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Super bots!!

WylieCoyote1511
WylieCoyote1511
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Has anyone seen the bots that move really fast around the map? First time I've seen them.
  • Dante_Marquis
    Dante_Marquis
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    yes and fly
  • SoulScream
    SoulScream
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    I'm seeing this a lot today! I did a search to see if it was some kind of lag in my connection. There are players zooming about super fast, skidding kind of. They do not use a horse and there is no running animation. Wow are they fast and from what I have seen farming trash mobs. They also died often. I would like to move that fast!
  • WylieCoyote1511
    WylieCoyote1511
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    Has there been an update on what's happening with the bots? Not seen anything and quite frankly getting pissed off with these cheating ***.

    I also wanted to mine for ore today, but no joke every node I ran up to disappeared before my eyes!!

    We are paying for your game ZOS, what are you doing about it!!!!

    And breathe.
  • Tarwin
    Tarwin
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    I saw these pre-patch .. or rather caught them out of the corner of my eye. Wasn't sure if they were shifting in and out of phase or moving so fast it appeared that way

    They would be impressive in PvP
  • Lywen
    Lywen
    I was hearing one way to handle would be to put more enemies in various lines of sight. They're likely mining resources more often in areas with fewer enemies, where they can bounce around from resource to resource without getting killed. So if they put more enemies around what a real player could handle... It might just help.
    Edited by Lywen on May 28, 2014 5:28PM
  • WylieCoyote1511
    WylieCoyote1511
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    Lywen wrote: »
    I was hearing one way to handle would be to put more enemies in various lines of sight. They're likely mining resources more often in areas with fewer enemies, where they can bounce around from resource to resource without getting killed. So if they put more enemies around what a real player could handle... It might just help.

    That's a good idea, however they move so fast that enemies prob won't even detect them.
  • Morimizo
    Morimizo
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    OR, they could make all resources instanced, and decrease the number of overall resources, so legit players would not have to be impacted by the cheaters.
  • KerinKor
    KerinKor
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    Morimizo wrote: »
    OR, they could make all resources instanced, and decrease the number of overall resources, so legit players would not have to be impacted by the cheaters.
    That's why the harvesting bots in FFXIV are largely ignorable, that game has per-player resource nodes as of course does GW2 with a similar result.

    I don't expect ZOS to do this though, it's too obvious.
  • Morimizo
    Morimizo
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    KerinKor wrote: »
    That's why the harvesting bots in FFXIV are largely ignorable, that game has per-player resource nodes as of course does GW2 with a similar result.

    I don't expect ZOS to do this though, it's too obvious.

    I never understood the need for competition for resource nodes in PvE anyway. Why not just have that in Cyrodiil, then players could kill the bots? Many would sign up for those bounties. 500g per Bot head, and for every 100 successful decapitations, get three free days of playtime!

    How long would the bots last in that scenario?
  • LameoveR
    LameoveR
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    There is no bots. It's your video-driver glitches.
  • ShadowDarkwalker
    2 words to solve all bot issues ... Wardens, and Marshals. I have seen this work in 2 other (formerly) major MMOs flawlessly, to the point where the bots/farmers just simply quite trying because it became too much of a hassle (more to the point, a waste of their time).

    If need be, I can supply whomever with the necessary information/groundwork to help make this a reality, to help tackle the problem and finally, end it.
    May the darkness guide you ......
  • Lywen
    Lywen
    That's a good idea, however they move so fast that enemies prob won't even detect them.

    True... They'd probably have to put in a code or something to stop that, too.
  • ShadowDarkwalker
    It has to be a mod/hack of some kind that allows them to do this. A simple code detection can help locate these people, as some people have already been accidentally banned by mistake because their toons "fell" through the game world which triggered some automated ban process for an illegal process.

    Its hard to catch the bots because they are working behind sophisticated masking software, which makes them hard to detect. However, the number of these bot toons have dwindled significantly recently so, give it time people. ZOS is actually working hard on this issue but as of now, they have more important things to deal with at the moment (customer related, major issues).
    May the darkness guide you ......
  • UberTester
    UberTester
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    Yes. They move really fast, go through objects, and all sorts of things. The code is filled with holes these bots utilise.
  • Morimizo
    Morimizo
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    However, the number of these bot toons have dwindled significantly recently so, give it time people.

    Since the patch, I have noticed quite the opposite. Go sit near Bal Foyen. Throughout Grahtwood, there are the four-bot templar teams quickly hovering from spawn to spawn, rendering some quest objectives difficult to complete. Go visit Coldharbour. You really aren't seeing the endless supply of level 2 or 3 toons with "asdftfdsw" names all over the place?

    You must have fabulous phasing technology! Gib please. Share with the afflicted.

  • Innocente
    Innocente
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    * Teleport Hackers
    * Speed Hackers
    * Z-Plane Hackers
    * Bot Hackers

    All of these types of cheats are available because there is to much logic being handled by the ESO game client. In normal MMOs, the server handles a much larger portion of motion and positioning logic, but in order to have the 'Action Based' combat systems, that logic is placed by ZOS into the client.

    Having the movement and position logic in the client may make for better performance, but it opens the whole system to hacking and exploitation. As we have all so painfully experienced. Since this is all a fundamental part of the client/server architecture that ZOS uses, it is not going to change. And the cheaters are not going to be going away.

    This is a fundamental error in coding and security. It is the reason why action multiplayer games use layered anti-cheat systems to stop this sort of thing. I fear that as time goes on, the PC side of the game will slowly die. Don't know if the Console systems are vulnerable to this sort of hacking.

    Really kind of to bad. ZOS has punished players in an attempt to 'discourage' the cheaters. It has not worked. Well, the 'punish the players' part has.
  • SoulScream
    SoulScream
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    I would guess the bots also stay because they are their biggest subscribers at this point.
  • Sakiri
    Sakiri
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    Consoles are harder to cheat on. I remember hearing about microsoft scanning for mods to the console and such.
  • Pallmor
    Pallmor
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    Has anyone seen the bots that move really fast around the map? First time I've seen them.

    Is that what those characters are that don't seem to walk but instead seem to jerk around at superfast speeds? I thought that was some sort of graphical/lag glitch or something. I see them all over the place, zooming around like The Flash, only jerking from point to point. How do they even get away with it? Isn't it obvious to Zenimax that they're using some kind of exploit?
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