I figured out mechanism of BE nerf, and it is still bugged (technical, no flame, rep needed)

crislevin
crislevin
✭✭✭✭✭
ZOS rep stated that
The changes we recently made to Bolt Escape were intended, and the ability is not bugged. Here is a brief explanation of the Bolt Escape cost increase:

All bonuses in our game are additive (not multiplicative). After using Bolt Escape, if you cast it again within 4 seconds of the last time you cast Bolt Escape, the next use costs 50% more Magicka. Any bonuses you have that grant a reduction to Magicka cost--such as Evocation--also reduce the 50% increase to Bolt Escape.

Which, unsurprisingly, is not quite accurate. But with help from PTS, I figured it out.

The base cost is 358 when maxed, 2nd cast within 4s increase 50% based on this number, which amount to 537 total.

Now here comes interesting part.

Currently.

Supposed you have a cost reduction of 100, your first cast would be 358-100=258
Your second cast within 4s would be 537-100=437

And below is the bug:

the cost reduction of 100, include things like Magicka Mastery, Evocation, etc. These reductions are based on percentage, not a hard number.

So, if they apply a cost reduction to 537, why do they still use the reduction number calculated as if the spell cost is 358?


ZOS, come in and tell me this is "intended".
Edited by crislevin on 12 June 2014 19:17
  • NerfEverything
    NerfEverything
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    You really had to create a whole new thread for this after posting the same thing in the discussion thread with the official reply explaining that this is exactly intended?

    Reported for spamming.
  • Ragekniv
    Ragekniv
    ✭✭✭
    Why not add a GCD and increase the magicka cost! Sure worked for Biting Jabs, you'd enjoy it!

    Next round of OP nerfs please!
  • crislevin
    crislevin
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    stay technical if you are capable. move your flame to the flaming thread.
  • Reykice
    Reykice
    ✭✭✭✭✭
    crislevin wrote: »
    ZOS rep stated that
    The changes we recently made to Bolt Escape were intended, and the ability is not bugged. Here is a brief explanation of the Bolt Escape cost increase:

    All bonuses in our game are additive (not multiplicative). After using Bolt Escape, if you cast it again within 4 seconds of the last time you cast Bolt Escape, the next use costs 50% more Magicka. Any bonuses you have that grant a reduction to Magicka cost--such as Evocation--also reduce the 50% increase to Bolt Escape.

    Which, unsurprisingly, is not quite accurate. But with help from PTS, I figured it out.

    The base cost is 358 when maxed, 2nd cast within 4s increase 50% based on this number, which amount to 537 total.

    Now here comes interesting part.

    Currently.

    Supposed you have a cost reduction of 100, your first cast would be 358-100=258
    Your second cast within 4s would be 537-100=437

    And below is the bug:

    the cost reduction of 100, include things like Magicka Mastery, Evocation, etc. These reductions are based on percentage, not a hard number.

    So, if they apply a cost reduction to 537, why do they still use the reduction number calculated as if the spell cost is 358?


    ZOS, come in and tell me this is "intended".

    Nice catch... let`s see what they say...
  • c0rp
    c0rp
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    You really had to create a whole new thread for this after posting the same thing in the discussion thread with the official reply explaining that this is exactly intended?

    Reported for spamming.

    Yes, because its OBVIOUS this spell is not working correctly yet ZoS is telling us it is. But in the overall picture of things it probably doesnt matter because most the time I cast it in pvp im so LAGGED OUT my position doesnt even change, or changes 5 seconds later.

    Edited by c0rp on 12 June 2014 23:19
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    crislevin wrote: »
    ZOS, come in and tell me this is "intended".

    They are already said this.

