Got both, the Imperial edition and the cash horse? Hardcore :Pruze84b14_ESO wrote: »Still_Mind wrote: »Pretty much this. Otherwise I wouldn't be subbed, or wouldn't have upgraded to Digital Imperial edition a couple of days ago.We love this game, don't get us wrong. Buuuut We also have in our time playing, run into problems even in early-levels that impeded our ability to move forward in the game and complete quests all together.
Thaaat's kinda bad. Even if all games do have their problems. When that sort of quest-bugging is something that you just go "Oh, this quest too?," then there's a bit of an issue.
We'd really like this game to succeed, though. We do actually like it.
Love the scope of this game, love the TES setting, love its potential. But bugs and poor design decisions are like big bumps on a really picturesque road. The more you enjoy it, the harder you fall when you hit one.
Honestly, if they gave me a way to spend more money, I would. I really do support the game that much.
Still_Mind wrote: »**SNIP.
Really, SWToR launch?
That game were you had to use a script to keep your character ingame when going to work else you would come back and end up in a 1h30+ queue?
There were less bugged quests but there were bugged dungeons and the same kind of exploits all over, like spawn-camp turret farming in illum for one.
This game is far from a BETA, it simply is half-assed work.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Voted NO, because sick of all the crying.
This is very simple. Here's a question for you:
What would you rather have?
A.) a game released on 31 March in the state it was, and the last 2 months with all the playtime, server downtimes, fixes, rollbacks, story, , so all in all what happened, the good and the bad, or...
B.) if they hadn't released the game at all until November, but by then, no bugs or rollbacks and whatnot and it works perfectly?
If your answer is A.) - then kindly shut the *** up. If your answer is B.), then kindly unsub, and come back in November, and enjoy the game then.
Beta testing is so you can figure out major bugs (e.g. falling threw ground when opening a door), the fact that this game is half-assed in so many ways (e.g. inventory, guild management, crafting system, GUI) has nothing to do with beta, it's lazy work that's that.That's typically what a beta is. Unfinished, half-assed. That's why you play a beta, to find the issues with the beta and report them so they can be fixed.
We love this game, don't get us wrong. Buuuut We also have in our time playing, run into problems even in early-levels that impeded our ability to move forward in the game and complete quests all together.
Thaaat's kinda bad. Even if all games do have their problems. When that sort of quest-bugging is something that you just go "Oh, this quest too?," then there's a bit of an issue.
We'd really like this game to succeed, though. We do actually like it.
Still_Mind wrote: »**SNIP.
Really, SWToR launch?
That game were you had to use a script to keep your character ingame when going to work else you would come back and end up in a 1h30+ queue?
There were less bugged quests but there were bugged dungeons and the same kind of exploits all over, like spawn-camp turret farming in illum for one.
This game is far from a BETA, it simply is half-assed work.
Ah so ur one of those what scripts you running in ESO, have your multiboxing program running.