • Lodestar
    Lodestar
    ✭✭✭✭
    No
    DDemon wrote: »
    The "I don't care either way" option is not there.

    So if you don't care why bother voting? *shrugs*
  • Maverick827
    Maverick827
    ✭✭✭✭✭
    No
    Justiciar wrote: »
    Occasional DPS checks that are finely tuned to reward skill while still not requiring class stacking is good.

    Universal DPS checks and the entire point of end-game PvE to do it as quickly as possible? Not good.

    Trials should be abandoned. Make real raids next time.

    Naw I like trials and don't think they should be done away with. That said I do want some large multi wing raids that you can spend a month or two progressing thru
    Trials being focused solely on completion time is not healthy for the game.
    Edited by Maverick827 on June 19, 2014 1:29PM
  • Heraclea
    Heraclea
    ✭✭✭
    No
    This is an Elder Scrolls game - an exploration game. Gated content is inconsistent with that premise.
    Hircine loves me, this I know,
    Your intestines told me so.


    Quæ tam fera immanisque natura? - Cicero
  • Shaun98ca2
    Shaun98ca2
    ✭✭✭✭✭
    Yes
    You know EQLive had DPS checks on EVERY MOB they would actually just enrage the instant their HP hit like 30% and would become harder to kill till their dead.

    Luckly their was a few classes dedicated to handling that situation. At the same time their DPS was kept in check by a BRILLIANT system AGRO.
  • dennissomb16_ESO
    dennissomb16_ESO
    ✭✭✭✭✭
    No
    I just can't see how enrage timers would add anything positive to the game, but can sure see plenty of negatives.
  • hk11
    hk11
    ✭✭✭✭
    Yes
    I think they should be there. It helps separate the good players from the bad, and gives players a reason to improve their character.

    EDIT: I don't think they are good idea with the current state of some of the builds, but when some balance is achieved.
    Edited by hk11 on June 19, 2014 4:39PM
  • Dagoth_Rac
    Dagoth_Rac
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    ✭✭✭✭✭
    No
    I understand the point of DPS checks, but in just about all games I play I am never a "nuker". I am real methodical, like to dodge and block and interrupt and circle around behind, etc. It is why so far I have been disappointed by lack of Templar DPS but not devastated. It is often the longest, most drawn out battles that I find memorable!
  • Darkstorn42
    Darkstorn42
    ✭✭✭
    No
    No, because a group that can avoid all the damage and not take any should be able to still down the bosses with their skill, they just aren't going to top the leader boards.
  • Gern_Verkheart
    Gern_Verkheart
    ✭✭✭✭
    No
    I'm tired of bosses that are just DPS races, I want bosses with interesting and entertaining mechanics. It would be nice to have bosses with mechanics that require the group to bring certain classes.
    hk11 wrote: »
    I think they should be there. It helps separate the good players from the bad, and gives players a reason to improve their character.

    EDIT: I don't think they are good idea with the current state of some of the builds, but when some balance is achieved.

    There are more ways to be a good player than just putting out huge DPS numbers. In fact, in my experience in MMO's, often the ones who get tunnel vision and are completely focused on putting out those big numbers, are the really bad players.
    Edited by Gern_Verkheart on June 19, 2014 5:02PM
  • Shadowhorn
    Shadowhorn
    ✭✭
    No
    hk11 wrote: »
    I think they should be there. It helps separate the good players from the bad, and gives players a reason to improve their character.

    EDIT: I don't think they are good idea with the current state of some of the builds, but when some balance is achieved.

    I thought thats why the trial times are recorded. What I am trying to point out in this topic is the following -> If there were no enrage timers on bosses people would be indeed able to play the build they want. But just because "elitists" who hardly ever play any other build than the one with the most DPS say "yeah the bosses were easy, whole place is easy" and the DEVS think everyone should be able to beat it.

    This is just so stupid and wrong especially in a game where you can build so many interesting builds. I hope you understand my point. The groups of people testing endgame content running full light armor and destro/resto staves cant speak for the whole community, its nonsense.
    Edited by Shadowhorn on June 19, 2014 5:26PM
  • Nox_Aeterna
    Nox_Aeterna
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    No
    Justiciar wrote: »
    DPs checks already exist and are in game now

    Pretty much this.

    The fact that there are parts of the game made for the best of the best , like the very concept of trials which if the devs develop will probably lead for even bigger cries for balance from the community, is one of the huge flaws in ESO.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Munku
    Munku
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    No
    No. DPs race bosses are boring. There are other ways to check it a team is ready.
  • NerfEverything
    NerfEverything
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    No
    DPS checks are fine if the classes are DPS-balanced. As it stands, the best templar in the game can only do 1/3rd the DPS of a cookie cutter Sorc/NB
  • PBpsy
    PBpsy
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    ✭✭✭
    No
    No DPS checks and no timed trials and no damned leaderboards.If you want a an example where a game didn't have DPS checks and required a lot of skill than you have DarkSouls
    The trials were the worst thing they did until now.The flood of cries for nerfs and balance is terrible. No rpg will ever manage to create the level of class or build balance required for their trial system unless they add easily reachable dps hard caps that are very close and equal to the no weapon no skill dps.
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