So we'll say this about the general premise here. We promised a year of transition and we are making moves to make the game more accessible to everyone, less barriers, which is feedback we have gotten in the past. We have more changes coming over the next year and looking forward to sharing those when ready. But Subclassing and the free nature of it are there to allow player flexibility and power fantasy, like other Elder Scrolls games. That was something determined very early on in the process. It is set us up for everyone to have more choice when playing. Not having subclassing be a base game feature would not fit our philosophy there.
We also have a deep dive on subclassing coming in the coming weeks that should go into more of the philosophy around subclassing.
When subclassing additional 40 points per subclassed skill line, so in practice 80 total. Even if they don't keep points assigned in the skill lines they drop, that's still 40 additional points needed. A lot of those players won't have 40 spare points available.
And the solution for those people is pretty simple: chapters, content passes and dlc. Something to keep in mind if you're excited about this being a "free" addition to the base game.
Erickson9610 wrote: »So we'll say this about the general premise here. We promised a year of transition and we are making moves to make the game more accessible to everyone, less barriers, which is feedback we have gotten in the past. We have more changes coming over the next year and looking forward to sharing those when ready. But Subclassing and the free nature of it are there to allow player flexibility and power fantasy, like other Elder Scrolls games. That was something determined very early on in the process. It is set us up for everyone to have more choice when playing. Not having subclassing be a base game feature would not fit our philosophy there.
We also have a deep dive on subclassing coming in the coming weeks that should go into more of the philosophy around subclassing.
I worry that players will see that deep dive on Subclassing and still be unsatisfied with the answers, like how players felt about the announcement and deep dive of the Vengeance tests.
Some players, not all, just don't want things like Vengeance or Subclassing to happen, and they likely won't be happy with any justification given for them.
So we'll say this about the general premise here. We promised a year of transition and we are making moves to make the game more accessible to everyone, less barriers, which is feedback we have gotten in the past. We have more changes coming over the next year and looking forward to sharing those when ready. But Subclassing and the free nature of it are there to allow player flexibility and power fantasy, like other Elder Scrolls games. That was something determined very early on in the process. It is set us up for everyone to have more choice when playing. Not having subclassing be a base game feature would not fit our philosophy there.
We also have a deep dive on subclassing coming in the coming weeks that should go into more of the philosophy around subclassing.
I think if they make Scribing and Subclassing base game for the sake of accessibility.
Why there is two skill point cost? Lets say i am a Sorcerer that knows all the magical things and such. But why reading a book about Necromancy costs twice as much?
I think if they make Scribing and Subclassing base game for the sake of accessibility.
Why there is two skill point cost? Lets say i am a Sorcerer that knows all the magical things and such. But why reading a book about Necromancy costs twice as much?
Because its the cost of doing business. Zos benefits if players play more and this will cause that. Theyll have something convenience wise to sell. You could also make the case that its outside your area of expertise so you need to work harder at it but id say they just want you to grind a bit more. Theres a glut of skillpoints to be found in the game. Its a minor cost.
SwimsWithMemes wrote: »It's to sell time & convenience in Skyshards packs.
You get like, 64(?) skill points from leveling. If you do LLI think if they make Scribing and Subclassing base game for the sake of accessibility.
Why there is two skill point cost? Lets say i am a Sorcerer that knows all the magical things and such. But why reading a book about Necromancy costs twice as much?
Because its the cost of doing business. Zos benefits if players play more and this will cause that. Theyll have something convenience wise to sell. You could also make the case that its outside your area of expertise so you need to work harder at it but id say they just want you to grind a bit more. Theres a glut of skillpoints to be found in the game. Its a minor cost.
It's a garbage cost. It's literally only a forced grind for new players or players with alts they want to try out.
It's a sign that there has been no real thought about what subclassing should be - is it a "freeform, open up the game" type system? Then why does it cost more? That's the opposite of accessibility is trying things to a time grind. Is it a drawback mechanic? If so, its again only a drawback at the outset, and not a balancing of the flexibility you get.