    All cost increasers and decreasers calculated as a percents from base value

    So, let the base value = X
    Cost increaser I = X*0.5 or 50%
    Cost decreaser 1 D1 = X*0.2 or 20%
    Cost decreaser 2 D2 = X*0.1 or 10%

    Calculate all:
    Final cost equals to Y = X + I - D1 - D2
    or
    Y = X + X*0.5 - X*0.2 - X*0.1
    or
    Y = X * (1 + 0.5 - 0.2 - 0.1)
    or
    Y = X * 1.2

    If X = 380, then Y = 380*1.2 = 456

    Agree, this is [snip], but...

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_LeroyW on 13 June 2014 17:29
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • crislevin
    crislevin
    ✭✭✭✭✭
    SilverWF wrote: »
    crislevin wrote: »
    ZOS, come in and tell me this is "intended".

    They are already said this.

    All cost increasers and decreasers calculated as a percents from base value

    So, let the base value = X
    Cost increaser I = X*0.5 or 50%
    Cost decreaser 1 D1 = X*0.2 or 20%
    Cost decreaser 2 D2 = X*0.1 or 10%

    Calculate all:
    Final cost equals to Y = X + I - D1 - D2
    or
    Y = X + X*0.5 - X*0.2 - X*0.1
    or
    Y = X * (1 + 0.5 - 0.2 - 0.1)
    or
    Y = X * 1.2

    If X = 380, then Y = 380*1.2 = 456

    Agree, this is [snip], but...

    yeah, it seems they completely forgot the "percentage" cost reduction thing from all the tooltips of the passives.

    rather, they took a shortcut to just use the value previously calculated when the magicka cost was not increased.

    this bug basically makes tooltip descriptions of cost reduction passives completely false.

    and I see after a day, still no ZoS rep show up to go over math with us. I wonder why?

    [Moderator Edit: Edited quote from moderated post.]
    Edited by ZOS_LeroyW on 13 June 2014 17:30
  • c0rp
    c0rp
    ✭✭✭✭✭
    Probably because the CMs were instructed by devs that it is working, when we all know that it is NOT working as it should be.
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Mystborn
    Mystborn
    ✭✭✭
    @crislevin‌

    It's not a bug, it's not a shortcut, you just still aren't fully understanding how it works.

    All % cost reductions/increases are netted and applied at once.

    For example, lets say you have -21% from light armour, -5% from Unholy Knowledge, -10% from Expert Mage, -3% from seducer, -8% from Wormcult.

    The total cost reduction/increase is netted to be:
    100%-21%-5%-10%-3%-8% = 53%
    and your bolt escape (which is actually base cost 392, not 358) would end up costing you 208.

    The second time you cast it your total cost reduction/increase is netted to be:
    100%-21%-5%-10%-3%-8%+50% = 103%
    and your bolt escape will cost 404.

    *IF* they applied the cost modifiers mutliplicatively then your total cost reduction for the first would have been:
    .79*.95*.9*.97*.92 = 60%
    and your bolt escape would cost 235 magicka

    the second time you cast it the cost would be:
    .79*.95*.9*.97*.92*1.5= 90%
    and your bolt escape would cost 353


    TL;DR - The +50% modifier to the BASE cost is applied in *EXACTLY THE SAME WAY* as any of your -X% modifers to the BASE cost are.

    It's not wrong, it's not a shortcut, it's not bad math, it's just how the game works and how it works in every other way, examples:

    You're a Vampire and take +50% damage from Fire Spells, you cast Annulment that reduces all Spell Damage by 50%. Net modifier is 100%+50%-50% = 100%, NOT 100% *1.5*0.5 = 75%

    You're a Nightblade and you activate Siphoning Strikes losing 22% Weapon Damage, you activate momentum gaining +10% Weapon Damage. Net modifier is 100%-22%+10% = 88%, NOT 100% *0.78*1.1 = 86%

    You have 25% Mitigation from Spell resistance, you have 25% mitigation from Shock Resistance. Net modifier to Shock Spells is 100%-25%-25% = 50%, NOT 100%*.75*.75=56%

    You have 10% more damage from Cycle of Life Passive, 11% more damage from Combat Prayer, in your own battle standard +20% damage and an opponents Nova -30% damage. Net modifer to damage dealt is 100%+10%+11%+20%-30% = 111%, NOT 100%*1.1*1.11*1.2*0.7=103%

    Do you see how it is done? It's uniform, across the board if multiple modifiers are applied to a value in the same step they apply all static modifers (like -20 Magicka Cost Rings), then they net all % modifers (like -3% Magicka Cost from Seducer) into 1 total modifier and apply that net modifer .

