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Might of the Guild + Daedric Mines: Bugged or working as intended?

Phinix1
Phinix1
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2/2 points in the Mage Guild Rank 10 passive Might of the Guild is supposed to "...increase spell damage by 20% with the next attack (within 8 seconds)." However, casting a Mage Guild ability followed by Daedric Mines does NOT treat the spell as an attack.

Instead, each individual mine is treated as an attack when it detonates. This seems wrong to me considering they take 3 seconds to arm (if you opt for the 5 mines morph rather than the instant 3 in a line) and have a very high relative magic cost.
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