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Was biting jabs nerfed?

  • rawne1980b16_ESO
    rawne1980b16_ESO
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    Funny thing ... I play Templar as my main and Nightblade second.

    Both got nerfed.

    Wouldn't mind but they didn't need it.

    This update, it's bad.
  • Tendeep
    Tendeep
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    Mortosk wrote: »
    On the bright side, I now have enough time to get up and fix myself a sandwich between casts.

    Right?! For the first time ever playing my Templar today in PvP, I actually just straight up said F' it in the middle of a fight, walked away from my computer and made some coffee - to come back dead 10 minutes later. Quickly logged in with my NightBlade noticed it feels even worse now too, and came here to read up on all the stealth nerfs lol
  • Gaudrath
    Gaudrath
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    Mortosk wrote: »
    Ezrith wrote: »
    My biting jabs work just fine, I'm using it right now and it feels the same as before. I don't have any delay and the dmg, if it was nerfed, still kills mobs as fast as before. Are you sure it's not lag for the delay?

    There is no way you can think biting jabs is the same as the way it was before. So I am going to assume you are trolling.

    That's probably because he is not spamming the skill.
  • Silverblade
    Silverblade
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    This change has to be a mistake, no one would be so stupid as to purposely add that delay. For about a second after using it my character can do nothing except move or block. Can't even light attack or cast a heal, you basically just self stun. Needs to be looked at.
    Unsubbed.
    You have 4 days of game time remaining.
  • Xigence
    Xigence
    This change has to be a mistake, no one would be so stupid as to purposely add that delay. For about a second after using it my character can do nothing except move or block. Can't even light attack or cast a heal, you basically just self stun. Needs to be looked at.

    I spent almost an hour today after I logged on thinking I was lagging. It wasn't until I spent 15 minutes testing it that I realized Biting Jabs was simply broken. I'm VR10, and holy crap am I glad. Biting Jabs is virtually the only control spell with high enough damage to make a lot of VR content viable. As light armorer wearer, it makes handling even multiple mobs very difficult. Yes, it shouldn't have allowed us to chain stun bosses, but it also shouldn't be triggering a global cooldown so long that a mob can nail me with a heavy attack. I've brushed off a lot of the bugs and broken skills, but this just pushed me over the edge. They didn't just nerf the skill, they made it a weakness. There's zero point in keeping the knockback on the ability if you can't benefit from the opening it gives you since the cast time alone doesn't make it a viable interrupt.
  • Ghostnight013
    I just did some testing on the Biting Jabs delay, if you watch your screen after you cast Biting Jabs there is around a half-second where your hands are still glowing, this glow is considered part of the animation and thus the perceived delay.

    While this may seem like it's acceptable, the truth is a mob can EASILY move back into position in that 0.5 seconds and attack you completely negating the knock-back part of the power.

    Before this change, at VR 3 I was able to take on 2 VR3 Thunderbugs using Biting Jabs and kill them ending at around 50% health, NOW, I cant even get the same two Thunderbugs down below 50% before they kill me.
  • SoulScream
    SoulScream
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    WOW! There was nothing in the patch notes about adding a channeling delay to biting jabs. I logged in and played like I normally do and died, and died. I thought it was lag then noticed biting jabs has a 1.1 second channeling. I HATE this, it doesn't fit my play style at all. There is no skill reset which makes me wonder if this is a bug or another of the many accidental left outs of the patch notes. Is this testing the waters on balancing? I don't know but I do not want to use biting jabs for how I play with the long delay.
  • gaviidae
    gaviidae
    Soul Shriven
    Would have been nice to at least get a free skill respec. Other skills that were changed the points were refunded. Why wasn't biting jabs/puncturing sweep?
  • dermottib14_ESO
    dermottib14_ESO
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    Everyone file bug reports in game please. This is CLEARLY not intended as there is no mention of it in the patch notes.
    Edited by dermottib14_ESO on May 23, 2014 2:17AM
  • timidobserver
    timidobserver
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    So people got a skill point refund for minor nerfs to other things, but Templars didn't get a skill refund for a skill being made completely useless.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Locke_ESO
    Locke_ESO
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    Any Zenimax comment? This is pretty ridiculous to nerf a bread and butter skill for Templars and not even include it in the patch notes. If this is not intentional then please get it fixed fast because its going to ruin a lot of peoples enjoyment of Craglorn.
  • Ghostnight013
    After doing more testing on Biting Jabs, it's supposed to be a 1.1 second channel, but if you time the animation, it's taking closer to 2 seconds due to the "post attack hand-glow" being considered part of the animation. This is a HUGE reduction in this abilities dps.