    I know you're upset about the changes to BE and I know many people disagree with the amount of the increase but the system *is* applying the 50% increase correctly. If you don't like the fact it's 50% then that's a whole different kettle of fish.
  • crislevin
    crislevin
    ✭✭✭✭✭
    @Mystborn‌

    LOL first.

    what you are saying is that the 50% increase portion of the magicka will not be subject to any reduction from passives.

    while the lovely rep said:
    Any bonuses you have that grant a reduction to Magicka cost--such as Evocation--also reduce the 50% increase to Bolt Escape.

    care to explain? either you or rep, I sure prefer rep since she/him has more authority.
    Edited by crislevin on 13 June 2014 14:23
  • Liquid_Time
    Liquid_Time
    ✭✭✭✭✭
    Mystborn wrote: »
    @crislevin‌

    It's not a bug, it's not a shortcut, you just still aren't fully understanding how it works.

    All % cost reductions/increases are netted and applied at once.

    For example, lets say you have -21% from light armour, -5% from Unholy Knowledge, -10% from Expert Mage, -3% from seducer, -8% from Wormcult.

    The total cost reduction/increase is netted to be:
    100%-21%-5%-10%-3%-8% = 53%
    and your bolt escape (which is actually base cost 392, not 358) would end up costing you 208.

    The second time you cast it your total cost reduction/increase is netted to be:
    100%-21%-5%-10%-3%-8%+50% = 103%
    and your bolt escape will cost 404.

    *IF* they applied the cost modifiers mutliplicatively then your total cost reduction for the first would have been:
    .79*.95*.9*.97*.92 = 60%
    and your bolt escape would cost 235 magicka

    the second time you cast it the cost would be:
    .79*.95*.9*.97*.92*1.5= 90%
    and your bolt escape would cost 353


    TL;DR - The +50% modifier to the BASE cost is applied in *EXACTLY THE SAME WAY* as any of your -X% modifers to the BASE cost are.

    It's not wrong, it's not a shortcut, it's not bad math, it's just how the game works and how it works in every other way, examples:

    You're a Vampire and take +50% damage from Fire Spells, you cast Annulment that reduces all Spell Damage by 50%. Net modifier is 100%+50%-50% = 100%, NOT 100% *1.5*0.5 = 75%

    You're a Nightblade and you activate Siphoning Strikes losing 22% Weapon Damage, you activate momentum gaining +10% Weapon Damage. Net modifier is 100%-22%+10% = 88%, NOT 100% *0.78*1.1 = 86%

    You have 25% Mitigation from Spell resistance, you have 25% mitigation from Shock Resistance. Net modifier to Shock Spells is 100%-25%-25% = 50%, NOT 100%*.75*.75=56%

    You have 10% more damage from Cycle of Life Passive, 11% more damage from Combat Prayer, in your own battle standard +20% damage and an opponents Nova -30% damage. Net modifer to damage dealt is 100%+10%+11%+20%-30% = 111%, NOT 100%*1.1*1.11*1.2*0.7=103%

    Do you see how it is done? It's uniform, across the board if multiple modifiers are applied to a value in the same step they apply all static modifers (like -20 Magicka Cost Rings), then they net all % modifers (like -3% Magicka Cost from Seducer) into 1 total modifier and apply that net modifer .

    I know you're upset about the changes to BE and I know many people disagree with the amount of the increase but the system *is* applying the 50% increase correctly. If you don't like the fact it's 50% then that's a whole different kettle of fish.

