anyone that went from shield bash figure anything out yet? I don't have the willpower to relearn how to play this game in VR6 zone, i have been trying everything to no avail.
Shield charge. It stuns/knocks back the enemy, back up a little then do it again after they are no longer stunned or knocked back. Works great for a stun /knockback, and while they are on the ground just beat on them with a different ability. It's easy.
anyone that went from shield bash figure anything out yet? I don't have the willpower to relearn how to play this game in VR6 zone, i have been trying everything to no avail.
Shield charge. It stuns/knocks back the enemy, back up a little then do it again after they are no longer stunned or knocked back. Works great for a stun /knockback, and while they are on the ground just beat on them with a different ability. It's easy.
would that be all stamina? how does it work against 3, when the other 2 can destroy you in a couple of seconds even with full heavy armor and boosting armor and spell resist?
Here you go sir
Best Two-Handed DPS & Leveling ESO Dragonknight Build
While a Dragonknight can set up DPS builds around multiple weapons, my recommended build will focus on the two-handed weapon playstyle. It fits naturally with a tanking build and can easily be swapped between to allow the Dragonknight to go between tanking and DPS. Here are the recommended abilities:
Active Ability 1: Empowering Chains (Fiery Grip Morph): The purpose of this ability is to not only pull enemies to you while dealing a little bit of damage, but also to power up your next attack (Wrecking Blow) which deals big damage by default. Alternate: If you PvP a lot, you will want the Extended Chains morph. In this situation, replace this skill entirely with Searing Strike and its “Unstable Flame” morph. This does significant damage over time and is a great alternate opening skill. Found in the Ardent Flame skill tree.
Active Ability 2: Wrecking Blow (Uppercut Morph): This is primary damage-dealing ability. Not only does it knock down your opponent, but it also does significant damage. Follow this up with a heavy regular attack (hold left click). Found in the Two-Handed skill tree.
Active Ability 3: Rally (Momentum Morph): Buffs damage and provides a healing effect – the usefulness of this skill should be evident. It really shows when stacked with the attack bonuses provided by Empowering Chains and Wrecking Blow. Found in the Two-Handed skill tree.
Active Ability 4: Molten Armaments (Molten Weapons Morph): Increases base weapon damage and increases critical chance strike by 30% for six seconds. This stacks well with Rally. Found in the Ardent Flame skill tree.
Active Ability 5: Green Dragon Blood (Dragon Blood Morph): Green Dragon Blood not only provides you with a self heal that is great for soloing and leveling, but the stamina regeneration helps boost your DPS. Stamina is needed to fuel Wrecking Blow, Rally, and blocks, and weapon bashes. Found in the Draconic Power skill tree.
Ultimate Ability: Corrosive Armor. While technically a tanking Ultimate, this comes in handy against enemies that hit hard. It is a very strong survival skill – I recommended adding it in even if you plan on doing DPS. It is especially useful for players leveling up and in PvP. Found in the Earthen Heart skill tree.
The strategy here is to use Rally and Molten Armaments as you are running up to pull an enemy. Use Empowering Chains to pull, then immediately go into Wrecking Blow. The Wrecking Blow will be buffed up by the three previous abilities. If your gear is decent, you literally do half of the health bar of similarly-leveled enemies. While the enemy is knocked down, follow up with a regular heavy attack (hold left click until the attack goes off). Wrecking Blow will buff this attack, as will Rally and Molten Armaments.
If the enemy is still alive, use Wrecking Blow and a regular heavy attack again. Refresh Rally as it falls off and keep up this cycle.
http://www.esoguide.org/dragonknight-builds/
anyone that went from shield bash figure anything out yet? I don't have the willpower to relearn how to play this game in VR6 zone, i have been trying everything to no avail.
since the nerf i have been sitting here like "how do i play this game..."
i feel like I have had everything taken away from me, and wish shield bash wasn't good to start with, then at least my time since early access would have been spent learning how to play the game in a way i could use today.
is there any hope that shield bash will be made viable at all? even when I'm trying another build my fingers go for the bash out of habit than there goes a chunk of stamina...
this is the first time i have stopped playing since the beginning, but i keep checking the forums every day for some kind of hope.
don't make me abandon a character i have worked hard completing every quest,dungeon,world boss, delve, public dungeon, maxed all crafting, slayer achievements, learned nearly every trait in black smithing and wood working, leveled most skills even ones i will never touch, and spent hours upon hours completing pointless other achievements just for the sake of completion. I cant start a new character now, and I'm not going to cry unsub, because i truly love ESO and I'm not ready to leave it yet.
what hope is there?
anyone that went from shield bash figure anything out yet? I don't have the willpower to relearn how to play this game in VR6 zone