Will Biting Jabs Still Have GD?

temp_addict
temp_addict
Soul Shriven
Patch notes say the GD was "reduced," does this mean it is gone or just lessened?
VR2 Templar
  • Svann
    Svann
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    What's GD?
  • Innocente
    Innocente
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    Yes, it will still have a Global Cool Down. Less than before, but still there AND it also gets an increase in cost.

    So, basically, the developers lied to the community when they said the GCD would be rolled back and a small increase in cost would be added.

    Now, we have BOTH a GCD and an increase in cost.

    These guys really suck. They really do.
  • ShintaiDK
    ShintaiDK
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    But hey, bots will earn gold slower now!
  • Attorneyatlawl
    Attorneyatlawl
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    It always had a cooldown, it is now back to what it was. Every ability in the game has an internal cooldown.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
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  • Pimbee
    Pimbee
    Soul Shriven
    It always had a cooldown, it is now back to what it was. Every ability in the game has an internal cooldown.

    It's not back to what it was. It has a GLOBAL cooldown and increased magicka cost. Not just the INTERNAL cooldown as you stated. Templars get to have ALL the cooldowns! -_-

  • Falmer
    Falmer
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    Well, I may not be correct here, but pretty sure everything has a global cooldown. I think its like .5 secs for everything. Otherwise you could simply hit all your skills at the same time and fire everything at once.
  • Attorneyatlawl
    Attorneyatlawl
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    Falmer wrote: »
    Well, I may not be correct here, but pretty sure everything has a global cooldown. I think its like .5 secs for everything. Otherwise you could simply hit all your skills at the same time and fire everything at once.

    You are indeed correct.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Mephos
    Mephos
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    or you could just build a mouse macro and kill every boss within 0.1 second ^^

    everything has a global cooldown.

    anyone from NA can tell how much (in % if possible) did the costs increase?
  • Nickdorlandb16_ESO
    Nickdorlandb16_ESO
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    Innocente wrote: »
    Yes, it will still have a Global Cool Down. Less than before, but still there AND it also gets an increase in cost.

    So, basically, the developers lied to the community when they said the GCD would be rolled back and a small increase in cost would be added.

    Now, we have BOTH a GCD and an increase in cost.

    These guys really suck. They really do.

    WAIT WHAT ?!?!?!?!?!!?!?!????????????????????????????????????
  • fenris4024
    Innocente wrote: »
    Yes, it will still have a Global Cool Down. Less than before, but still there AND it also gets an increase in cost.

    So, basically, the developers lied to the community when they said the GCD would be rolled back and a small increase in cost would be added.

    Now, we have BOTH a GCD and an increase in cost.

    These guys really suck. They really do.

    The "Global Cool Down" is no higher than any other skill from what I can tell....other skills fire as they should after using biting jabs now... so I think people should test it for themselves before posting a "doom and gloom" post

    Yes, the cost does seem to have increased, but that's a change I can live with. Its meant to be an execute/ knockback utility skill.. not our ONLY skill.
  • Enigmatix
    Enigmatix
    fenris4024 wrote: »
    Innocente wrote: »
    Yes, it will still have a Global Cool Down. Less than before, but still there AND it also gets an increase in cost.

    So, basically, the developers lied to the community when they said the GCD would be rolled back and a small increase in cost would be added.

    Now, we have BOTH a GCD and an increase in cost.

    These guys really suck. They really do.

    The "Global Cool Down" is no higher than any other skill from what I can tell....other skills fire as they should after using biting jabs now... so I think people should test it for themselves before posting a "doom and gloom" post

    Yes, the cost does seem to have increased, but that's a change I can live with. Its meant to be an execute/ knockback utility skill.. not our ONLY skill.

    then maybe buff other templar skills oO?
  • Bars
    Bars
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    what is the cost now ?
  • Mortosk
    Mortosk
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    Falmer wrote: »
    Well, I may not be correct here, but pretty sure everything has a global cooldown. I think its like .5 secs for everything. Otherwise you could simply hit all your skills at the same time and fire everything at once.

    You are indeed correct.

