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Buff to pets in pve?

  • ZOS_Finn
    ZOS_Finn
    Dungeon, Encounter
    & Monster Lead
    BretonMage wrote: »
    ZOS_Finn wrote: »
    One thing to keep in mind also, pets can not use Taunts in the content in which they are immune so, the dream of having pets tank for you is not possible.

    So the Clannfear will no longer tank?

    This thread took me from ecstatic to anxiety-ridden in just 1 minute :#

    The change to taunt I mentioned was changed quite a while ago, when we upped their damage resistance initially.

    For those mentioning Maelstrom, it is not affected as it is solo, we want players to be able to use pets effectively in that arena. That said, bosses within Maelstrom have always been immune to pet taunt and this has not changed.
    Lead Encounter Designer (Dungeons, Monsters, Encounters)
    Staff Post
  • Feric51
    Feric51
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    Feric51 wrote: »
    ZOS_Finn wrote: »
    ... One thing to keep in mind also, pets can not use Taunts in the content in which they are immune so, the dream of having pets tank for you is not possible ...
    SirAndy wrote: »
    Goodbye solo PvE PetSorc, you were fun to play while it lasted ...
    sad2.gif

    They are only immune to damage in Group Dungeons, Trials, and Group Arenas.

    Therefore they will still draw aggro in vMA, World Bosses, overland PvE, etc. They're not totally immune to ALL damage, only in the specified venues.

    vMA, believe it or not, is a trial.

    Edit: wait, is it a solo arena now? when did it stray from the title "solo trial"?

    @codestripper I was just going off semantics I guess. I'll be honest that I never paid any attention that vMA was considered a trial, but when Rob mentioned "group" arenas, I assumed he was intentionally exempting "solo" arenas.
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


  • ZOS_Finn
    ZOS_Finn
    Dungeon, Encounter
    & Monster Lead
    FYI

    https://forums.elderscrollsonline.com/en/discussion/438763/combat-pet-changes-from-update-19

    In short, there were some changes made in Update 19 which were not noted. They are live however.

    We realize that pets within Trials and Dungeons can sometimes be a point of frustration and are looking into ways to alleviate that feeling. We will continue to evaluate and make changes when possible so, by all means, keep providing feedback.

    Thanks!
    Lead Encounter Designer (Dungeons, Monsters, Encounters)
    Staff Post
  • MyKillv2.0
    MyKillv2.0
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    @ZOS_Finn

    Thinking strictly from a Magden perspective.... the magic bear's only difference between base and magic morph is that the bear automatically responds upon death. If the bear cannot die, the morph is rather useless. Am I wrong?

  • SilverIce58
    SilverIce58
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    MyKillv2.0 wrote: »
    @ZOS_Finn

    Thinking strictly from a Magden perspective.... the magic bear's only difference between base and magic morph is that the bear automatically responds upon death. If the bear cannot die, the morph is rather useless. Am I wrong?

    Good job catching that. What does the other morph do?

    Also, you use the clannfear bc it looks better obvi B)
    PC - NA
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  • ZOS_Finn
    ZOS_Finn
    Dungeon, Encounter
    & Monster Lead
    MyKillv2.0 wrote: »
    @ZOS_Finn

    Thinking strictly from a Magden perspective.... the magic bear's only difference between base and magic morph is that the bear automatically responds upon death. If the bear cannot die, the morph is rather useless. Am I wrong?

    I can't really speak to the efficiency of one pet over another in PVE. There are other aspects of the game where that ability would be handy. That said, if you feel that morph is not valuable, I will pass along that info to the Combat team for sure.
    Edited by ZOS_Finn on 1 October 2018 20:57
    Lead Encounter Designer (Dungeons, Monsters, Encounters)
    Staff Post
  • Runefang
    Runefang
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    So can we get stand outside a boss arena while our pet are in side...and you know.. watch?
  • Xerge
    Xerge
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    ZOS_Finn wrote: »
    MyKillv2.0 wrote: »
    @ZOS_Finn

    Thinking strictly from a Magden perspective.... the magic bear's only difference between base and magic morph is that the bear automatically responds upon death. If the bear cannot die, the morph is rather useless. Am I wrong?

