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bot solution?!?!

theshark666
wonder if zenimax has bothered to look into solution of adding something as simple as ( CAPTCHA ) to login screen option which could help sort bots out of the picture.
Although some bots appear to be logged in 24/7 zenimax may have to implement a mandatory log out after a set amount of time online also to help weed out bots via this system.
There are also ways to track repetitive actions of bots in software that could be put in place but resources needed to do such would be a massive undertaking.
so maybe just maybe a dev will see this and toss the idea up the line to higher level to look at for putting in a CAPTCHA set up
  • babylon
    babylon
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    CAPTCHAs are for f2p games, they're annoying for the rest of us. Don't want a CAPTCHA popping up in the middle of my screen every 10 minutes while I'm fighting.

    Nope, GMs need to be more active in the game, and ZOS needs to figure out how to recognise bot programs.
    Edited by babylon on May 22, 2014 7:25PM
  • theshark666
    not talking of it during game play for a captcha.... at login in game launcher. and no they are not just for f2p games they are used in many online applications to verify human versus computer systems attempting to log into areas
  • babylon
    babylon
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    No thanks, cheap and nasty and a pita for real people.
  • hawke21
    hawke21
    99% of the bot problem can be solved by validating data coming from the client. It is just a matter of adding server resources so any new code doesn't slow everything down. It is a mystery to me why we haven't seen this yet. Example. Client sends position data to server that is a point underground, or moving very fast from point to point, or says char should be invisible without a potion, etc. At some point software on the server analyzes the data, identifies it as illegal, and bans the account it came from.
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