Maintenance for the week of December 15:
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• Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Patch Notes

Goibot
Goibot
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@ZOS_JessicaFolsom Will there be patch note for todays maintenance?
  • Seravi
    Seravi
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  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    We'll be publishing the patch notes for today's build within the hour, just wrapping up a couple things. :)
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Goibot
    Goibot
    ✭✭✭
    We'll be publishing the patch notes for today's build within the hour, just wrapping up a couple things. :)

    Thank you for replying
  • Anlaemar
    Anlaemar
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    We'll be publishing the patch notes for today's build within the hour, just wrapping up a couple things. :)

    Thanks, been looking forward to seeing it

    (NA) Anlaemar with 750+ Champion Points
    Member Since April 15, 2014
    (EP)Alrik Vadason - Nord Dragonknight
    Tank
    (EP)Matdasi Hlarrobar - Breton Mageblade
    Formerly known as Ra'dar Ahdhari - Main DPS 40k Self Buffed
    (EP)Marrec Vadason - Breton Templar Healer
    (EP)Nameless - Altmer Sorcerer - Secondary DPS
    - The only sovereign you can allow to rule you is reason -
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Patch notes for today's build just got published, here's a link: http://forums.elderscrollsonline.com/discussion/105696/patch-notes-v1-1-3
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • vyal
    vyal
    ✭✭✭
    Wow, a nerf to Magma Armor, because 14 seconds was too long? What the hell? the only remotely useful Ultimate for DK's aside from..

    Oh, and a nerf to Standard of Might, so the the only other remotely "Ultimate" ultimate is now mediocre like the rest.

    Great job. Keep reading chapter and verse from the book of fail, you're on the right path to losing more subs, Zenimax.
  • Seroczynski
    Seroczynski
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    Hmm, nothing about Error 301 being solved in the final v1.1.3 patchnotes. There was something about that in the preview. Sure hope they fixed that for real.
    “To alcohol! The cause of, and solution to, all of life's problems.” ― Homer J. Simpson
  • Prettiboi
    Prettiboi
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    vyal wrote: »
    Wow, a nerf to Magma Armor, because 14 seconds was too long? What the hell? the only remotely useful Ultimate for DK's aside from..

    Oh, and a nerf to Standard of Might, so the the only other remotely "Ultimate" ultimate is now mediocre like the rest.

    Great job. Keep reading chapter and verse from the book of fail, you're on the right path to losing more subs, Zenimax.

    A well-deserved nerf. Eat it DKs ;)
    PrettiBoi
    Daggerfall Covenant
    No Mercy PVP Guild -- Former Emperor
    Awaken PVE Guild -- DC's Fastest AA & Hel Ra Times
  • Teroh
    Teroh
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    vyal wrote: »
    Wow, a nerf to Magma Armor, because 14 seconds was too long? What the hell? the only remotely useful Ultimate for DK's aside from..

    Oh, and a nerf to Standard of Might, so the the only other remotely "Ultimate" ultimate is now mediocre like the rest.

    Great job. Keep reading chapter and verse from the book of fail, you're on the right path to losing more subs, Zenimax.

    Quick someone find me a jar!

    Notes look good and glad they fixed Caltrops now I can start PVPing again.
    The Fallen Legion is Recruiting, Help us Retake Cryodiil! Message me for more information.
  • Weberda
    Weberda
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    They're listening to the whiny kids in PvP who will eventually move on to another new game and proceed to whine their way that too.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Razour
    Razour
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    @ZOS_GinaBruno the patch notes mention memory fixes to improve latency in Cyrodiil - do you happen to know whether the problems addressed were specific to Cyrodiil or if that was just the extreme case and the fixes should improve play in all zones?

