Maybe you missed the changes in stamina builds.
Medium armor will include a 2% cost reduction per piece for stamina abilities as well. Check the developer discussion section.
Someone gave the idea of getting rid of spell and weapon crit and putting them together. It would solve this as well.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Don't you think that this reduction will be more useful for a magicka based builds again? If there is a reduction of these abilities it should be available only when you use medium or heavy or you are equipped with stamina based weapon. In this way I guess we will prevent to be used from the OP magicka builds.Increase the cost reduction amount for CC break, sprint reduction and dodge roll reduction by a large amount. I know ZoS is scared of making major changes, but this would make having to use your same resource for performing those actions and for abilities actually feasible.
There is no soft cap or hard cap reduction on crit because if you have 7 legendary armors + 1 legendary shiled with crit resistance you can achieve 80% crit resistance. In order to counter this high crit resistance, no soft cap should be implemented. PvE is another story. I guess that mobs has no crit resistance (not sure about that) but it can be easily added.I also think crit needs a little work. I know many players hate having anything taken away, but I would almost consider soft capping crit chance, it would help even things out a bit IMO. I wouldn't do anything crazy, maybe start the softcap at like 45% and hard cap it at 65% or something. But that's just one idea. I also think ruze has a decent idea about combining crit chance into one stat - that would also fix issues for some of the weird spells that use magicka, but weapon crit, or vice versa.