  • Amsel_McKay
    Amsel_McKay
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    Zenimax.... I'm starting to hate the name...
  • Jeth
    Jeth
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    It's not just a delay between Jabs. I can't begin a simple swing with a 1H, 2H or perform any other ability (magicka, stamina) for the same delay. I reckon I'll log off until there's a response and action. I'm not gonna reroll, respec, relevel skill and then have that slammed too. Couple this with crushing the shield bash and this has instantly changed from a pastime to a colossal waste of past and future time. I certainly don't plan to keep paying for to be a test case. These same issues and more were on PTE and they still went live.

    -Jeth

    -Jeth
  • soulless76
    soulless76
    Soul Shriven
    This is getting annoying I have mixed up my use of skills to try to minimize the lag, a mob of 3 vr2 is ridiculously hard, (thank god for my vamp stun heal only reason I can progress at all) this is literally a build killing nerf.

    If this is due to the animation not fully completing then shorten the animation of it, the glowing hands at the end of the attack is useless and literally killing dps/survivability.

    A trash mob should not be wrecking a melee Templar in full heavy armor. (Yes I block and dodge all attacks I can) but when you decide that 3 npcs is the norm for a fight, and then tell us all three of them are getting at least 1 hit in on you most likely 1 power attack (which will knock most people down to about 35% health) for using the strongest damaging skill you give us.... well pretty sure the math adds up to people not using that skill line at all anymore.

    Normal fights go on for 3x what they used to. I am always drained of both magicka and stamina, and most of my health in every battle, I require a potion in the middle of the fight if I want the smallest chance of surviving an accidental add pull.

    Looks like I will have to wait for my friend to catch up so I can be carried by a DK.

    A side note:
    I would scrap the character until issue is resolved but I was really hoping to hit vr12 soon seeing as I am only vr2 looks like it will take much longer than anticipated.... (curse my ocd for completing a character to max level before moving on to a different class)

    Still a fan, just not a happy one at the moment...
    Edited by soulless76 on May 23, 2014 3:04AM
  • galiumb16_ESO
    galiumb16_ESO
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    Been messing with it tonight, even if I account for the delay and work in other abilities because the fight is taking so much longer I now need to heal more, which, thanks to previous nerfs, means I run out of magicka before the fight is over. As a V10 I am struggling with a V8 quest which before the patch I would have breezed through.

    I would love to hear from ZOS if this is intended so I can go ahead and come up with another build, because as far as I can tell biting jabs is now absolute garbage.
  • tinythinker
    tinythinker
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    Hmm, not sure if it was the new jabs delay, the rampant lag in every instance I relogged into, or both, but yes, fighting more than one or two mobs seems to have an uptick in difficulty along with the odds of dying compared to pre-update with biting jabs in the active ability bar. Guess that well-time vacation from my VR character to level up my templar is going to be a little rougher than I thought. I'll try again this weekend and see if things are a little smoother.

    I really feel bad for Zenimax as well as for players affected in various ways by the difficulties posed by this upgrade. Thankfully for me its just a game and I have other things to do for diversion, but for those whose jobs depend on the game being successful having so many complaints over an upgrade that was going to help boost interest and the game's reputation has to be awful. It's definitely true that only a fraction of the overall player population is posting regularly on the forums and that some who are here complain loudly and repeatedly to try and be heard, so the degree of frustration apparent here today may be exaggerated from a small sample.