    The reason that I ask is because I've been getting frequent disconnects this last week or so, maybe every 10-15 mins in Cyrodiil; but every 30-45 mins on other maps.
    ╔══════════════════════════════════════════════════════════════╗
    αӡѻυг
    ╠══════════════════════════════════════════════════════════════╣
    Bosmer Nightblade
    Clothier 50 | Wood Worker 50 | Black Smith 50 | Provisioner 50 | Alchemist 50 | Enchanter 50
    ^^^ Now Recruiting ^^^
    ╚══════════════════════════════════════════════════════════════╝

  • vyal
    vyal
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    Weberda wrote: »
    They're listening to the whiny kids in PvP who will eventually move on to another new game and proceed to whine their way that too.
    Exacty.
    This is why abilities need to be separate for PvE and PvP, because they're entirely appropriate for PvE, and people complain non stop about PvP until they're made useless.
    Zenimax: Learn. From. History. You're repeating it.
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    Razour wrote: »
    @ZOS_GinaBruno the patch notes mention memory fixes to improve latency in Cyrodiil - do you happen to know whether the problems addressed were specific to Cyrodiil or if that was just the extreme case and the fixes should improve play in all zones?

    The reason that I ask is because I've been getting frequent disconnects this last week or so, maybe every 10-15 mins in Cyrodiil; but every 30-45 mins on other maps.

    You may need too go into your user setting and change the thread count too either 0 or 1. all you have too do is open the documents folder go too live, click on usersetting.txt and look for "requested number of threads" it should be set too -1 put it at 0 that may fix the problem
  • Ryanator114
    Ryanator114
    Soul Shriven
    Seriously another nerf? wtf, nerf other classes leave dk's alone what i see happening is they will show alot of love to nightlbades and make them the op class. Stop nerfing dk's! there was nothing wrong with standard/talons its so easy to just roll out of them.. then they are useless, and wtf was wrong with magma armor? 14 secs was nothing! now it's less...
  • Seravi
    Seravi
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    Thank you so much for fixing the ghost/projection issues for us that are forced to run at DX9! :) Just got in game and ran to a known ghost and I can see them!
    Edited by Seravi on June 2, 2014 2:49PM
  • Fairydragon3
    Fairydragon3
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    How about an update with the missing/ untrackable achievements
  • Columba
    Columba
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    dK nerf was needed. Sorry.
  • vyal
    vyal
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    Columba wrote: »
    dK nerf was needed. Sorry.
    Because that extra 4 seconds of survavability in PvE is gonna break the game, right?
    ...
  • Catches_the_Sun
    Catches_the_Sun
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    vyal wrote: »
    Columba wrote: »
    dK nerf was needed. Sorry.
    Because that extra 4 seconds of survavability in PvE is gonna break the game, right?
    ...

    These changes aren't going to change the fact that DK's still faceroll everything in PvE. I have a VR1 DK myself & only use or need Ultimates to solo bosses...bosses that hardly any other builds can solo. The change was needed & it's not because of "whiny" people...it's called balance.

    Catches-the-Sun - Argonian Templar - Master Smith, Provisioner, Chemist & Tailor
    Valaren Arobone - Dunmer Flamewalker - Master Woodworker, Provisioner, Assassin
    Kazahad - Khajiiti Arcane Archer - Master Thief
    V'orkten - Redguard Swordmaster
    Finnvardr the Frenzied - Werewolf Berzerker
  • KerinKor
    KerinKor
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    vyal wrote: »
    Weberda wrote: »
    They're listening to the whiny kids in PvP who will eventually move on to another new game and proceed to whine their way that too.
    Exacty.
    This is why abilities need to be separate for PvE and PvP, because they're entirely appropriate for PvE, and people complain non stop about PvP until they're made useless.
    Zenimax: Learn. From. History. You're repeating it.
    Some history for you ...

    Rift launched with a Soul system for talent/skill trees, one of the available ones was specifically for PVP, it would have allowed a complete separation of skills .. it never worked because PVPers whined they wanted to be able to use the 'normal' skill sets for both PVE and PVP.

    A GREAT idea to insulate PVEers from the incessant PVP whining about OP classes which causes PVEers to get nerfed to the ground failed .. due to PVP whining, oh the irony.
    Edited by KerinKor on June 2, 2014 3:59PM
  • KerinKor
    KerinKor
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    vyal wrote: »
    Columba wrote: »
    dK nerf was needed. Sorry.
    Because that extra 4 seconds of survavability in PvE is gonna break the game, right?
    ...

