Glass cannon implies that you have some utilizable skills going into a fight but quickly lose sustained DPS, which has plagued DPS paladins for awhile.
I say WoW because that is more comparable to this game than EQ1 which is frankly 2 generations ago.
But again my point was, this build is not necessarily meant to be easy, and in any MMO (at least for a long time) this build was HARD and meant to be tough to play.
I need to clarify what I said, I don't think WoW invented the paladin I merely meant the concept that you could be a 2h paladin and be successful as another mainstream DPS class is not true in this game (and used to not be true in the other games it originated from)
snowmanflvb14_ESO wrote: »
Okay, I understand and accept the fact that I am wrong about the historical lineage of the paladin.
However, is it wrong to assume that 75% of the population of this game is familiar more with games made after 2004?
Given that the most populous age group in the united states is 22 I can assume that most hadn't encountered EQ with the familiarity some of you hold with it.
So why should I use a reference that isn't understood by most of the gaming population and also the largest age group in the United States?.
Comparing WoW to EQ and comparing the similarities ESO is like comparing an apple and a orange and seeing if the banana copied anything from the apple.
The results don't make sense, and the comparison doesn't make sense.
I don't think an ESO paladin should equal a WoW paladin and I don't think a WoW paladin equals an EQ paladin.
These games are different and we should talk about them like they are different, maybe a paladin doesn't exist here?
snowmanflvb14_ESO wrote: »
Okay, I understand and accept the fact that I am wrong about the historical lineage of the paladin.
snowmanflvb14_ESO wrote: »
Nuh uh. EQ just copied Lord of the Rings, which as we all know is just a ripoff of Dungeons and Dragons, who got all their ideas from WoW, and WoW is nothing but a bad Doom clone.
Sure many people are familiar with it, but how many know the ins and outs of class structure and end game of those games?
I am only disagreeing that we should compare classes that exist in other games and the way they operate to this game.
Because it is a bad comparison.
You would have come across far better if you had just stopped there. All that followed was more mistaken nonsense that has the effect of negating the apology and confirming to the rest of us that you simply don't have a clue what you're talking about.
I used statistical data (More 22 year olds in the country than anyone)
More people 13-23 play MMORPG's than any other age group.
Therefore an EQ reference is only useful for so many ears.
I said that comparing the way that classes SHOULD operate in this game because of how it performs in OTHER games is incorrect.
I said the version of the paladin that many think should exist probably doesn't exist in this game. (or it is difficult as it was in many other games)
Can you please refute facts instead of just claiming I am ignorant, for which I have claimed to be on at least one fact.
When I rolled my templar, I envisioned a heavy-armored paladin type character using a 2H weapon.
I tried going back to 2H/heavy, but it just doesn't work against VR mobs. 2H attacks are too slow and even with heavy armor & all my attr points in health, they burn me down too quick in melee.