Maintenance for the week of October 12:
• PC/Mac: NA and EU megaservers for maintenance – October 12, 6:00AM EDT (10:00 UTC) – 8:00AM EDT (12:00 UTC)
• Xbox One: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
• PlayStation®4: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
Might of the Guild + Daedric Mines: Bugged or working as intended?
2/2 points in the Mage Guild Rank 10 passive Might of the Guild is supposed to "...increase spell damage by 20% with the next attack (within 8 seconds)." However, casting a Mage Guild ability followed by Daedric Mines does NOT treat the spell as an attack.
Instead, each individual mine is treated as an attack when it detonates. This seems wrong to me considering they take 3 seconds to arm (if you opt for the 5 mines morph rather than the instant 3 in a line) and have a very high relative magic cost.