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Little workaround for some memory leaks

baggio27
baggio27
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It looks game rendering engine have some memory leaks itself. So you can clean up quite a bit of memory space by just changing you resolution (even by one pixel) or just change to windowed mode and then go back - actually everything that causes rendering engine to reload and cleanup will do.

Found by accident and then proven. Have fun.
  • Phinix1
    Phinix1
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    I don't know if the issue I have been having on occasion with the herky-jerky movement is related to any memory leak, however I will definitely try this next time before reloading the game. Thanks!
  • ZOS_PierreL
    ZOS_PierreL
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    Hello all,

    We are happy to inform you that a patch has been released to fix this issue.
    The Elder Scrolls Online: Tamriel Unlimited Social Team - ZeniMax Online Studios
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  • Phinix1
    Phinix1
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    Excellent, thanks!

    Something else I thought worth mentioning, just in case anyone else that uses mods might be having the "herky jerky" behavior I described. As it turned out, it wasn't caused by the patch OR my mods per say.

    What caused it was a combination of two specific mods: HarvestMap by Shinni, and ZrMM - Modified by Aoon.

    The two mods work find together, and ZrMM will in fact display your custom resource node locations (places you have found various resource nodes in the world). HOWEVER, as you might have noticed when zooming the standard map in and out when you have a TON of harvest nodes collected, it can start getting really sluggish.

    Well, the same thing happens with the minimap, only since you are moving around in the world while it is scrolling along, it makes the whole game chug a little bit.

    ZrMM is by far the best mini map and I personally cannot see replacing it with the current state of competition mods each of which have their own problems to overcome before I can seriously consider them as a viable alternative. Besides, ZrMM has no sluggishness with the Skyshards, Treasure Map, or Lore Book addons. It even works fine with HarvestMap, until you get a ton of resource points built up. That is just an intrinsic problem with HarvestMap.

    So, for now I disabled HarvestMap and the choppiness has vanished.

    Perhaps when I make my resource node runs I will re-enable it and deal with the choppiness, or disable ZrMM and use the normal map until I am done. But for normal play, I don't really need my known nodes on the minimap anyway since I am always searching the whole area I am in regardless.

    Another possible solution would be for ZrMM to add an option to toggle off the pins of certain 3rd party mods, which I am going to ask the author about tonight.

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