    Well done. :smile: However.. Since this thread will be short lived.. He will yet again open a new one regarding BE, but probably gap closers this time.
    ¸.•¨)
    ¸.•´¸.•*´¨) ¸.•*¨)
    (¸.•´ (¸.•`
    Liquid_Time'*-.¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-••¤
    ╔═══════════════════════════════════════════════════╗
       IGN: Liquid Past || Rank: V14 || Class: Nightblade || World Skill: Vampire
    ╚═══════════════════════════════════════════════════╝
  • crislevin
    crislevin
    ✭✭✭✭✭
    Mystborn wrote: »
    @crislevin‌

    It's not a bug, it's not a shortcut, you just still aren't fully understanding how it works.

    All % cost reductions/increases are netted and applied at once.

    For example, lets say you have -21% from light armour, -5% from Unholy Knowledge, -10% from Expert Mage, -3% from seducer, -8% from Wormcult.

    The total cost reduction/increase is netted to be:
    100%-21%-5%-10%-3%-8% = 53%
    and your bolt escape (which is actually base cost 392, not 358) would end up costing you 208.

    The second time you cast it your total cost reduction/increase is netted to be:
    100%-21%-5%-10%-3%-8%+50% = 103%
    and your bolt escape will cost 404.

    *IF* they applied the cost modifiers mutliplicatively then your total cost reduction for the first would have been:
    .79*.95*.9*.97*.92 = 60%
    and your bolt escape would cost 235 magicka

    the second time you cast it the cost would be:
    .79*.95*.9*.97*.92*1.5= 90%
    and your bolt escape would cost 353


    TL;DR - The +50% modifier to the BASE cost is applied in *EXACTLY THE SAME WAY* as any of your -X% modifers to the BASE cost are.

    It's not wrong, it's not a shortcut, it's not bad math, it's just how the game works and how it works in every other way, examples:

    You're a Vampire and take +50% damage from Fire Spells, you cast Annulment that reduces all Spell Damage by 50%. Net modifier is 100%+50%-50% = 100%, NOT 100% *1.5*0.5 = 75%

    You're a Nightblade and you activate Siphoning Strikes losing 22% Weapon Damage, you activate momentum gaining +10% Weapon Damage. Net modifier is 100%-22%+10% = 88%, NOT 100% *0.78*1.1 = 86%

    You have 25% Mitigation from Spell resistance, you have 25% mitigation from Shock Resistance. Net modifier to Shock Spells is 100%-25%-25% = 50%, NOT 100%*.75*.75=56%

    You have 10% more damage from Cycle of Life Passive, 11% more damage from Combat Prayer, in your own battle standard +20% damage and an opponents Nova -30% damage. Net modifer to damage dealt is 100%+10%+11%+20%-30% = 111%, NOT 100%*1.1*1.11*1.2*0.7=103%

    Do you see how it is done? It's uniform, across the board if multiple modifiers are applied to a value in the same step they apply all static modifers (like -20 Magicka Cost Rings), then they net all % modifers (like -3% Magicka Cost from Seducer) into 1 total modifier and apply that net modifer .

    I know you're upset about the changes to BE and I know many people disagree with the amount of the increase but the system *is* applying the 50% increase correctly. If you don't like the fact it's 50% then that's a whole different kettle of fish.

    Well done. :smile: However.. Since this thread will be short lived.. He will yet again open a new one regarding BE, but probably gap closers this time.

    you are really something, if you are not capable of putting out technical response, please, stay away, I am not interested in your name-calling crap.
  • Liquid_Time
    Liquid_Time
    ✭✭✭✭✭
    crislevin wrote: »
    Mystborn wrote: »
    @crislevin‌

    It's not a bug, it's not a shortcut, you just still aren't fully understanding how it works.

    All % cost reductions/increases are netted and applied at once.

    For example, lets say you have -21% from light armour, -5% from Unholy Knowledge, -10% from Expert Mage, -3% from seducer, -8% from Wormcult.

