So I thought I'd take a break from the group quests and explore a bit, doing some ruins etc, here's my experience in 2 hours ..
- 5 client crashes at various times, 2 that resulted in me not being able to loot a world boss chest
- 2 occurrences where I'd died, but couldn't release, and was able to run around (meaning I had to ctrl+alt+delete my way out of the game)
- 3 ruins bosses that are being farmed constantly by v1+ people, with regular respawns, and no diminishing returns on loot chests (I killed one of the bosses 6 times, and got a purple most times)
- 2 broken quests, and another that was fixed with abandoning/retaking it
- Random mobs disappearing when engaged
Now, just to be clear, I'm pointing this out partially as a moan, but more as feedback. I'm veteran 10, and been looking forward to this particular patch (while also being a little concerned about whether it would work well). So far Craglorn hasn't been great, and as with most of ESO it has great potential but clearly the testing/fixing stage before release hasn't been thorough or efficient. Is it time to consider widening the access to the PTS? Or is i just a question of prioritising the fixing of bugs/issues like those described above.
The up-shot of 2 hours was constant frustration - not something I assume ZOS want for its paying customers.
Edited by Mackeh on May 24, 2014 11:43PM