    In any case, I hope more people are finding the changes to be fun than those who are not. I think Craglorn and some of the game changes sound really great.
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  • PikkonMG
    PikkonMG
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    Ya Jabs delay blows, I'll give them a few days to see if maybe it was unattended then i'll probably unsub. I though it was lag too until I found this post. I had to remove Jabs from my bar as it keep causing me to die if I would use it due to the delay.
    Edited by PikkonMG on May 23, 2014 4:01AM
  • Noobie
    Noobie
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    same here i have a new Templar i was leveling , its at VR1 now I can still kill stuff its just the rollback bug im worried about so decided I am done for tonight, also have a VR7 Nightblade which im done messing with not that it sucks but half of the skills and stuff i need on it are not working. I use the Ulti from the soul line not the insta gib ulti so that didnt effect me much.
  • Dux
    Dux
    REALLY NEED ZOS TO COMMENT. Templar is already the most underwhelming class, suffered from a complete inability to use Blinding light after a skill reset ever since launch, and now has received yet another nerf. There are only 4 classes, people tend to gravitate hard to their favorite within a limited selection, and it keeps getting nerfed?? BAD FORM.
  • Mortosk
    Mortosk
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    Gaudrath wrote: »
    Mortosk wrote: »
    Ezrith wrote: »
    My biting jabs work just fine, I'm using it right now and it feels the same as before. I don't have any delay and the dmg, if it was nerfed, still kills mobs as fast as before. Are you sure it's not lag for the delay?

    There is no way you can think biting jabs is the same as the way it was before. So I am going to assume you are trolling.

    That's probably because he is not spamming the skill.

    You don't have to spam the skill. It makes you wait 1.37 seconds before you can do ANY other skill after casting it. All you are allowed to do is hold up your shield and pray for that 1.37 seconds.

    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • idk
    idk
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    Mortosk wrote: »
    On the bright side, I now have enough time to get up and fix myself a sandwich between casts.

    OMG, LOL, yes. I had not thought of that.

    I had been focusing on my Templar to get him to VR10 but am playing my Sorc today until I figure out a new dps style. No biggie. I preferred my sorc for dps, hits hard. My Templar was my healer and the game seems to have plenty of healers in PVE and PVP. The anti Templar patch just makes me mainly a DPS instead of mainly a healer.
  • cabbageub17_ESO
    cabbageub17_ESO
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    Just tested mine ... it's pretty bad. Would be ok if they just got rid of the glowey hand after affect. Is it me or is the light effect much slighter now too?
  • Sakiri
    Sakiri
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    Weird because I was still able to interrupt it mid channel with a block this morning after patch.
  • randomriffyrocksprerb18_ESO
    Wasn't the fact that it costs alot of magicka good enough to balance how powerful it was??
  • Mortosk
    Mortosk
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    Sakiri wrote: »
    Weird because I was still able to interrupt it mid channel with a block this morning after patch.

    I hold down my block before casting it, that way my shield goes up after the channel. Then you simply have to wait for the eternity before being allowed to cast anything else, but at least your shield is up to block some of the damage from the mobs beating on you mercilessly.
    Edited by Mortosk on May 23, 2014 4:32AM
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • galiumb16_ESO
    galiumb16_ESO
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    Wasn't the fact that it costs alot of magicka good enough to balance how powerful it was??

    It wasnt that powerful in the first place. It was a channel, which means unlike all the high damage instant attacks, you cannot block while doing it. That alone balanced it.
  • Silverblade
    Silverblade
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    Would really appreciate some feedback from ZOS. I'm going with it being yet another faulty mechanic that slipped through an improperly tested patch, but if it is intentional and this is the type of "fixing" you propose, for the future of your game, I am worried.
    Unsubbed.
    You have 4 days of game time remaining.
  • dermottib14_ESO
    dermottib14_ESO
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    Please respond Zennimax.
  • AngryNord
    AngryNord
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    Great, Guess it is time to delete my Templar and start over With a Dragonknight then...
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