Is it a placeholder for a better and more interesting system? We have heard nothing.
Subclassing should either be just identical to normal skill lines in terms of experience and time, or it should be a bespoke system that rewards you for trying new combinations.
It just feels lazy and a way to force engagement.
You don't NEED every skill unlocked... respecing is easy and they also have armories (you get two free). So you could have a role build and a crafting build to free up skill points. IMO, it seems like OP is trying to generate more angst towards subclassing when there really isn't one over skill points. The ONLY issue would be for a brand new player coming in and having to spend more of their time farming skyshards than 'playing the game'. That's what I found frustrating when I first started, was having to spend my immediate time grinding for stuff, instead of actually playing the game. No, many years later, I still don't have all the skyshards but I tend to have about 60 skill points left over.
SwimsWithMemes wrote: »It's to sell time & convenience in Skyshards packs.
You get like, 64(?) skill points from leveling. If you do LLI think if they make Scribing and Subclassing base game for the sake of accessibility.
Why there is two skill point cost? Lets say i am a Sorcerer that knows all the magical things and such. But why reading a book about Necromancy costs twice as much?
Because its the cost of doing business. Zos benefits if players play more and this will cause that. Theyll have something convenience wise to sell. You could also make the case that its outside your area of expertise so you need to work harder at it but id say they just want you to grind a bit more. Theres a glut of skillpoints to be found in the game. Its a minor cost.
It's a garbage cost. It's literally only a forced grind for new players or players with alts they want to try out.
It's a sign that there has been no real thought about what subclassing should be - is it a "freeform, open up the game" type system? Then why does it cost more? That's the opposite of accessibility is trying things to a time grind. Is it a drawback mechanic? If so, its again only a drawback at the outset, and not a balancing of the flexibility you get.
Is it a placeholder for a better and more interesting system? We have heard nothing.
Subclassing should either be just identical to normal skill lines in terms of experience and time, or it should be a bespoke system that rewards you for trying new combinations.
It just feels lazy and a way to force engagement.
isnt it lazy though to complain about this rather than just go do some content and get the points. They arent charging you $50 for it. You have to do SOMETHING. You have to give them some room to make a convenience profit from it. I find double skillpoints to be completely fair.
literally everything zos does is about sales. lol. I have exactly zero expectations that a company like zos would just do things from a goodwill, appreciation of players, or go the extra mile when they don't need to perspective.
SwimsWithMemes wrote: »SwimsWithMemes wrote: »It's to sell time & convenience in Skyshards packs.
You get like, 64(?) skill points from leveling. If you do LLI think if they make Scribing and Subclassing base game for the sake of accessibility.
Why there is two skill point cost? Lets say i am a Sorcerer that knows all the magical things and such. But why reading a book about Necromancy costs twice as much?
Because its the cost of doing business. Zos benefits if players play more and this will cause that. Theyll have something convenience wise to sell. You could also make the case that its outside your area of expertise so you need to work harder at it but id say they just want you to grind a bit more. Theres a glut of skillpoints to be found in the game. Its a minor cost.
It's a garbage cost. It's literally only a forced grind for new players or players with alts they want to try out.
It's a sign that there has been no real thought about what subclassing should be - is it a "freeform, open up the game" type system? Then why does it cost more? That's the opposite of accessibility is trying things to a time grind. Is it a drawback mechanic? If so, its again only a drawback at the outset, and not a balancing of the flexibility you get.
Is it a placeholder for a better and more interesting system? We have heard nothing.
Subclassing should either be just identical to normal skill lines in terms of experience and time, or it should be a bespoke system that rewards you for trying new combinations.
It just feels lazy and a way to force engagement.
isnt it lazy though to complain about this rather than just go do some content and get the points. They arent charging you $50 for it. You have to do SOMETHING. You have to give them some room to make a convenience profit from it. I find double skillpoints to be completely fair.
