The idea for this thread is to solicit creative, thoughtful, class-themed solutions to specific issues.
There are plenty of acerbic, aggressive, and antagonistic threads about this topic for those who want to rage over their pet issue or troll the ragers. I am starting this thread for those who want something different.
There are reasons good and bad for people being upset over class balance issues, including:
- Getting destroyed in Alliance War (AvA/PvP) combat, or feeling unable to adequately destroy others.
- Seeing others able to perform better in Alliance Campaign (PvE) content.
- Having broken class abilities or class abilities that don't work well together or with related skill lines.
The gist of forum debates over the issue of class balance tends to boil down to flaming and trolling between the people shouting "nerf this ability/class" and the people shouting "learn to play". I am looking for comments that are insightful and creative enough to avoid this as these forums are filled with such "debates" already.
So here's the challenge.
Rather than hoping to see DKs and Sorcs broken and their players wailing (again, plenty of flame threads already exist for the bitter people and the trolls), how do you see them and other classes being balanced without nerfing content or classes? And also without just simply super-buffing basic values like the damage for certain weapon or class skill lines used by under-performing classes?
I am not a game developer, but I will toss out an opening puzzle and hint at the kind of solutions I am hoping to see others offer. I doubt ZOS reads these forums for solutions to their ESO problems, but good ideas are good ideas so if we can put them out there our suggestions may be considered. And even if not many people I am sure are tired of unproductive threads where the same things get repeated angrily over and over.
So here it is. The point isn't to argue over the premise I am suggesting or the limits in finding a solution, but to accept both and find a way forward anyway.
Puzzle: Dark Talons is very in providing useful crowd control in PvE for groups of mobs and allows a DK to deal some damage while holding foes in place for other point blank area of effect abilities. However, some players feel it is over-powered for AvA/PvP play. Each time you nerf it those who feel it is OP in the Alliance War cheer but those who rely on it for PvE get fed up. Simply changing the radius or magicka costs, while an "easy" fix, doesn't address the fact that what helps a problem in AvA/PvP creates one for PvE. What do you do?
Possible Solution: Examine the other classes based on the logic of what makes them work and adjust their skill lines accordingly. For example, nightblades are supposed to be shadowy figures who use stealth and dark magic to slip in and out of combat and deal massive bursts of damage. If they had an active or passive ability to avoid or break out of lockdowns
* (i.e. snares and roots) this would be consistent with their class logic and feel on the one hand and would reduce the effectiveness of Talons in PvP combat on the other.
This capacity for avoiding or breaking lockdowns could take many forms. Here are a couple of them:
- an active ability which gives a reduced stamina cost for breaking out of lockdowns over a period of time.
- a passive ability that gives a 30%/50% chance of evading lockdowns.
Note how this helps with our problem. If a nightblade is in Cyrodiil and a DK tries to pop Talons, the former can use #1 and then break free (or because of #2 isn't even caught in the effect half of the time). If the DK pops Talons again, the nightblade can keep breaking it without using up all of her stamina. Thus a DK would have to consider whether burning through all of his magicka to spam talons in a PvP fight is worth it or whether its tactical value is better found in other situations. At the same time, a DK is still able to use Talons in PvE without having it nerfed.
Now someone may complain that this still gives a DK some unfair PvE advantage, but if so, use this same modus operandi to solve it by looking at class-themed ways to balance
other classes
without nerfing. Nerfs may be necessary at times but again it really is the least creative and most frustrating/divisive way to deal with class balance (and other) issues.
OK, your turn. Share your creative solutions here. For example, how might templars or sorcerers be modified in a class-themed way to make talons less OP in the Alliance War without effecting its utility in PvE? Or perhaps you have an example of this kind of solution for a different issue?
Thanks for reading. Thanks even more for thoughtful responses.
*Edited to add: I've been hearing complaints in Cyrodiil about everything being about who gets the lockdown first in a fight. This kind of solution helps with this issue as well beyond just talons without making lockdown abilities useless. Also, DKs have class-based solutions to another DK using Talons since they can do super intense point blank AoE and cone damage to anyone nearby and heal with Green Dragon Blood. But that still leaves sorcerers and templars.
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