SuraklinPrime wrote: »@Arsenic_Touch - the problem is they made quite a deal pre-launch about crafting being the way to get the best sets, they made a very solid system around this that drains a lot of skill points to acquire.
If they do a U turn on that they are going to have a lot of grumpy crafters on their hands.
my accessories, whether through luck or whatever, I had acquired by VR 1. A 3 piece set and I have yet to find any suitable replacements for. So grinding another 8 VR levels and still using said set, is pretty sad.
The overall rewards really suck for the effort. For those that have reading comprehension issues or just skip reading and reply using what they think the content may be about, ill say this again.....and again, and again and again, the rewards do not have to be arms and armor and jewelry but make them meaningful.
Rewarding rewards reward both the crafter and those who do not craft by giving them something for doing something difficult.
SuraklinPrime wrote: »@Arsenic_Touch - the problem is they made quite a deal pre-launch about crafting being the way to get the best sets, they made a very solid system around this that drains a lot of skill points to acquire.
If they do a U turn on that they are going to have a lot of grumpy crafters on their hands.
indytims_ESO wrote: »This always turns into a chicken or egg conversation.
If drops end up being 'good enough' to be worn over crafted gear, then crafters will whine that their stuff isn't good enough.
If crafters make the best stuff in the game, well... then you have threads like this one.
And if they are exactly even... then it feels like one/both are kinda pointless.
The VR levels are tough. Not being properly rewarded makes them almost unbearable.
My job flexibility allows me to game many hours a week, yet I am not a hard core gamer. I am a VR9 that started early beta access. I enjoy reading the books, listening to the stories and so far in general enjoyed the entire content in the game. I try and kill most anything in my path, I try and utilize every tool in my 'tool box' - always trying new skills and skill combinations but the rewards for such a grind have become non-existent. I am not an uber gamer, but competent and persistent.
Currently I quest in the VR zones that are 1 level below my VR level and find them to be fun and challenging, but not rewarding.
Since VR 4, between myself and my four buds, everything I use is crafted station gear. My jewelry is a 3 piece set that is VR1 (the same set can be found in higher levels, but I have not come across them yet) Currently the drops are nigh worthless.
Any weapon, armor, jewelry drop are nothing but measly gold or mats. The gold is not great enough to justify going after the 'elusive' green and occasional blue that you will not use anyway, and most likely die a few times trying to get. Honestly cannot remember when the last time I pulled a 'purple' - not that it would matter, It would get passed on, or sold, because its worthless to my set....
There is certainly risk adventuring in the VR zones but the rewards are non-existent.
How about a boss that drops a nice set piece(s) from the local crafting station(s)? This may or may not compliment your set, but it has more worth -not necessarily gold value- than something your just going to break down or ah/sell anyway.
How about VR rewards that give hard stat boots?
How about VR purple food drops that last 6 hours?
How about armor dyes as drops?
I am not much of a pvp player but have been spending more time in Cyrodiil as the battle is more rewarding, or fulfilling, than questing. But I'm not even using those rewards, because once again, my crafted set pieces are more complimentary to my avatar than the drops.
This lack of reward will have significant impact on long term players. Now I am able to craft 'lowbie' gear for any new toons I wish to roll up rendering most quest given, loot drops worthless to the new toon. So at level 10 my 'newbie' really has no incentive to do anything but get xp in the least dangerous way.
Also bear in mind that dropped sets tend to be the better ones compared to crafted and dropped armor can be improved with crafting even though it's a drop.
Why?rblown1988b16_ESO wrote: »Seriously though, I agree with everything the OP has said. VR content admittedly should be hard,
SteveCampsOut wrote: »Also bear in mind that dropped sets tend to be the better ones compared to crafted and dropped armor can be improved with crafting even though it's a drop.
I'd like an example of how a "Dropped" set tends to be better than a crafted set. You , first of all, don't find dropped complete sets at every level you experience in the game.
fromtesonlineb16_ESO wrote: »Why?rblown1988b16_ESO wrote: »Seriously though, I agree with everything the OP has said. VR content admittedly should be hard,
This is LEVELING content, not end-game, why should it be a long, tedious slog with dying as part of the experience when 1-50 was entirely different.
If it were END-GAME then fine, but it isn't, it's a 21st century version of 1990s XP/gear grindfests with group-or-GTFO from VR10 upwards.
joshisanonymous wrote: »my accessories, whether through luck or whatever, I had acquired by VR 1. A 3 piece set and I have yet to find any suitable replacements for. So grinding another 8 VR levels and still using said set, is pretty sad.
The overall rewards really suck for the effort. For those that have reading comprehension issues or just skip reading and reply using what they think the content may be about, ill say this again.....and again, and again and again, the rewards do not have to be arms and armor and jewelry but make them meaningful.
Rewarding rewards reward both the crafter and those who do not craft by giving them something for doing something difficult.
Well, you pretty much exclusively talk about rewards with practical uses in your post, and make no mention of achievements of any kind. The only things you mentioned that were not armor/weapons/accessories were "hard stat bonuses," whatever the hell that means, "dyes," which aren't even implemented yet, and "purple food drops," which is just as much a crafting vs drops thing as armor/weapons. I'm a bit confused about why you'd expect people to not talk about armor/weapons/accessories.
But I feel like you're just gonna be indignant about any reply that doesn't agree with you if this is your reaction to my pretty non-combative reply so, have fun with your thread and I will continue to have fun with my crafting system.