I've also already done the content, and very few things outside of dungeons in this game are appealing or worth repeating. I've done the skyshard grind many times in different places on different characters. You actually mean "isn't it lazy to do the thing you've already done before a half dozen times, another half dozen times?" Which the answer is "No. If the game thinks it's entitled to players time it needs to make it interesting and enjoyable". And for me, grinding another 60-120 Skyshards is not good game design.
They get money from ESO+ already, that's how I have supported the game historically. I have also paid for the game and a previous chapter collection. I already pay a convenience fee for the privilege of engaging with the crafting system.
Double skill points is a "cost" in lieu of interesting or enjoyable gameplay. It's not new content.
When subclassing was announced, combined with the double skill point cost, I immediately had a suspicion that the real reason for the double cost is sales. But to not throw out wild accusations, I just did some math.
(note: combination of Urich's Skill Point Finder screenshot, some quick napkin math, and a bit of rounding; numbers will likely be off by a couple but should be close enough to explain the idea, but please correct me if you see big mistakes)
A player who only has access to the base game, and gets subclassing "for free", currently has access to about 330 skill points.
If we assume this is a more casual player who doesn't pvp, that number drops to about 260 (no 50 points grand overlord v2, no IC/Cyro skyshards).
To unlock every skill, that player currently needs:
- Class skills: 3 times 20 points = 60
- Weapon skills: 6 times 22 = 132
- Armor skills: 3 times 13 = 39
- Racial skills: 9
- Soul magic: 10
- Fighters/Mages/Undaunted: 52
- Crafting (no JC): 139
That gives a total of 441 skill points needed. About 300 if we ignore crafting, but in reality you want at least some of those passives. I forgot to include a curse (apologies), and I didn't include assault/support because we're assuming no pvp. Obviously people do the intro quest for the mount speed passive but I'll call that a rounding error.
This isn't a huge deal with a combination of armory, respec shrine, and only unlocking skills that are being used. But once subclassing is released, they'll need an additional 40 points per subclassed skill line, so in practice 80 total. Even if they don't keep points assigned in the skill lines they drop, that's still 40 additional points needed. A lot of those players won't have 40 spare points available.
And the solution for those people is pretty simple: chapters, content passes and dlc. Something to keep in mind if you're excited about this being a "free" addition to the base game.
xAlucardx92 wrote: »When subclassing was announced, combined with the double skill point cost, I immediately had a suspicion that the real reason for the double cost is sales. But to not throw out wild accusations, I just did some math.
(note: combination of Urich's Skill Point Finder screenshot, some quick napkin math, and a bit of rounding; numbers will likely be off by a couple but should be close enough to explain the idea, but please correct me if you see big mistakes)
A player who only has access to the base game, and gets subclassing "for free", currently has access to about 330 skill points.
If we assume this is a more casual player who doesn't pvp, that number drops to about 260 (no 50 points grand overlord v2, no IC/Cyro skyshards).
To unlock every skill, that player currently needs:
- Class skills: 3 times 20 points = 60
- Weapon skills: 6 times 22 = 132
- Armor skills: 3 times 13 = 39
- Racial skills: 9
- Soul magic: 10
- Fighters/Mages/Undaunted: 52
- Crafting (no JC): 139
That gives a total of 441 skill points needed. About 300 if we ignore crafting, but in reality you want at least some of those passives. I forgot to include a curse (apologies), and I didn't include assault/support because we're assuming no pvp. Obviously people do the intro quest for the mount speed passive but I'll call that a rounding error.
This isn't a huge deal with a combination of armory, respec shrine, and only unlocking skills that are being used. But once subclassing is released, they'll need an additional 40 points per subclassed skill line, so in practice 80 total. Even if they don't keep points assigned in the skill lines they drop, that's still 40 additional points needed. A lot of those players won't have 40 spare points available.
And the solution for those people is pretty simple: chapters, content passes and dlc. Something to keep in mind if you're excited about this being a "free" addition to the base game.
Play the game and you have enough Skillpoints. When this is your main concern, I don't know ….,