    The fact that it has a small global like other abilities isn't the issue. The issue is they never acknowledged adding to the gcd in the 1.1.2 patch note update. They said they increased the internal cool down from 0.5 to 1.2 seconds. They said this made the ability feel unresponsive and they were going to revert it after reading the feedback from all the furious templars. If the internal cool down is still 1.2 seconds and all they did was remove the lengthened global that they never acknowledged adding in the first place, I and a lot of other people will have an issue with that. That is pretty damned deceptive if you ask me. I hope it was just a mistake and they used the wrong word to describe the change in 1.1.2. But, either way they need to reduce the ICD and the GCD back to the way it was or templars will never trust a word they say ever again. That is if they are still playing after this.
    Edited by Mortosk on June 2, 2014 3:42PM
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • InstantDnB
    InstantDnB
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    can anyone from N.A confirm the new cost of biting jabs pls
    Tony Tut Tiger - Templar [Tank] - A.D.
  • Mephos
    Mephos
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    want to know too if possible .. but need to have % increase since every one has different abillity costs ..

    so maybe hard to tell except you know what it did cost before the change
  • Mortosk
    Mortosk
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    Mephos wrote: »
    want to know too if possible .. but need to have % increase since every one has different abillity costs ..

    so maybe hard to tell except you know what it did cost before the change

    My cost was 303 magicka, but I have 6% reduction from my 2 cloth pieces.

    Edit: this was my cost prior to 1.1.3. I made sure to write it down.
    Edited by Mortosk on June 2, 2014 3:59PM
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • jquestb16_ESO2
    Before Biting jabs gave a global cooldown on all your kills for 1.5-2 seconds. Biting Jabs should have a cool down yes so you can't spam it but shouldn't effect other spells that are instant, like a sweep or a heal. What are you suppose to do run away after casting till you can cast something else? that's just stupid. gimping classes to deal with bots is idiotic
  • Fuxo
    Fuxo
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    It is normal that Puncturing Strikes has GCD at least 1.1 sec, because it is channeled ability. Otherwise you could cancel it using another ability. Still, I don't understand why there is another ICD.

    On the other side, thanks to this bug with 1.5 sec GCD, everybody could realize how broken the Templar class design is. One button gameplay 1-50 and ranged caster only gameplay in VR levels (with very hard difficulty is you try solo).
    It's sad that Nick is _still_ (after 2 months) looking into magicka regeneration mechanics. Maybe he is ok with everybody wearing robes and staff.
    Perhaps we need to wait far longer, since even PvP exploits like Caltrops require 2 weeks to be addressed.
  • Calgrissom
    Calgrissom
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    Its Just a nerf to the class flat out. Raising the magica cost on a class that is already horribly starved for magica using a heavy/melee build.
  • Slash8915
    Slash8915
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    Biting Jabs seems to be back to where it was before the patch. Atleast, from what I can tell. It's been a while since they nerfed it, so I can't remember how quickly you could reactivate it before.

    As for cost, it went from 320 to 346 for me.
    Edited by Slash8915 on June 2, 2014 5:02PM
  • zgrssd
    zgrssd
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    Patch notes say the GD was "reduced," does this mean it is gone or just lessened?
    Every skill has a short time after it where you cannot use other skills. Puncturing Strikes does have a rather long animation, but the lockout after seems to match other skills.

    As far as I can tell this patch was actually already done on the EU server beforehand, propably with Friday Downtime*. It behaves now like it behaved after the Downtime and has the same cost according to tooltip.

    *And propably the Saturday morning downtime on NA server, but not tested there.
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  • fenris4024
    Enigmatix wrote: »
    fenris4024 wrote: »

    The "Global Cool Down" is no higher than any other skill from what I can tell....other skills fire as they should after using biting jabs now... so I think people should test it for themselves before posting a "doom and gloom" post

    Yes, the cost does seem to have increased, but that's a change I can live with. Its meant to be an execute/ knockback utility skill.. not our ONLY skill.

    then maybe buff other templar skills oO?

    Now THIS I can completely agree on... the rest of our Kit (save for the heals) is supremely lackluster at best... and the magicka regen issues that our class has had since they nerfed restoring spirit into the ground in BETA and still haven't been addressed.

    As it stands right now, if you want magicka regen on a Templar, you use a resto staff and you wear cloth, or you don't play the class. I'll admit, the Restoring spirit change needed a CHANGE, but NOT the one they gave us. (It was kinda ridiculous in the old version)

    I would love some manner of a viable heavy armor/ melee build. Right now, we just don't have it. I suppose you could tank in robes if you really wanted....

