1-2) What they should be doing is addressing the farming by having containers not respawn after relogging. Having the motifs be more rare is a design choice that would lead to crafters with specialties rather than a crafter being able to do everything.Jeez another one?
1) lowering the rates only hurts NON-FARMERS, aka normal players. Normal player is lucky to get 1 motif in 2 weeks.
2) if they choose to spend whole day relogging, it's their business, not yours.
3) drop rate was lowered several times and never increased. In craglorn patch they just fixed "empty" containers - full ones that are empty when you open them
there are bigger issues right now.. like finding low level items in VR zones instead of VR items (mainly provisioning materials and foods) that are STILL not fixed since launch...
There was a soooo much crying when the drop rate was reduced, and the prices did get driven very high, I the devs were actually afraid people might be more tempted to buy gold if they couldn't get everything the moment they wanted it, so they basically increased the drop rate so much that a lvl 30 character can afford to buy all the "rare" motifs now.PriorityBalle wrote: »Im a normal player i dont farm them, i found 3 daedric during a day ... That's not balanced, i dont farm motifs and buffing the drop ruins the game lore, no Smith or clothier in any ES game have ever been able to craft all these different armors, yes this a MMORGP but it's also an ES game and being able to find such rare crafting styles so easily is stupido.
Yeah, they already lowered it once and the forums were filled with tears and rage, so they buffed it back up. I don't think they ever intend to fix it again.
There simply are not enough provisioners crying for them to buff the recipe drop rate, I guess.
PriorityBalle wrote: »... Ive never seen a blacksmith/clothier in any ES game who could boast about crafting every kind of armor ...
PriorityBalle wrote: »Adjust the racial motif/ recipe drop to the same drop rate and ignore all complaints ... I doubt i ES lore that any NPC would have trouble finding a food recipe over books that instantly teach you have to create a certain crafting style..
PriorityBalle wrote: »Adjust the racial motif/ recipe drop to the same drop rate and ignore all complaints ... I doubt i ES lore that any NPC would have trouble finding a food recipe over books that instantly teach you have to create a certain crafting style..
drop rate is about the same. i get about the same number of blue recipes as i do blue motifs. i have gotten 1 purple recipe and zero purple motifs.
PriorityBalle wrote: »
Why is it so hard finding a purple VR5 recipe but you can find 5 deadric motifs in a day ...
PriorityBalle wrote: »100 % agreed, the problems lies with the people who are rellogging so they cant stack Racial motifs and then sell them and in my mind its a real issue cause most people don't know they cant read it before they VR1-6 [ barb,primal,Ancient elf and daedric ] I think Zenimax should remove the respawn thingy
PriorityBalle wrote: »Ah i see, i Just read a thread where someone said that selling motif's were a scam because you needed to be VR to read them And i dont think 80 k for a daedric motif is overpriced since it grants Unique opporunities for the crafter, I dont believe everyone should be able to acces these 5 different craftying styles by paying the small sum of 25k or relogging in 10-15 minutes.
PriorityBalle wrote: »Well i dont agree simply, learning how to craft armor is not as simple as learning how to make food that's simply undeniable. Zenimax just chose to make it that way. Smithing is not just banging a hammer into some materials, its art and it should be valued more than food.
You argument that seeing the armor would make you able to craft it is so invalid.