Circuitica wrote: »Really, someone actually took the time to revive a thread I originally posted in June?
I was using a search related to topic and found this. Didn't really take time, too bad some people don't bother to try it. Why start a new discussions if one exists already? I'm really sorry though if this discussion was meant to be forgotten.
Honestly not a fan of the puzzles. They are too simplistic to be any real barrier to passage or plundering over the centuries and so seriously break immersion. Sort of like having books laying everywhere in the elements for who knows how long and still being intact Or chests everywhere but truly nothing of significance held within these devices designed to store valuables.
Fewer chests, like 95% fewer with actual valuables and a need for skill to open would be nice. And maybe simply use bags and backpacks for the rest of the worthless crap dotting the countryside.
This "game hero" also has a real-life job, a family to attend to and other social obligations. The immersion is broken well before Google/YouTube enters the picture, because I'm sitting there with one eye on the game and another eye on the clock.