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Kill Credit for Healers

  • Woolenthreads
    Woolenthreads
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    NiRN wrote: »
    NERF Healers!

    I didn't laugh but I have considered putting on something silly like "Nerf <Region of Choice>!" or "Nerf <Race of Choice>!" :)
    Oooh look, lot's of Butterflies! Wait! Butterflies? Get out of here Sheo, stop bugging me!

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  • temjiu
    temjiu
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    I support this thread. In this day and age (of MMO's) not having a mechanic for getting a healer credit for doing their job is simply...archaic.

    and kills allot of motivation to heal in a game.
  • temjiu
    temjiu
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    NiRN wrote: »
    NERF Healers!

    I didn't laugh but I have considered putting on something silly like "Nerf <Region of Choice>!" or "Nerf <Race of Choice>!" :)

    actually, going by the MMO trends of late, they should nerf DPS players experience to compensate for healers not getting any. then reduce exp overall for everyone, and finally buff healing exp so much that people are running with 4 healers and they are auto attacking dungeons to death
  • Merlin13KAGL
    Merlin13KAGL
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    You might consider putting in a CS ticket to look into this. I regularly play with a DK and am currently outleveling him while being primary healer.

    Point for point, I know he's getting more kills in than I am, but I assure you I'm getting credit for kills when we're grouped.

    Same for passerby's. You may care about loot, but the simple fact of the matter is, if the outline goes yellow and you can loot, you should have (by the current mechanic) received kill credit for the type of creature.

    Again, the only exception I have seen with this is the Frost Atronach counter...

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
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  • zgrssd
    zgrssd
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    Note: this is for Live EU 1.1.5

    I noticed that the "healer bonus" seems to be missing now.

    Healer bonus is what I call this effect:
    If a ungrouped ally that is affected by your HOT's deals damage, the damage is counted as if it came from you for calculation Kill Credit and Lootrolls (in addition to counting for the original player).
    I thought they removed that to make healing staff less usefull for non-healers and simplify the calculations needed for damage events (and thus reducing lag).

    As far as I can tell groups continue to relay loot relevant damage at least. Need to look at my archievements next group run as my healer.
    Edited by zgrssd on June 18, 2014 1:40PM
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