    I can't really speak to the efficiency of one pet over another in PVE. There are other aspects of the game where that ability would be handy. That said, if you feel that morph is not valuable, I will pass along that info to the Combat team for sure.

    @ZOS_Finn
    I need to quote you on this for emphasis. You have good intentions but you literally in one swoop buffed and yet made a morph useless.
    Edited by Xerge on 1 October 2018 21:05
  • DaveMoeDee
    DaveMoeDee
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    Ugh. I hate pets when I'm trying to stack mobs as a tank in a 4-man dungeon.
  • SirAndy
    SirAndy
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    Feric51 wrote: »
    ZOS_Finn wrote: »
    ... One thing to keep in mind also, pets can not use Taunts in the content in which they are immune so, the dream of having pets tank for you is not possible ...
    SirAndy wrote: »
    Goodbye solo PvE PetSorc, you were fun to play while it lasted ...
    sad2.gif
    They are only immune to damage in Group Dungeons, Trials, and Group Arenas.
    Therefore they will still draw aggro in vMA, World Bosses, overland PvE, etc. They're not totally immune to ALL damage, only in the specified venues - I.E. group content.
    Though, if you were hoping to have a portable tank with you in the thought of soloing vet dungeons, that idea is indeed out the window.

    Hard to believe, but some of us do did enjoy soloing veteran group content on their Pet Sorcs, hence my post.
    Not having a taunt on the Clannfear will make this a lot harder if not impossible for some of the group content.
    sad.gif
    Edited by SirAndy on 1 October 2018 21:13
  • Aconight
    Aconight
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    This still doesn't address

    - The atronach still causing chain lightning in vAA
    - The pets interacting with orbs in vCR
    - Pets bugging out when hit by negates in vMoL (they stay negated until resummoned)
    - Pets randomly dying when leaving combat (for no apparent reason)
    Edited by Aconight on 1 October 2018 21:15
  • ZOS_Finn
    ZOS_Finn
    Dungeon, Encounter
    & Monster Lead
    Runefang wrote: »
    So can we get stand outside a boss arena while our pet are in side...and you know.. watch?

    The bosses should become aggressive to you which would prevent this.
    Xerge wrote: »
    @ZOS_Finn
    I need to quote you on this for emphasis. You have good intentions but you literally in one swoop buffed and yet made a morph useless.

    I think "useless" is a bit strong. Not every morph has use in all styles of gameplay. For instance, it is very useful in PVP should your pet be killed, or world boss farming in the overland, or Maelstrom, etc. This was a discussion and decision the combat team and the dungeon team had in regards to the feedback that pets die too much in Dungeons and Trials to make them useful. I will pass on your feedback about the changes to this morph though.

    Lead Encounter Designer (Dungeons, Monsters, Encounters)
    Staff Post
  • BrightOblivion
    BrightOblivion
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    ZOS_Finn wrote: »
    FYI

    https://forums.elderscrollsonline.com/en/discussion/438763/combat-pet-changes-from-update-19

    In short, there were some changes made in Update 19 which were not noted. They are live however.

    We realize that pets within Trials and Dungeons can sometimes be a point of frustration and are looking into ways to alleviate that feeling. We will continue to evaluate and make changes when possible so, by all means, keep providing feedback.

    Thanks!

    Apart from what y'all have already apparently done (and I guess being able to control pets better on console to avoid the Assembly General's reflect), the biggest pain point I have with them in trials and dungeons is the Volatile Familiar's stun. I would not mind at all if that stun just blinked out of existence.

    A dungeon encounter that might bear looking at is Selene after she breaks her web. The pet just kind of stands there in mid-air, and I'm not even sure his damage hits the boss.
  • maboleth
    maboleth
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    @ZOS_Finn

    Hey Finn, glad you're here. :)

    Can you please tell us what are the thoughts of the combat team on pet sorcs in the pvp area? Like BGs for example. They are non-CP. Pets are killable, empowered shield is low - with 23hp I get 4.7k to shield pets.