    The total cost reduction/increase is netted to be:
    100%-21%-5%-10%-3%-8% = 53%
    and your bolt escape (which is actually base cost 392, not 358) would end up costing you 208.

    The second time you cast it your total cost reduction/increase is netted to be:
    100%-21%-5%-10%-3%-8%+50% = 103%
    and your bolt escape will cost 404.

    *IF* they applied the cost modifiers mutliplicatively then your total cost reduction for the first would have been:
    .79*.95*.9*.97*.92 = 60%
    and your bolt escape would cost 235 magicka

    the second time you cast it the cost would be:
    .79*.95*.9*.97*.92*1.5= 90%
    and your bolt escape would cost 353


    TL;DR - The +50% modifier to the BASE cost is applied in *EXACTLY THE SAME WAY* as any of your -X% modifers to the BASE cost are.

    It's not wrong, it's not a shortcut, it's not bad math, it's just how the game works and how it works in every other way, examples:

    You're a Vampire and take +50% damage from Fire Spells, you cast Annulment that reduces all Spell Damage by 50%. Net modifier is 100%+50%-50% = 100%, NOT 100% *1.5*0.5 = 75%

    You're a Nightblade and you activate Siphoning Strikes losing 22% Weapon Damage, you activate momentum gaining +10% Weapon Damage. Net modifier is 100%-22%+10% = 88%, NOT 100% *0.78*1.1 = 86%

    You have 25% Mitigation from Spell resistance, you have 25% mitigation from Shock Resistance. Net modifier to Shock Spells is 100%-25%-25% = 50%, NOT 100%*.75*.75=56%

    You have 10% more damage from Cycle of Life Passive, 11% more damage from Combat Prayer, in your own battle standard +20% damage and an opponents Nova -30% damage. Net modifer to damage dealt is 100%+10%+11%+20%-30% = 111%, NOT 100%*1.1*1.11*1.2*0.7=103%

    Do you see how it is done? It's uniform, across the board if multiple modifiers are applied to a value in the same step they apply all static modifers (like -20 Magicka Cost Rings), then they net all % modifers (like -3% Magicka Cost from Seducer) into 1 total modifier and apply that net modifer .

    I know you're upset about the changes to BE and I know many people disagree with the amount of the increase but the system *is* applying the 50% increase correctly. If you don't like the fact it's 50% then that's a whole different kettle of fish.

    Well done. :smile: However.. Since this thread will be short lived.. He will yet again open a new one regarding BE, but probably gap closers this time.

    you are really something, if you are not capable of putting out technical response, please, stay away, I am not interested in your name-calling crap.

    My intentions are to agree with the guy I quoted which provided you your "technical" response. There is nothing further to add other then that I agree with what he presented.

    If what I said regarding your future intentions bothered you, then I will avoid saying such things later in this discussion as well.

    Regarding my name-calling? Nope. Not sure I called anyone anything that would fall into that category.
    Edited by Liquid_Time on 13 June 2014 14:34
    ¸.•¨)
    ¸.•´¸.•*´¨) ¸.•*¨)
    (¸.•´ (¸.•`
    Liquid_Time'*-.¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-••¤
    ╔═══════════════════════════════════════════════════╗
       IGN: Liquid Past || Rank: V14 || Class: Nightblade || World Skill: Vampire
    ╚═══════════════════════════════════════════════════╝
  • crislevin
    crislevin
    ✭✭✭✭✭
    crislevin wrote: »
    Mystborn wrote: »
    @crislevin‌

    It's not a bug, it's not a shortcut, you just still aren't fully understanding how it works.

    All % cost reductions/increases are netted and applied at once.

    For example, lets say you have -21% from light armour, -5% from Unholy Knowledge, -10% from Expert Mage, -3% from seducer, -8% from Wormcult.

    The total cost reduction/increase is netted to be:
    100%-21%-5%-10%-3%-8% = 53%
    and your bolt escape (which is actually base cost 392, not 358) would end up costing you 208.

