Attorneyatlawl wrote: »It always had a cooldown, it is now back to what it was. Every ability in the game has an internal cooldown.
Well, I may not be correct here, but pretty sure everything has a global cooldown. I think its like .5 secs for everything. Otherwise you could simply hit all your skills at the same time and fire everything at once.
Yes, it will still have a Global Cool Down. Less than before, but still there AND it also gets an increase in cost.
So, basically, the developers lied to the community when they said the GCD would be rolled back and a small increase in cost would be added.
Now, we have BOTH a GCD and an increase in cost.
These guys really suck. They really do.
Yes, it will still have a Global Cool Down. Less than before, but still there AND it also gets an increase in cost.
So, basically, the developers lied to the community when they said the GCD would be rolled back and a small increase in cost would be added.
Now, we have BOTH a GCD and an increase in cost.
These guys really suck. They really do.
fenris4024 wrote: »Yes, it will still have a Global Cool Down. Less than before, but still there AND it also gets an increase in cost.
So, basically, the developers lied to the community when they said the GCD would be rolled back and a small increase in cost would be added.
Now, we have BOTH a GCD and an increase in cost.
These guys really suck. They really do.
The "Global Cool Down" is no higher than any other skill from what I can tell....other skills fire as they should after using biting jabs now... so I think people should test it for themselves before posting a "doom and gloom" post
Yes, the cost does seem to have increased, but that's a change I can live with. Its meant to be an execute/ knockback utility skill.. not our ONLY skill.
Attorneyatlawl wrote: »
want to know too if possible .. but need to have % increase since every one has different abillity costs ..
so maybe hard to tell except you know what it did cost before the change
Every skill has a short time after it where you cannot use other skills. Puncturing Strikes does have a rather long animation, but the lockout after seems to match other skills.temp_addict wrote: »Patch notes say the GD was "reduced," does this mean it is gone or just lessened?
fenris4024 wrote: »
The "Global Cool Down" is no higher than any other skill from what I can tell....other skills fire as they should after using biting jabs now... so I think people should test it for themselves before posting a "doom and gloom" post
Yes, the cost does seem to have increased, but that's a change I can live with. Its meant to be an execute/ knockback utility skill.. not our ONLY skill.
then maybe buff other templar skills oO?
jquestb16_ESO2 wrote: »Before Biting jabs gave a global cooldown on all your kills for 1.5-2 seconds. Biting Jabs should have a cool down yes so you can't spam it but shouldn't effect other spells that are instant, like a sweep or a heal. What are you suppose to do run away after casting till you can cast something else? that's just stupid. gimping classes to deal with bots is idiotic
InstantDnB wrote: »can anyone from N.A confirm the new cost of biting jabs pls
Nox_Aeterna wrote: »Mate , the nerf to bitting jabs was not even in the patchs notes :P.
That is how much you can trust those.
Yes, it will still have a Global Cool Down. Less than before, but still there AND it also gets an increase in cost.
Dagoth_Rac wrote: »InstantDnB wrote: »can anyone from N.A confirm the new cost of biting jabs pls
Mine now costs the same as Explosive Charge, so I think it went from base 42 magicka to base 46. About a 9%-10% increase. Have not actually been in battle, so I cannot speak for the skill being fixed in terms of being more responsive, not getting locked out of using it again for a couple seconds, etc.