I was hearing one way to handle would be to put more enemies in various lines of sight. They're likely mining resources more often in areas with fewer enemies, where they can bounce around from resource to resource without getting killed. So if they put more enemies around what a real player could handle... It might just help.
That's why the harvesting bots in FFXIV are largely ignorable, that game has per-player resource nodes as of course does GW2 with a similar result.OR, they could make all resources instanced, and decrease the number of overall resources, so legit players would not have to be impacted by the cheaters.
That's why the harvesting bots in FFXIV are largely ignorable, that game has per-player resource nodes as of course does GW2 with a similar result.
I don't expect ZOS to do this though, it's too obvious.
WylieCoyote1511 wrote: »That's a good idea, however they move so fast that enemies prob won't even detect them.
ShadowDarkwalker wrote: »However, the number of these bot toons have dwindled significantly recently so, give it time people.
WylieCoyote1511 wrote: »Has anyone seen the bots that move really fast around the map? First time I've seen them.