    Is there any plan to change rebate passive or something else? Thank you in advance!
  • Zer0oo
    Zer0oo
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    yea some pet fixes
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • katorga
    katorga
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    So there is no "hate list", if I don't do any damage, would pets maintain agro by damage alone, and solo content?

    Does activating the pet special ability (damage or heal) put the caster or the pet on the hate list?
  • Waffennacht
    Waffennacht
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    MyKillv2.0 wrote: »
    @ZOS_Finn

    Thinking strictly from a Magden perspective.... the magic bear's only difference between base and magic morph is that the bear automatically responds upon death. If the bear cannot die, the morph is rather useless. Am I wrong?

    Good job catching that. What does the other morph do?

    Also, you use the clannfear bc it looks better obvi B)

    The Stam bear does physical damage and has a higher tooltip

    Clannfear.... Don't use the fear, use familiar cuz it's actually good.

    Now with this change maybe matriarch
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Arciris
    Arciris
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    Quick question: does this change also affects pets that are summoned by sets, like Maw of the Infernal, the Hunger, and even the Engine Guardian or that darwen spider (unpronounceable name) that restore resources?
  • Aedaryl
    Aedaryl
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    @ZOS_Finn

    Hello, I'm a PvP pet sorc since years now and with the shield change, pets will die easely in PvP.

    Bounding pet critical resistance to the player crit resist is was a great idea !

    Can pets have the spell and physical resistance also bounded to the player ?

    *BUG REPORT* It been years now that pet are affected by battle spirit HP buff. The problem is that pet have their max HP increased but since they lost HP regen, they stay with 5k HP less until you heal them yourself !

    Thank you for taking care of pets !
  • BennyButton
    BennyButton
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    ZOS_Finn wrote: »
    Runefang wrote: »
    So can we get stand outside a boss arena while our pet are in side...and you know.. watch?

    The bosses should become aggressive to you which would prevent this.
    Xerge wrote: »
    @ZOS_Finn
    I need to quote you on this for emphasis. You have good intentions but you literally in one swoop buffed and yet made a morph useless.

    I think "useless" is a bit strong. Not every morph has use in all styles of gameplay. For instance, it is very useful in PVP should your pet be killed, or world boss farming in the overland, or Maelstrom, etc. This was a discussion and decision the combat team and the dungeon team had in regards to the feedback that pets die too much in Dungeons and Trials to make them useful. I will pass on your feedback about the changes to this morph though.

    The thing is, the bear is the only execute us wardens have so it needs to remain relevant in end-game PVE scenarios, and for magwardens, eternal guardian is the one that we use as it uses magical damage, whereas the other one is physical damage if i recall correctly.
  • ZOS_Finn
    ZOS_Finn
    Dungeon, Encounter
    & Monster Lead
    This thread was started for feedback to the PVE changes for pets. As far as I know, no changes have been made for PVP but, that’s not really my area. Best suggestion for questions regarding pets and PvP would be to start a new thread so it doesn’t get lost in the comments here.

    Arciris: I believe item set pets are affected by this change as well.

    katorga: That sounds player testable :smile:

    We will take a look at the other issues reported (Assembly General and Selene). Thanks again and feel free to provide more feedback, especially if you get a chance to play it on PTS.
    Lead Encounter Designer (Dungeons, Monsters, Encounters)
    Staff Post
  • codestripper
    codestripper
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    ZOS_Finn wrote: »
    This thread was started for feedback to the PVE changes for pets. As far as I know, no changes have been made for PVP but, that’s not really my area. Best suggestion for questions regarding pets and PvP would be to start a new thread so it doesn’t get lost in the comments here.

    Arciris: I believe item set pets are affected by this change as well.

    katorga: That sounds player testable :smile:

    We will take a look at the other issues reported (Assembly General and Selene). Thanks again and feel free to provide more feedback, especially if you get a chance to play it on PTS.

