p_tsakirisb16_ESO wrote: »Sorry for not being clear. I am coming from DAOC.
Weapon Style = Weapon Ability.

ishilpatelb14_ESO wrote: »I can look at the damage done and tell, without a calculator, that the set does nothing.
p_tsakirisb16_ESO wrote: »I am surprised that Stampede, hits for 312 no matter the armour set though. Shouldn't get a bonus, even if little, from Hunding Rage set?
It is an ability after all. Damage bonus should apply to it.
The skills take exactly 63% of the weapons damage not "around 50%". I already took that into the equation.
ishilpatelb14_ESO wrote: »I fail see to see what you guys are trying to prove with all that overcomplicated calculating bs. I can look at the damage done and tell, without a calculator, that the set does nothing.
I am using a 134 damage VR9 weapon when I am VR11. So as far as I know, no where near the softcap. Only time I can get the weapon damage to go overcharged is if i go VR11 weapon and use accessories that add weapon damage.
You should find where the softcap is for you and how many points you are below it; if the Hunding Rage does not bring you above the softcap and you still get less than 12% damage bonus then yes it is broken; but you didnt prove it yet.
You ran a lot of tests and forgot to check your weapon damage soft cap, possibly the most important stat to check.
So if you are already near or at weapon damage soft cap this set is pretty bad to get, because of the diminishing returns of overcharge on weapon damage? Or does this buff not get affected by overcharge? It seems very confusing. Wouldn't white damage be the best way to test the actual increase to weapon damage IE just spam heavy attack with and without bonus below weapon overcharge and then again when it would push you over?
fambaab16_ESO wrote: »These setbonuses read all to well sometimes. Its the same with the soulshine set, basically the magicka version of hundings rage except its heavy armor T.T
I used 3 jewelry and 2 armorpieces. Only a few spells got the damage bonus but no weapon skill spells, like staff spells.
The sets may not be broken, just the tooltip isn't very helpful sometimes.
The skills take exactly 63% of the weapons damage not "around 50%". I already took that into the equation.
Than your equation is not very accurate or simply incorrect. Here is the simplified formula for your weapon skill damage using stamina.
Tooltip_DMG = (Max. Stamina /20) + (Weapon Damage /1.9) * skill_coeff * rank_coeff.
V12 Softcap Examples:
Example1: 1100 Sta and 150 Weapon Damage
- no Hundings: DMG = (1100 /20) + (150 /1.9) * coeffs = 134 * coeffs
- Hundings(19%): DMG = (1100 /20) + ((150*119%) /1.9) * coeffs = 149 * coeffs
Thats a 11.19% damage increase using hundings in this setup.
Example2: 2100 Sta and 150 Weapon Damage
- no Hundings: DMG = (2100 /20) + (150 /1.9) * coeffs = 184 * coeffs
- Hundings(19%): DMG = (2100 /20) + ((150*119%) /1.9) * coeffs = 199 * coeffs
Thats a 8.15% damage increase using hundings in this setup.
Example3: 2100 Sta and 189+36 Weapon Damage(Softcap + 3*Epic Rings/Neck)
- 36 extra weapon damage is diminished by around 46% to 16 Weapon damage
- no Hundings: DMG = (2100 /20) + ((189+16) /1.9) * coeffs = 213 * coeffs
- after softcap Hundings only provides 46% of its effect = 8.74%
- Hundings(19%): DMG = (2100 /20) + ((189+16)*108.74%) /1.9) * coeffs = 222 * coeffs
Thats a 4.22% damage increase using hundings in this setup.
As you can see there is no "fixed" 63% and i have no clue how you came up with this number anyway?
I noted the 50%, since thats the usual endgame contribution if you have around 2100 stamina and 200+ Weapon Damage, since than each term results in the same 105 contribution, which effectively is a 50/50 damage contribution split.ishilpatelb14_ESO wrote: »I fail see to see what you guys are trying to prove with all that overcomplicated calculating bs. I can look at the damage done and tell, without a calculator, that the set does nothing.
Than you simply did not read all posts, which is understandable. I have pointed out that Hundings is not working for Staff abilities and thats either a bug or tooltip problem.
I also don't understand why people fail to realize that this set is probably the best stamina set u can get even if u are at softcap.
So lets compare it against the 5 piece 5% crit set:
- 5% more crit = 2.5% more DPS
- at 2100 stamina and 200 WD: 19% "Weapon Damage" * 46% DR = 8.75% * 50% damage contribution = 4.37% more DPS.
We could try to argue that we also gain Ultimate 2-4% faster with the crit set and hundings does not effect light/heavy attacks. So maybe the crit set gets to 3% or 3.5% more DPS, which makes Hundings still come out ahead.
If you are a NB and you use siphoning strikes, you also do not reach the softcap, so hundings effectively nearly negates your siphoning toggle. In this case no other stamina build set, comes even close to hundings.
ishilpatelb14_ESO wrote: »WITHOUT the HR set on:
Hit someone with crushing shock - 157 x3 damage
Hit someone with twin strikes - 97 damage
WITH HR set on:
Hit someone with crushing shock - 157 x3 damage
Hit someone with twin strikes - 97 damage
Tested both of these against the same DK. I fail see to see what you guys are trying to prove with all that overcomplicated calculating bs. I can look at the damage done and tell, without a calculator, that the set does nothing.
Also, here's the response I got when I sent a ticket about it last week:
"I would like to apologize for the inconvenience this has caused. Someone had left the backdoor open and a passing mob of Ice Wraiths entered into the server room, causing unfavorable results as our equipment is not "100% Cold Proof."
At the current moment, we are actively tending to these issues. Once the patch fix rolls out, this armor set will be restored to 100% functionality. We announce all our patches in the official forum and social media sites with a detailed list of issues addressed." From someone named "Jonathan".
How do you think I felt when I got this as a response? "Jonathan" is lucky he wasn't near me.
I canceled my sub last week. I'll come back to this game when they fix forward camps and this armor set. Hopefully they get their heads out of their asses and start fixing stuff like this because I've made 5 legendary pieces of this set and I'm not the only one who has, and guess what, none of us are happy about it.
I asked what is your Weapon Damage (Power) not the damage of your weapon.
On anything above 144 the HR set will give you diminshing returns.
Also, if everything that you are pointing out with your stamina equations is correct. Then if anything, me, who sees more weapon damage in the total skill damage, the set should be more effective for me vs someone who stacks stamina.
Still does not change the fact that the set is only increasing weapon (after all the math goes through) skill damage by about 2-3% when it should be closer to 8-11% based on a 18% set bonus.
@ishilpatelb14_ESO put in a post that he got a response from Zenimax stating that the set is not providing the intended bonuses. Are you going on a crusade to prove him wrong or demand screen shots? I sure am not.
adamrussell52_ESO wrote: »19% is way OP. Like "you should have known" OP.
@Lyall84 I guess i need to apologize
So i did retest Hundings properly again and indeed the 6-21% value made no sense in my sheets. I actually found the problem so here it goes:
Hundings Rage actually "add's" the listed percentage value as raw "Weapon Damage", instead of using the listed number as % "increase". This seems like a typo in the tooltip.
So the white V12 set adds "19 Weapon Damage" instead of "increasing" it by "19 %". I confirmed this also using a "6%" low level, "10%" lvl 30 set and also a "21%" V12 set. If i replace the % values by raw "Weapon Damage" values using the formulas that work very correctly, all math works out and makes sense.
PS: This is still effectively double the amount the old pre-patch set had with 5% "increase". If u are under softcap it's also more DPS, than the 5 set 5% weapon crit. If u are over softcap it's less or identically to the 5% weapon crit set.