Lol. 3 mobs. NBs can barely handle one. Get over god mode.
I can't even handle a full mob of 3 of my own vet level and now you want to take my power away? Keep doing this, and soon you can fit all ESO players into one guild.
Note the key words: Make sorcerers more fun to play. Not less fun.
I can't even handle a full mob of 3 of my own vet level and now you want to take my power away? Keep doing this, and soon you can fit all ESO players into one guild.
Note the key words: Make sorcerers more fun to play. Not less fun.
piotreb17_ESO4 wrote: »I can't even handle a full mob of 3 of my own vet level and now you want to take my power away? Keep doing this, and soon you can fit all ESO players into one guild.
Note the key words: Make sorcerers more fun to play. Not less fun.
Actually there are some good buffs planned in 1.2.0 for Sorcs (better Crystal Blast AoE, Dark Deal while moving, targetted pets...)
So please be patient - better times will come ;-)
Nox_Aeterna wrote: »I have to wonder , if the OP cant even solo 3 on sorc , he would really die over and over if using a templar or NB, well probably.
Nox_Aeterna wrote: »I have to wonder , if the OP cant even solo 3 on sorc , he would really die over and over if using a templar or NB, well probably.
or... he may not be using the cookie cutter build that actually needs to be nerfed...
I can't even handle a full mob of 3 of my own vet level and now you want to take my power away? Keep doing this, and soon you can fit all ESO players into one guild.
Note the key words: Make sorcerers more fun to play. Not less fun.
Hypertionb14_ESO wrote: »I can't even handle a full mob of 3 of my own vet level and now you want to take my power away? Keep doing this, and soon you can fit all ESO players into one guild.
Note the key words: Make sorcerers more fun to play. Not less fun.
Ok then why is it i can take groups of 7 equal level vet mobs on and come out with full hp after running in melee range?
Oh right... Critical Surge.....
Bolt Escape was NEVER actually useful beyond running away compaired to ACTUALLY fighting mobs....
Hypertionb14_ESO wrote: »I can't even handle a full mob of 3 of my own vet level and now you want to take my power away? Keep doing this, and soon you can fit all ESO players into one guild.
Note the key words: Make sorcerers more fun to play. Not less fun.
Ok then why is it i can take groups of 7 equal level vet mobs on and come out with full hp after running in melee range?
Oh right... Critical Surge.....
Bolt Escape was NEVER actually useful beyond running away compaired to ACTUALLY fighting mobs....
Just wait until they nerf the AoEs
Hypertionb14_ESO wrote: »Hypertionb14_ESO wrote: »I can't even handle a full mob of 3 of my own vet level and now you want to take my power away? Keep doing this, and soon you can fit all ESO players into one guild.
Note the key words: Make sorcerers more fun to play. Not less fun.
Ok then why is it i can take groups of 7 equal level vet mobs on and come out with full hp after running in melee range?
Oh right... Critical Surge.....
Bolt Escape was NEVER actually useful beyond running away compaired to ACTUALLY fighting mobs....
Just wait until they nerf the AoEs
No i expect them to change Crit Surge so it only heals 10% of critical damage or something like that long before they nerf the damage on Impulse again.
Right now i can heal over 500HP per second while attacking large groups easily.... have hit 900HP per second before even...
Hypertionb14_ESO wrote: »Hypertionb14_ESO wrote: »I can't even handle a full mob of 3 of my own vet level and now you want to take my power away? Keep doing this, and soon you can fit all ESO players into one guild.
Note the key words: Make sorcerers more fun to play. Not less fun.
Ok then why is it i can take groups of 7 equal level vet mobs on and come out with full hp after running in melee range?
Oh right... Critical Surge.....
Bolt Escape was NEVER actually useful beyond running away compaired to ACTUALLY fighting mobs....
Just wait until they nerf the AoEs
No i expect them to change Crit Surge so it only heals 10% of critical damage or something like that long before they nerf the damage on Impulse again.
Right now i can heal over 500HP per second while attacking large groups easily.... have hit 900HP per second before even...
And you think that is balanced right?
Agree here!I can't even handle a full mob of 3 of my own vet level and now you want to take my power away? Keep doing this, and soon you can fit all ESO players into one guild.
Note the key words: Make sorcerers more fun to play. Not less fun.
wllstrt75b14_ESO wrote: »First BE nerf was not enough as plenty of sorcerers can still BE 5-6 times no issues so yes they are still unkillable via BE.
wllstrt75b14_ESO wrote: »You want to talk about issues lets compare whirlwind vs Impulse both aoe one etam based one magika based...
impulse 4 costs 253 magika(varies per build) does like 213 damage vs Whirlwind 4 that costs 381 stamia and does 99 damage
obviously the costs are associated witht he build choice but even with a 20% reduction in stam costs it still costs more and does way less damage, and stamina is used for block, stealth, running etc..where magika is solely used for skills.
That right there is in dire need of fixing and a perfect case why stam builds suck as up and down the lines comparisons can be made like this.