    We love you for actually talking to us by the way. Very much appreciated for the communication!
    Since everyone seems to be doing this,
    DPS Builds:
    - Magicka Sorcerer (Pet) [Flawless Conqueror @ 565CP] - 582k
    - Magicka Nightblade [Flawless Conqueror @ 780CP] - 575k
    - Stamina Sorcerer [Flawless Conqueror @ 420CP] - 560k
    - Magicka Classless [Flawless Conqueror @ 810CP] - 540k
    - Magicka Templar [Stormproof] - 550k
    - Magicka Warden [Stormproof] - 510k
    - Stamina Templar [In Development]
    - Stamina DK [In Development]
    - Stamina NB [Under 50]
  • katorga
    katorga
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    Well giving pets immunity in dungeons/trials is a ham-handed way to try to get around ruining them with the shield nerfs, but, at least for sorc, not having a third bar makes pet use a moot point.



  • Zer0oo
    Zer0oo
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    @ZOS_Finn awesome that you communicate with us. <3
    In most pts patches we do not get any response or just a short sentence but no really communication.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Arciris
    Arciris
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    Thsnk you @ZOS_Finn
    And thank you for taking the time to come here and answer all questions, we know you must be on a tight schedule now so it is really much appreciated <3
  • FrancisCrawford
    FrancisCrawford
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    ZOS_Finn wrote: »
    RE: vAA and the Mage. We actually changed the Mage's Chain Lightning in Update 19 to no longer target pets. It was an oversight that we did not include a note :(

    One thing to keep in mind also, pets can not use Taunts in the content in which they are immune so, the dream of having pets tank for you is not possible.

    As always, please feel free to send in bug reports for situations (like vAA) where a pet is affected by an ability that would adversely affect the group with little counter-play and we will evaluate those reports.

    Thanks!

    Does this mean they will draw no aggro whatsoever where they are immune?

    For that matter, what are the aggro-drawing rules on pets now (which I presume will continue overland and in VMA)? I used to love the Clannfear's reliable taunt, but that's ancient history now, and of course like most sorcerers mine now use the scamp and matriarch morphs.
    Edited by FrancisCrawford on 2 October 2018 00:27
  • Recremen
    Recremen
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    @ZOS_Finn

    Glad to see so many comments today, it's great to see you folks take some time to communicate! Now as for pets, have you ever considered changing how they operate on a fundamental level? Like turning them into instant-cast long buffs along the same vein as Molten Armaments and the like, and balancing them around that kind of setup? I always hear about how limiting it is for sorcs to run pets due to the need to double-slot their pets, so letting them work like other buffs might work out better. It would also mean there wouldn't be 3-5 Winged Twilights flapping around constantly and blocking quest turn-ins, which could be pretty neat!
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • ZOS_Finn
    ZOS_Finn
    Dungeon, Encounter
    & Monster Lead
    FrancisCrawford: That sounds player testable :smile:

    Recremen: This change strictly dealt with damage to pets in Dungeons, Trials and Group Instances. A change like your suggestion can be passed on to the combat team but it may be better to make a new thread to open to a wider discussion.
    Lead Encounter Designer (Dungeons, Monsters, Encounters)
    Staff Post
  • Alaztor91
    Alaztor91
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    @ZOS_Finn

    What is ZOS view of pets for the Sorcerer? Are they just another tool available to the class that they can choose to use if desired or more like a core class mechanic that would end up gimping you if you don't use it?

    I like to use pets for certain fights in the game but I wouldn't like it for my class to just become ''the pet class'' or end up severely handicapping myself for not using them.
  • Anhedonie
    Anhedonie
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    Good change on pets. Now bear won't die every 3 seconds in veteran Cloudrest.
    On another hand...couldn't you make pets toggleables? Like Mend Wounds skill. Even if you activate it on a single bar - it's always active, until you disable it. Isn't it possible to code combat pets the same way?
    Profanity filter is a crime against the freedom of speech. Also gags.
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