    Templars and Nightblades need some serious looking at to bring them on par with Sorcs and DKs. I don't think Sorcs or DKs need nerfs, I think that the Templars and NB's need buffs.

    Hopefully someone @ZOS is listening....
  • Mortosk
    Mortosk
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    Before Biting jabs gave a global cooldown on all your kills for 1.5-2 seconds. Biting Jabs should have a cool down yes so you can't spam it but shouldn't effect other spells that are instant, like a sweep or a heal. What are you suppose to do run away after casting till you can cast something else? that's just stupid. gimping classes to deal with bots is idiotic

    We differ there. If you want to spam it you should be able. An ICD is completely stupid on an ability that already makes you wait 1.1 seconds for it's full effect via the channel time. Why do people think there isn't already a penalty for spamming it?!? It's simple, you run out of magicka. It was already expensive before they increased the resource cost even more. On a class that already has to wear warlock jewelry and magicka regeneration from 2 cloth pieces just to get by because we have NO magicka generating abilities to speak of.

    The class is so terribly broken and pitiful it is sad. Now we are being indirectly nerfed again with our low cost sweep ultimate with crits being nerfed from 3 to 1. Templar get a lot of little crits from biting jabs and it made it so we could rely on our sweep ultimate to be frequently available at least to substitute in some small part our nonexistent dps. Well that is gone too now with this patch apparently.
    Edited by Mortosk on June 2, 2014 5:48PM
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Dagoth_Rac
    Dagoth_Rac
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    InstantDnB wrote: »
    can anyone from N.A confirm the new cost of biting jabs pls

    Mine now costs the same as Explosive Charge, so I think it went from base 42 magicka to base 46. About a 9%-10% increase. Have not actually been in battle, so I cannot speak for the skill being fixed in terms of being more responsive, not getting locked out of using it again for a couple seconds, etc.

  • Nox_Aeterna
    Nox_Aeterna
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    I tested the skill outside combat right now , seems to be working or atleast reminds me of what it was before ...

    I still have to test it in combat.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • NerfEverything
    NerfEverything
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    For those who don't understand what a GLOBAL cooldown is... it is when your character stands there, unable to do anything. Most skills have an internal cooldown that prevents you from spamming them. This skill has a global cooldown that prevents you from playing your character after using the skill.

    This is a huge nerf to an already broken class. More Templars would be complaining if most of them hadn't already quit.
  • bean19
    bean19
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    Patch notes should be more clear on this type of thing.
  • Nox_Aeterna
    Nox_Aeterna
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    bean19 wrote: »
    Patch notes should be more clear on this type of thing.

    Mate , the nerf to bitting jabs was not even in the patchs notes :P.

    That is how much you can trust those.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • NerfEverything
    NerfEverything
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    Mate , the nerf to bitting jabs was not even in the patchs notes :P.

    That is how much you can trust those.

    This makes me wonder if any nerf was even intentional. It seems like one guy just threw in a 2 second GCD for sh*ts and giggles. In no world would a 2s GCD EVER make sense, no matter how many shrooms you were on.

    Keep in mind this was the same patch that buffed VR1-10 mobs to VR12 levels unintentionally.
  • tinythinker
    tinythinker
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    Innocente wrote: »
    Yes, it will still have a Global Cool Down. Less than before, but still there AND it also gets an increase in cost.
    Dagoth_Rac wrote: »
    InstantDnB wrote: »
    can anyone from N.A confirm the new cost of biting jabs pls

    Mine now costs the same as Explosive Charge, so I think it went from base 42 magicka to base 46. About a 9%-10% increase. Have not actually been in battle, so I cannot speak for the skill being fixed in terms of being more responsive, not getting locked out of using it again for a couple seconds, etc.

    The costs of abilities vary for each character, but to get a sense of the cost increase for Puncturing Strikes and its morphs, Biting Jabs for my VR1 Argonian templar had a magicka coat cost of 256 last night which is now raised to 288 today. Or a 12.5% increase (112.5% of 256 is 288, i.e., 1.125 x 256=288).



    Edited by tinythinker on June 2, 2014 7:53PM
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