First of all I would like to thank you ZoS for giving one of the DK skills something that would benefit a healing archetype. Up until now, the idea of a DK healer is pretty much unheard of, and for good reason. I mean, all the other classes get other things that benefit a healing build like other heals or much better resource management. So I am glad you are giving DKs a chance to step out of their comfort zone and try healing.
However, there is one problem with the Igneous Shield change that I see. It is a damage shield, which prolongs the life of someone by giving them extra damage they can take before their actual HP gets effected. The healing buff only lasts for 6 seconds, and you can't heal damage shields. What I am saying is that the effects of a damage shield and healing cancel each other out.
Lets say you use the ability, your whole group now has a damage shield on them. It is probably going to take more then 6 seconds for enough damage to be done to the players so that the damage shield is over and you can actually start healing them. Even in the ideal scenario where someones shield is broken before the 6 seconds, they will still be at full health then and not in need of heals.
So what I suggest is that the bonus has the same duration as the shield does, which is 24 seconds. If not that, then I suppose the levels of the skill could make the time higher. Like 2 seconds every level. So for Igneous Shield 1 it would be 6, for 2 it would be 8, for 3 it would be 10, and when the skill is maxed it is 12.
Edited by Stamden on June 8, 2014 6:45AM PC NA
~Currently taking a break from the game until my DK can become something more than just a crafter~