    The second time you cast it your total cost reduction/increase is netted to be:
    100%-21%-5%-10%-3%-8%+50% = 103%
    and your bolt escape will cost 404.

    *IF* they applied the cost modifiers mutliplicatively then your total cost reduction for the first would have been:
    .79*.95*.9*.97*.92 = 60%
    and your bolt escape would cost 235 magicka

    the second time you cast it the cost would be:
    .79*.95*.9*.97*.92*1.5= 90%
    and your bolt escape would cost 353


    TL;DR - The +50% modifier to the BASE cost is applied in *EXACTLY THE SAME WAY* as any of your -X% modifers to the BASE cost are.

    It's not wrong, it's not a shortcut, it's not bad math, it's just how the game works and how it works in every other way, examples:

    You're a Vampire and take +50% damage from Fire Spells, you cast Annulment that reduces all Spell Damage by 50%. Net modifier is 100%+50%-50% = 100%, NOT 100% *1.5*0.5 = 75%

    You're a Nightblade and you activate Siphoning Strikes losing 22% Weapon Damage, you activate momentum gaining +10% Weapon Damage. Net modifier is 100%-22%+10% = 88%, NOT 100% *0.78*1.1 = 86%

    You have 25% Mitigation from Spell resistance, you have 25% mitigation from Shock Resistance. Net modifier to Shock Spells is 100%-25%-25% = 50%, NOT 100%*.75*.75=56%

    You have 10% more damage from Cycle of Life Passive, 11% more damage from Combat Prayer, in your own battle standard +20% damage and an opponents Nova -30% damage. Net modifer to damage dealt is 100%+10%+11%+20%-30% = 111%, NOT 100%*1.1*1.11*1.2*0.7=103%

    Do you see how it is done? It's uniform, across the board if multiple modifiers are applied to a value in the same step they apply all static modifers (like -20 Magicka Cost Rings), then they net all % modifers (like -3% Magicka Cost from Seducer) into 1 total modifier and apply that net modifer .

    I know you're upset about the changes to BE and I know many people disagree with the amount of the increase but the system *is* applying the 50% increase correctly. If you don't like the fact it's 50% then that's a whole different kettle of fish.

    Well done. :smile: However.. Since this thread will be short lived.. He will yet again open a new one regarding BE, but probably gap closers this time.

    you are really something, if you are not capable of putting out technical response, please, stay away, I am not interested in your name-calling crap.

    My intentions are to agree with the guy I quoted which provided you your "technical" response. There is nothing further to add other then that I agree with what he presented.

    there is a button for that, now, please go away and leave this thread technical.

    if mod wants to delete these unfortunate exchanges and left only messages with statement related to technical aspect, that would be fine.

    Thanks
  • Liquid_Time
    Liquid_Time
    ✭✭✭✭✭
    I am happy to participate further in your discussion and I have no problem with meeting your request of keeping this conversation "technical". However I do ask what are the type of "technical" responses you are looking for?

    Can you please answer that, so I can add value to this discussion and at the same time meet your weird demands?

    Thanks- :wink:
    ¸.•¨)
    ¸.•´¸.•*´¨) ¸.•*¨)
    (¸.•´ (¸.•`
    Liquid_Time'*-.¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-••¤
    ╔═══════════════════════════════════════════════════╗
       IGN: Liquid Past || Rank: V14 || Class: Nightblade || World Skill: Vampire
    ╚═══════════════════════════════════════════════════╝
  • Grendel3232
    Any bonuses you have that grant a reduction to Magicka cost--such as Evocation--also reduce the 50% increase to Bolt Escape.

    I think this wording might be what is causing confusion. I am not a math person so I'm going to make a lame example but hopefully it will clarify the problem.

