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Zenimax please look into this! This post is meant for you and all SLI users.

Ranrach
Ranrach
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Like the discussion title states, can any developer at Zenimax look into the following? There is thread going on on the Nvidia forums about a released SLI profile. The link is added below.
It shows in multiple video's the bad scaling performance of multiple graphics cards set in SLI. I also noticed really bad performance on CPU threads. Again Zenimax, I urge you to look into this and change the bad (console?) optimization.
Can any developer comment on this thread please? Thank you in advance.

Link to Nvidia thread:
https://forums.geforce.com/default/topic/749866/sli/elder-scrolls-online-sli-profile-released-feedback-requested/?offset=11#4235302
  • RinaldoGandolphi
    RinaldoGandolphi
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    Just so you know, not all games scale well with CrossfireX or SLI.

    this game like other mmo is CPU bound. The better CPU you have the better fps your going to get.

    you can max this game on a single 7870 if you have an Intel i5 or better.

    just so you know, I ran this game yesterday with 2 7850 crossfire and a single r9 280 on an over locked FX 8320.. .frame rates were nearly identical as CPU was the decider of max frames...FX 8320 is not a bottleneck in most games, but the CPU bound nature of this makes it favor Intel due to higher single thread ipc.

    not all games or apps scale well with multi gpu, some actually perform worse. It just depends on the app....im not surprised multi gpu is not scaling well with this title, as it seems it needs more on the CPU side.

    any mid range card will run this game on ultra if you have an Intel CPU or a very over locked AMD.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

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  • Ranrach
    Ranrach
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    Have you read the Nvidia post? Please look at the CPU usage first before talking about CPU bound games.
  • GossiTheDog
    GossiTheDog
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    CPU usage has nothing to do with console port in this case. They specced ESO in 2007 for dual core CPUs. It uses 32 threads, but they're locked to basically two cores. For the XB1 and Playstation ports, both consoles have very low clock speeds (1.65ghz) but 8 cores. So if the console engine port is transferred back to PC, it should actually improve a PC performance.
  • Ranrach
    Ranrach
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    Reaction I got from CS. Thank you Zenimax for investigating!

    Thank you for contacting The Elder Scrolls Online Team.


    Thank you for the feedback and dedication to the game. I also want to thank you for your participation in the forums. I will be sending this up to our Tech team so they can look further into the issue for the SLI users. Please do not hesitate to contact Customer Care if you have any other questions or concerns.
  • ZoM_Head
    ZoM_Head
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    Nvidia was claiming that the game needed to be run in true full screen mode first, before any drivers can be released for optimization.

    Now, we got that in the last big patch (1.2) which included Craglorn. So now, all we can do is wait for the drivers to be released that includes better profiles and optimizations.

    I must say, that the last patch allowed me to run the game fully maxed out on a single GTX 670 4 GB with zero issues at 60 FPS, with the occasional 45 FPS dip in crowded and expected areas though.

    I believe ESO is the first game in such a long time, where the PC is indeed the lead platform, i do not believe it is a console port to PC, since it was constantly advertised as PC/MAC first then console, and the fact that the console versions got pushed even further now, but i could be wrong.
    Edited by ZoM_Head on June 6, 2014 8:40AM
    mDKs still need a lot of love!
  • Captainbristol0
    There is a very slight cpu overhead with SLI which is why you may loose a few frames in crowded areas. In these areas, SLI cannot help as the cards are waiting for the CPU to catch up. I get 100fps in the outdoors and cards will hit 70% usage on both, this was the same with planetside 2 when first released. The only way to improve SLI more is too try to get more CPU optimization. I runa 3770k at 4.5 and I drop to 50ish in cities, cards can't help this.
    I use a timer tool to help impove the cpu speed but it only nets me about 2 frames more. For SLI make sure to use AFR 1, seems to be smoother than AFR 2.
  • Moragor
    Moragor
    For SLI make sure to use AFR 1, seems to be smoother than AFR 2.
    You don't have to use AFR anymore, NVIDIA released a SLI profile for ESO. https://forums.geforce.com/default/topic/749866/sli/elder-scrolls-online-sli-profile-released-feedback-requested/post/4233976/#4233976 .



    @Zenimax: I wrote a post on the geforce forums regarding fps, multicore usage and hyperthreading, maybe it contains useful informations to you.
    https://forums.geforce.com/default/topic/749866/sli/elder-scrolls-online-sli-profile-released-feedback-requested/post/4236054/#4236054
  • Fairydragon3
    Fairydragon3
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    can I get an explanation for Dummies, I be lost, but want to know more
  • Captainbristol0
    Moragor wrote: »
    For SLI make sure to use AFR 1, seems to be smoother than AFR 2.
    You don't have to use AFR anymore, NVIDIA released a SLI profile for ESO. https://forums.geforce.com/default/topic/749866/sli/elder-scrolls-online-sli-profile-released-feedback-requested/post/4233976/#4233976 .



    @Zenimax: I wrote a post on the geforce forums regarding fps, multicore usage and hyperthreading, maybe it contains useful informations to you.
    https://forums.geforce.com/default/topic/749866/sli/elder-scrolls-online-sli-profile-released-feedback-requested/post/4236054/#4236054

    Thanks for this. So try disabling hyper threading then next an see if this boosts fps in towns. I have to say that I am one of the lucky ones that gets around 55fps in town especially seeing the pop has dropped off.
  • Moragor
    Moragor
    can I get an explanation for Dummies, I be lost, but want to know more

    Explanation for what exactly? SLI?
    SLI (Scalable Link Interface) is a technology from NVIDIA to run multiple identical graphics cards in one computer. The cards share the calculation of the graphics providing higher framerates and allowing higher resolutions. To activate SLI you have to connect two or more identical cards with a so called Bridge and you need to activate SLI in the NVIDIA control panel. SLI needs special instructions to work, there are two generic profiles, AFR1 and AFR2 which enable SLI with default Settings. For optimal results NVIDIA provides profiles especially for one game. This custom profiles need tests and optimization and thats what this thread is here for.
    Edited by Moragor on June 6, 2014 9:29PM
  • Blade_07
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    Nvidia was claiming that the game needed to be run in true full screen mode first, before any drivers can be released for optimization.

    Now, we got that in the last big patch (1.2) which included Craglorn. So now, all we can do is wait for the drivers to be released that includes better profiles and optimizations.

    I must say, that the last patch allowed me to run the game fully maxed out on a single GTX 670 4 GB with zero issues at 60 FPS, with the occasional 45 FPS dip in crowded and expected areas though.

    I believe ESO is the first game in such a long time, where the PC is indeed the lead platform, i do not believe it is a console port to PC, since it was constantly advertised as PC/MAC first then console, and the fact that the console versions got pushed even further now, but i could be wrong.

    I have the same video cards as you but mine are in SLI and I have a 4.0Ghz 8 core AMD processor and the game runs silky smooth in almost all areas of the game. Sometimes but not all that often I hit a spot that gets really laggy for some strange reason. Like the transition between going out of an open tunnel passageway going into the outside. Not zoning but just coming out into the open world. Its in those areas that I lag for some strange reason. I think its just bad code.
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