The tool-tip states that once a stat is overcharged, it is increasingly difficult to raise it further. But does that higher number work as effectively as a lower overcharged number?
Here it is - I have played my sorc rather unconventionally. She's VR3 right now, melee, rolling in 7 light and Bound armor. This puts her at 1700 Spell resist (Overcharged) and 1395 armor. When I pop Thundering Presence she's up to 2412 spell resist and 2284 armor. Obviously both way overcharged.
Does, for example, the 2412 spell resist really block any more spell damage than the already overcharged 1700? I really don't think so as those are rather large numbers, and she still drops regularly to packs of 3 VR mobs. I have the healing Matriarch out and she has saved my sorc more times with that heal than I care to count. On top of food and the 3-stat alchemy potions to... I don't expect to be invincible, but numbers over 2000 look as though she should be resisting more damage than she does.
I never fully understood this. I appreciate any help and clarification.
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