    These changes aren't going to change the fact that DK's still faceroll everything in PvE. I have a VR1 DK myself & only use or need Ultimates to solo bosses...bosses that hardly any other builds can solo. The change was needed & it's not because of "whiny" people...it's called balance.
    Balance isn't needed in PVE, it's an OPTION you have whether to play a more powerful class or not .. PVE isn't a competitive gamestyle so there's no valid concept of balance there.

  • Anlaemar
    Anlaemar
    ✭✭✭
    People whining because DK OP (which they are) and when they get a nerf, we get more whiners.

    Nerfs on the ultimates aren't drastic whatsoever and it certainly won't make or break the class.
    (NA) Anlaemar with 750+ Champion Points
    Member Since April 15, 2014
    (EP)Alrik Vadason - Nord Dragonknight
    Tank
    (EP)Matdasi Hlarrobar - Breton Mageblade
    Formerly known as Ra'dar Ahdhari - Main DPS 40k Self Buffed
    (EP)Marrec Vadason - Breton Templar Healer
    (EP)Nameless - Altmer Sorcerer - Secondary DPS
    - The only sovereign you can allow to rule you is reason -
  • vyal
    vyal
    ✭✭✭
    KerinKor wrote: »
    ...
    Balance isn't needed in PVE, it's an OPTION you have whether to play a more powerful class or not .. PVE isn't a competitive gamestyle so there's no valid concept of balance there.
    Correct.
    Well said, KerinKor.
    Edited by vyal on June 2, 2014 4:07PM
  • Sakiri
    Sakiri
    ✭✭✭✭✭
    ✭✭
    KerinKor wrote: »
    vyal wrote: »
    Weberda wrote: »
    They're listening to the whiny kids in PvP who will eventually move on to another new game and proceed to whine their way that too.
    Exacty.
    This is why abilities need to be separate for PvE and PvP, because they're entirely appropriate for PvE, and people complain non stop about PvP until they're made useless.
    Zenimax: Learn. From. History. You're repeating it.
    Some history for you ...

    Rift launched with a Soul system for talent/skill trees, one of the available ones was specifically for PVP, it would have allowed a complete separation of skills .. it never worked because PVPers whined they wanted to be able to use the 'normal' skill sets for both PVE and PVP.

    A GREAT idea to insulate PVEers from the incessant PVP whining about OP classes which causes PVEers to get nerfed to the ground failed .. due to PVP whining, oh the irony.

    EQ2 has an entirely separate damage/duration/debuff amount system dependent on if the target is PC or NPC. No seperate skill sets.

    Fusion still hits for > 1mil in pve, hits like a wet noodle in pvp.

    THAT is the separation spoken of.
  • Sakiri
    Sakiri
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    ✭✭
    KerinKor wrote: »
    vyal wrote: »
    Columba wrote: »
    dK nerf was needed. Sorry.
    Because that extra 4 seconds of survavability in PvE is gonna break the game, right?
    ...

    These changes aren't going to change the fact that DK's still faceroll everything in PvE. I have a VR1 DK myself & only use or need Ultimates to solo bosses...bosses that hardly any other builds can solo. The change was needed & it's not because of "whiny" people...it's called balance.
    Balance isn't needed in PVE, it's an OPTION you have whether to play a more powerful class or not .. PVE isn't a competitive gamestyle so there's no valid concept of balance there.

    So thats why trials only bring dks and sorcs.

    Balance.
  • trashbox52eb17_ESO
    Sakiri wrote: »
    So thats why trials only bring dks and sorcs.

    Balance.

    No. Because that night blade skills and passives still bugged.
    There is two ways: night blade can be improved, or other classes abilities nerfed.
    It is unfortunate that ZOS choose a second option.
    Edited by trashbox52eb17_ESO on June 2, 2014 8:50PM
  • Auric_ESO
    Auric_ESO
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    Wasn't there NB improvements as well?
    "The purpose of training is to tighten up the slack, toughen the body, and polish the spirit." Morihei Ueshiba
  • Phantom Ghost
    Can you please add all the stuff you broke in the patch notes, helps me know if I should log in or not.
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