Again a biased poll.
I don't feel that way at all. I think every MMO has similar issues. Even WoW, after over a decade, completely overhauls everything every few months and struggles to fix bugs, many of which are actually caused by patches and hotfixes.
Still_Mind wrote: »A little. Bugs in new MMOs are natural, but what ESO had at launch (quest progression broken, took 100 relogs to get an objective for some quests), and still has now (NB and vamp passives borked, werewolf actives bug and lock you out - not to mention other things).
Maybe I'm just spoilt by the SWToR launch - minimal bugs, there was like 1-2 class skills\talents and a couple of side quests broken in total. Well, at least servers are\were more stable than WoW\WAR servers at launch
Nontheless, even ESO 1.1 feels to me like a 0.9 pre-launch Beta.
Still_Mind wrote: »A little. Bugs in new MMOs are natural, but what ESO had at launch (quest progression broken, took 100 relogs to get an objective for some quests), and still has now (NB and vamp passives borked, werewolf actives bug and lock you out - not to mention other things).
Maybe I'm just spoilt by the SWToR launch - minimal bugs, there was like 1-2 class skills\talents and a couple of side quests broken in total. Well, at least servers are\were more stable than WoW\WAR servers at launch
Nontheless, even ESO 1.1 feels to me like a 0.9 pre-launch Beta.
Really, SWToR launch?
That game were you had to use a script to keep your character ingame when going to work else you would come back and end up in a 1h30+ queue?
There were less bugged quests but there were bugged dungeons and the same kind of exploits all over, like spawn-camp turret farming in illum for one.
This game is far from a BETA, it simply is half-assed work.
Still_Mind wrote: »A little. Bugs in new MMOs are natural, but what ESO had at launch (quest progression broken, took 100 relogs to get an objective for some quests), and still has now (NB and vamp passives borked, werewolf actives bug and lock you out - not to mention other things).
Maybe I'm just spoilt by the SWToR launch - minimal bugs, there was like 1-2 class skills\talents and a couple of side quests broken in total. Well, at least servers are\were more stable than WoW\WAR servers at launch
Nontheless, even ESO 1.1 feels to me like a 0.9 pre-launch Beta.
Really, SWToR launch?
That game were you had to use a script to keep your character ingame when going to work else you would come back and end up in a 1h30+ queue?
There were less bugged quests but there were bugged dungeons and the same kind of exploits all over, like spawn-camp turret farming in illum for one.
This game is far from a BETA, it simply is half-assed work.
Pretty much this. Otherwise I wouldn't be subbed, or wouldn't have upgraded to Digital Imperial edition a couple of days ago.We love this game, don't get us wrong. Buuuut We also have in our time playing, run into problems even in early-levels that impeded our ability to move forward in the game and complete quests all together.
Thaaat's kinda bad. Even if all games do have their problems. When that sort of quest-bugging is something that you just go "Oh, this quest too?," then there's a bit of an issue.
We'd really like this game to succeed, though. We do actually like it.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Still_Mind wrote: »Pretty much this. Otherwise I wouldn't be subbed, or wouldn't have upgraded to Digital Imperial edition a couple of days ago.We love this game, don't get us wrong. Buuuut We also have in our time playing, run into problems even in early-levels that impeded our ability to move forward in the game and complete quests all together.
Thaaat's kinda bad. Even if all games do have their problems. When that sort of quest-bugging is something that you just go "Oh, this quest too?," then there's a bit of an issue.
We'd really like this game to succeed, though. We do actually like it.
Love the scope of this game, love the TES setting, love its potential. But bugs and poor design decisions are like big bumps on a really picturesque road. The more you enjoy it, the harder you fall when you hit one.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
meghuskoow wrote: »I played beta, this is way better and based on previous games it is far more finely tuned.