Yet another DK crying thread about how his/her OP character is getting "nerfed into the ground" when it's STILL superior to the other 3 classes even AFTER the class balances.
Yet another person who has no bloody clue what he is talking about but he feels like adding his own 3 cents
Not throwing a fit at all and DK needed some adjustment the problem is they nerfed the hell out of utility . it was the DK's strong point in heavy armor with a traditional tank build. the adjusted the DK in the wrong places . Ulti building banner spamming was an issue . only doable in light armor in heavy you had no way of running that ***. Unfortuantely the nerfs destroyed the builds that were not OP. As for templar, your upset because your DPS is not as high as Sorc? Your the best damn heals in game hands f ing down not even a close . Please just remove the Ardent flame line in DK and give me the F ing heals i would be happy as a pig in *** to be able to have a heal role.As it stand s now templar is a far better tank with the nerfs .second anywhere. this is why Zos's every class can do anything fell apart they should have stuck to Post oblivion class system of Daggerfall and arena. Much more complex and much more flexible.Khivas_Carrick wrote: »Seriously now? DK's got nerfed once before to make them not be able to solo content. Now they're getting adjusted, properly adjusted mind you and people are throwing fits?
You guys do know you're still top dog right? That at least you folks are getting some attention and all that, because as a Templar I'm still being laughed at pretty damned regularly.
Second, I will give you this: You have a point here with the weapon skills and light armor, and the issue is that Staffs are too strong and Medium and Heavy Armor is too weak.
I have almost same thinking with Monkeymystic
NerfEverything wrote: »I have almost same thinking with Monkeymystic
You instantly lose all credibility. That lunatic should have been banned from the forums long ago.
It is a lot of fun watching the still-OP DKs complain about nerfs. It is even sweeter that the devs straight up told you that you are still OP and are getting more nerfs. Oh so many LOLs.
EvilEmpire wrote: »NerfEverything wrote: »I have almost same thinking with Monkeymystic
You instantly lose all credibility. That lunatic should have been banned from the forums long ago.
It is a lot of fun watching the still-OP DKs complain about nerfs. It is even sweeter that the devs straight up told you that you are still OP and are getting more nerfs. Oh so many LOLs.
This is where your inability to comprehend really shines. It's not DKs in general that are over-powered. It's the light armor/staff builds that are over powered.
EvilEmpire wrote: »NerfEverything wrote: »I have almost same thinking with Monkeymystic
You instantly lose all credibility. That lunatic should have been banned from the forums long ago.
It is a lot of fun watching the still-OP DKs complain about nerfs. It is even sweeter that the devs straight up told you that you are still OP and are getting more nerfs. Oh so many LOLs.
This is where your inability to comprehend really shines. It's not DKs in general that are over-powered. It's the light armor/staff builds that are over powered.
NerfEverything wrote: »EvilEmpire wrote: »NerfEverything wrote: »I have almost same thinking with Monkeymystic
You instantly lose all credibility. That lunatic should have been banned from the forums long ago.
It is a lot of fun watching the still-OP DKs complain about nerfs. It is even sweeter that the devs straight up told you that you are still OP and are getting more nerfs. Oh so many LOLs.
This is where your inability to comprehend really shines. It's not DKs in general that are over-powered. It's the light armor/staff builds that are over powered.
Oh really? So a stamina s+b DK isn't stronger than every other classes stamina s+b build? Oh no wait, it still is.
Once again, more LOLs. DKs can't convince people that they aren't OP so they are trying to change the argument.
I have almost same thinking with Monkeymystic. Here is the link:
http://forums.elderscrollsonline.com/discussion/106429/dks-once-again-get-4th-nerfhammer-rip-non-staff-non-light-armor-dks-will-be-useless-reroll-sorc
DKs with staff and 7/7 light armor do deal a lot DPS before nerf, and make people believe this is how "all DKs do it", when its not.
And all people think NightBlade & Templar deals less DPS comparing with DK & Sorc, when its not. Some of my NB & Templar friends also can do 600~800 dps while I am doing the same DPS with Molten Whip build.
Molten Whip build
Unstable flame
engulfing flame
molten whip
spell symmetry
inner light
As far as I know, those who can't do Above-500 DPS mostly are using weapon skills such as bow, dual wield skills as main Dps skills, when we all know that class skill doing better job on dps than weapon skills.
let's see how DK got nerfed into pieces.
Ardent Flame
-- Ult
---Standard of Might: Reduced the damage bonus and damage reduction of this ability.(From 35% to 20%)
---Shifting Standard: The ult points you gained will be disappeared after you move the standard to a new location.
-- Inferno
---the magicka recovery will be locked to 0 while its activated.
-- Molten whip
---slightly increased the post global cooldown.(And there is no announcement about it.)
Dragonic power
-- Ult
--- USELESS
-- Inhale
--- Useless after nerfed.
-- Talon
--- nerfed twice. It saysbut it will cost 2X magicka if there is a enemy affected by TalonThis ability no longer cost magicka if no enemy got damaged.
-- Others?
--- simply Tank based skills, and it's quite useless.
Earthen Heart
-- Ult
--- I have to say its still very useful after nerf.
-- Others
--- useless.
What I have to say is the Earthen Heart skill line is totally useless except ult. Molten weapons & Obsidian Shield can only BUFF 4 allies, including yourself where trials have 12 members. And most important problem is that it will buff one ally twice.Balance is good, but its important to not continue breaking a class completely piece by piece until there are no roles left to fill for that class.
DKs basicly were nerfed because a lot of people weren't skilled enough to combat their mechanics. They then took their frustration to the forums where they let their estrogen flow freely - and here we are.
Granted, some changes were warranted by Zenimax went completely overkill with the nerfs.
monkeymystic wrote: »Imagine if they took range, mobility and summons away from sorcerors, and forced them to play in melee.
Jessica Folsom wrote:It's a very grey area.
LOL what talons they have broken since patch they only fire half the time and the radius is 5 meters limited to three NPC's . your kind of shortsighted restraining prison is far more effective of a CC. cast from 15 meters away and not limited in targetsthey can't be useless while they have those talons.
The Dragonknight is still a bit stronger than intended, and we’ll be making some small changes over time to the class. Our intent—no matter what you read on the internet—is not to nerf DKs into Oblivion (so to speak), but to continue tweaking them until they are in line with the survivability of the other classes.
CONTINUE tweaking! .. yeah, thats when you get used to being OP all the time. every nerf that makes you more balanced (normal) makes you feel like you got cut off a leg.more nerfs inc.. have fun.
marchiggs_707b16_ESO wrote: »my DK kicks arse learn to play the game and stop qqing this game requires some lvl of skill if ya want to buttonbash go play WOW or one of the other cookie cutter generic mmos out there that hold ya hand and hand everything to you on a plate.
They are still the most OP class by a long shot, in this game. Period. A good DK will never lose a 1v1, or even a 3v1 in PVP unless its against another DK.