Do Puzzles Affect Immersion Within Game?

  • Nova Sky
    Nova Sky
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    Circuitica wrote: »
    Nova Sky wrote: »
    Really, someone actually took the time to revive a thread I originally posted in June?

    I was using a search related to topic and found this. Didn't really take time, too bad some people don't bother to try it. Why start a new discussions if one exists already? I'm really sorry though if this discussion was meant to be forgotten.

    I'm simply not used to seeing an old topic — especially one of mine — brought back to life. A lot of folks, like you mentioned, don't use the search tool forums provide and start topics on the same subject over and over again over a period of time.
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  • Azzuria
    Azzuria
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    I love the puzzles. The more difficult and esoteric the better. That's one of the things I simply adored about The Secret World.
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  • PBpsy
    PBpsy
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    A lever puzzle... how utterly pointless!
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  • thelordoffelines
    thelordoffelines
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    I like the puzzles but it is immersion breaking when someone says "no one has been able to solve this puzzle in a thousand years" and u solve it in a few minutes.
  • Vizier
    Vizier
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    Honestly not a fan of the puzzles. They are too simplistic to be any real barrier to passage or plundering over the centuries and so seriously break immersion. Sort of like having books laying everywhere in the elements for who knows how long and still being intact Or chests everywhere but truly nothing of significance held within these devices designed to store valuables.

    Fewer chests, like 95% fewer with actual valuables and a need for skill to open would be nice. And maybe simply use bags and backpacks for the rest of the worthless crap dotting the countryside.
  • TheSojourner
    TheSojourner
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    Vizier wrote: »
    Honestly not a fan of the puzzles. They are too simplistic to be any real barrier to passage or plundering over the centuries and so seriously break immersion. Sort of like having books laying everywhere in the elements for who knows how long and still being intact Or chests everywhere but truly nothing of significance held within these devices designed to store valuables.

    Fewer chests, like 95% fewer with actual valuables and a need for skill to open would be nice. And maybe simply use bags and backpacks for the rest of the worthless crap dotting the countryside.

    So, those things bother you, but an evil demon sending literal anchors out of the sky to merge his realm with ours is fine? Seems legit.
    Edited by TheSojourner on August 22, 2014 10:16PM
  • Caroloces
    Caroloces
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    This "game hero" also has a real-life job, a family to attend to and other social obligations. The immersion is broken well before Google/YouTube enters the picture, because I'm sitting there with one eye on the game and another eye on the clock.

    That's the immersion break (RL), not the puzzles. Puzzles can be frustrating at times, but they're really an essential aspect of the TES universe. I, for one, like many others in this post, would like to see "better" puzzles in the game, more embedded within the quests. If eso was just jumping from one mob to another, it would soon become tedious and boring. I'm hoping the Justice system and spellcrafting bring more thoughtful puzzles.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    The puzzles in this game are handed to you. I could do them blindfolded. I don't feel like they break my immersion, I just wish they were harder.

    This is someone who didn't understand the claw "trick" in skyrim and just guessed through most of the doors since there were only so many possible combinations. I think I was on the last door like that when it finally clicked. lol
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