The game is designed in a way where in order to be an effective stamina build, you have to alternate between class and weapon abilities - plus misc. skills. Once a player realizes this the sooner he will realize that there isn't such an imbalance that many people claim there is - it is simply the way the game is designed.
One can try to combat it all he want, but in the process one will simply gimp oneself. That really isn't the game's fault, to be honest.
That's not to say that certain weapon skills don't need to be modified because sure they do. And especially the armor passives - they are key to leveling out the playing field some more.
The game is designed in a way where in order to be an effective stamina build, you have to alternate between class and weapon abilities - plus misc. skills. Once a player realizes this the sooner he will realize that there isn't such an imbalance that many people claim there is - it is simply the way the game is designed.
One can try to combat it all he want, but in the process one will simply gimp oneself. That really isn't the game's fault, to be honest.
That's not to say that certain weapon skills don't need to be modified because sure they do. And especially the armor passives - they are key to leveling out the playing field some more.
Shaun98ca2 wrote: »Im gonna state that a LOT of people simply look at Stamina the wrong way.
Stamina builds 1st and foremost bring MORE survivability IE Block, Dodge, Stun, CC Break.
To me this merits an immediate decrease in the overall DPS a Stamina build SHOULD bring.
trimsic_ESO wrote: »The game is designed in a way where in order to be an effective stamina build, you have to alternate between class and weapon abilities - plus misc. skills. Once a player realizes this the sooner he will realize that there isn't such an imbalance that many people claim there is - it is simply the way the game is designed.
One can try to combat it all he want, but in the process one will simply gimp oneself. That really isn't the game's fault, to be honest.
That's not to say that certain weapon skills don't need to be modified because sure they do. And especially the armor passives - they are key to leveling out the playing field some more.
In order to have an effective magicka build, I don't have to alternate between class and weapon abilities. I can equip a full set of light armor, use a destruction staff, and then use my stamina to run, dodge, block, interrupt, and CC break.
Furthermore, even if I alternate between class and weapon abilities, then I still do not have a stamina build that is as effective as a magicka build. Go figure...
What is the rationale here? The game is designed like this, that's what you said? Well, in that case, I really don't like the way it is designed, because such a design creates a huge imbalance between stamina and magicka builds.
At least the game should implement another pool of resources, call it endurance or whatever else, and this spool should be used to run, dodge, block, interrupt, and CC break. And in addition to that, melee combat skills should hit for much more that any other spells at range. It's just a question of common sense.
Shaun98ca2 wrote: »You state that Melee abilities should hit harder than ranged spells. WHY?
Shaun98ca2 wrote: »Personally I would like to see a VR12 player FULL Stamina to show what kind of damage Light/Heavy Attacks produce for the various weapons to compare to a FULL Magicka users various attacks.
Shaun98ca2 wrote: »TLDR...I believe Full Stamina builds Light/Heavy Attacks are OVERLY under rated. VR content is a BAD judgment of ANY build in this game as its over tuned for difficulty.
steinernein wrote: »
Shaun98ca2 wrote: »TLDR...I believe Full Stamina builds Light/Heavy Attacks are OVERLY under rated. VR content is a BAD judgment of ANY build in this game as its over tuned for difficulty.
I understand your enthusiasm for Stamina builds better, now. I loved my 2-Hander at 39 too, and yes, it wrecked everything. Then again, at 39 any build can be made to wreck the content: that's why people loved the 1-50 levelling. It's flexible and lets you play the way you want.
The thing is, the only place to truly gauge the strength of a build is in difficult content, where inferior builds no longer 'wreck anything'. Get to VR, pick up a DPS addon (we're not looking at damage per ability usage, but really damage per second, factoring in cast times and animation windows. Wrecking Blow is god-awful DPS when you count its actual animation time), track the numbers. It's not even really open to debate that there is a gap between magicka and stamina builds.
Enjoy the game, though! At 39, you don't even need to worry about this imbalance.
p_tsakirisb16_ESO wrote: »Don't try the mudcrabs but the hoarers at VR3-4. If you kill 3 hoarers quickly without dying, then you are in the good road. And let us know how you achieved it
Soft cap stamina - dagger VR12 (legendary) + dagger VR11 (epic) - light attack about 125 - heavy attack about 175.steinernein wrote: »Shaun98ca2 wrote: »Personally I would like to see a VR12 player FULL Stamina to show what kind of damage Light/Heavy Attacks produce for the various weapons to compare to a FULL Magicka users various attacks.
If there was a single person here who builds full stamina and intends to knowledge share then you would find out pretty quickly. But really heavy attacks are quite deceptive in terms of dealing damage -- people will eventually figure it out but whether or not it is competitive is a different story.
trimsic_ESO wrote: »Soft cap stamina - dagger VR12 (legendary) + dagger VR11 (epic) - light attack about 125 - heavy attack about 175.steinernein wrote: »Shaun98ca2 wrote: »Personally I would like to see a VR12 player FULL Stamina to show what kind of damage Light/Heavy Attacks produce for the various weapons to compare to a FULL Magicka users various attacks.
If there was a single person here who builds full stamina and intends to knowledge share then you would find out pretty quickly. But really heavy attacks are quite deceptive in terms of dealing damage -- people will eventually figure it out but whether or not it is competitive is a different story.
See how ridiculous are these numbers ?
trimsic_ESO wrote: »Soft cap stamina - dagger VR12 (legendary) + dagger VR11 (epic) - light attack about 125 - heavy attack about 175.
See how ridiculous are these numbers ?