frwinters_ESO wrote: »I feel that some of the damage siege does needs to be tweaked against players. It seems like Siege used to devastate players and was the one way to break the zerg, but now it seems to not even do much to most players. Anyone agree or disagree?
Use siege correctly, and you will destroy players/zergs.
With a team of 4, we obliterated a group of 12+ when they broke into our inner keep, we used 3 siege equipment.
1Oil, 1Meat Cata and 1Fire Balli.
It is true, that the normal ballista has a higher dps than a treb. Sole reason is that it shoots faster. Trebs are useful for their projectile trajectory (Hitting on top of or over walls.)
It is true, that the normal ballista has a higher dps than a treb. Sole reason is that it shoots faster. Trebs are useful for their projectile trajectory (Hitting on top of or over walls.)
A lot of things in this game are not working as intended. But I can tell you from experience that 1 man, firing two ballista(running back and forth between the two during reload times) is the most viable way to take down a wall. (In a group situation, as not to take up valuable siege space.) If your running solo, you can drop 3 stone trebs and fire them(one after the other due to reload times) to achieve the same dps.frwinters_ESO wrote: »It is true, that the normal ballista has a higher dps than a treb. Sole reason is that it shoots faster. Trebs are useful for their projectile trajectory (Hitting on top of or over walls.)
That seems backwards. Trebs i thought were designed for taking down walls, Ballistea for taking down siege. Wonder if this is working as intended.
Tintinabula wrote: »There's also buffs and armor sets that decrease siege damage.
shanersimms_ESO wrote: »Those tactics only work on the uninitiated. Siege Weapon Shield at Rank IV Grants a 90% reduction from siege damage. Try wiping a group like this that is competent and has someone purging/healing. When defended against correctly, siege doesn't do enough damage to players. I agree with the OP to that extent.
A lot of things in this game are not working as intended. But I can tell you from experience that 1 man, firing two ballista(running back and forth between the two during reload times) is the most viable way to take down a wall. (In a group situation, as not to take up valuable siege space.) If your running solo, you can drop 3 stone trebs and fire them(one after the other due to reload times) to achieve the same dps.frwinters_ESO wrote: »It is true, that the normal ballista has a higher dps than a treb. Sole reason is that it shoots faster. Trebs are useful for their projectile trajectory (Hitting on top of or over walls.)
That seems backwards. Trebs i thought were designed for taking down walls, Ballistea for taking down siege. Wonder if this is working as intended.