    When I first read this it sounded like the second BE got a double reduction. Let's say your BE costs 150 (I'm totally making up these numbers) and you have a reduction of 20. The first time you cast it the spell costs 130 then the second time it costs 150-20 + 75-20 so you actually got a minus 40 for the second casting.

    I don't think this is what they had in mind. I think they were just saying the first time is cost minus reduction and the second time is cost plus increase minus reduction.

    If everyone already knows this then sorry. I'm pretty new to this stuff.
  • crislevin
    crislevin
    ✭✭✭✭✭
    Any bonuses you have that grant a reduction to Magicka cost--such as Evocation--also reduce the 50% increase to Bolt Escape.

    I think this wording might be what is causing confusion. I am not a math person so I'm going to make a lame example but hopefully it will clarify the problem.

    When I first read this it sounded like the second BE got a double reduction. Let's say your BE costs 150 (I'm totally making up these numbers) and you have a reduction of 20. The first time you cast it the spell costs 130 then the second time it costs 150-20 + 75-20 so you actually got a minus 40 for the second casting.

    I don't think this is what they had in mind. I think they were just saying the first time is cost minus reduction and the second time is cost plus increase minus reduction.

    If everyone already knows this then sorry. I'm pretty new to this stuff.

    this is what Mystborn said in his equations, we do all understand that. I am just hoping ZoS rep can come here and explain what he/she means by that quote you have there.

    btw, its not really "double reduction", the jewels reduction is one time deal, because it says "reduce cost by xxx".

    the problem I have is with passive reduction, since it supposedly reduce cost by "yyy%". Obviously, what you and Mystborn explained is that this yyy% is calculated using the base cost of magicka BEFORE 50% increase, this is not consistent with what the rep said, and you quoted.
  • Mystborn
    Mystborn
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    The flat reduction actually does give you double reduction (ok, 1.5x reduction) because it alters the cost of the spell *before* the 50% increase kicks in.

    For example, Base cost 392 - no passives or anything

    First cast costs 392, second cast costs 588 (196 more)

    Put on 3 * -20SCR jewelry

    First cast costs 332, second cast costs 498 (166 more)

    The % SCR you have does reduce the increase, in a way, in that if you have 36% cost reduction then the cost for your 2nd BE will be 100%+50%-36% = 114%. The -36% nets with the +50% and "reduces" it to +14%. I see what you're saying and I 100%, no wait make that 150% agree with you that it isn't intuitive and the explanations may have been ambiguous or not as clear and explicit as they could have been.

    However, this *is* how it works, it is not a bug, it is not bad math, it is completely consistent with the way they game works in every other area. Jess has a tough job and puts in a ton of work and long hours to try to make the game and the community better. I think she does a good job so lets not crucify her for not putting up a wall of text/math/calculations like I did or making a perfectly worded response to the sea of complaints on this.
  • crislevin
    crislevin
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    wait, let me double check that

    EDIT:

    now I found another problem.

    I have two rings with with -16 and -15 RSC, when I put them on, BE cost 242 for initial cast. when I take them off, BE costs 263 for initial cast.

    Why are they not reducing cost by 31?
    Edited by crislevin on 13 June 2014 15:43
  • Mystborn
    Mystborn
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    crislevin wrote: »
    wait, let me double check that

    Double check what...
  • crislevin
    crislevin
    ✭✭✭✭✭
    Mystborn wrote: »
    crislevin wrote: »
    wait, let me double check that

    Double check what...
    can you answer the question above?
  • crislevin
    crislevin
    ✭✭✭✭✭
    nvm,

    so i figured this out too.

    jewelry reduction is discounted by the percentage of passive reduction.

    so, total reduction is:

    (Base-JRSC)*(1-passive%).

  • Mystborn
    Mystborn
    ✭✭✭
    Sure, so somehow you have 33% cost reduction (which doesn't make sense unless you were only wearing 6/7 light armour). I assume you get 5% from unholy knowledge and 10% from expert mage then 18% from 6/7 light armour I guess.

    With no rings:
    BE1 costs 392 * 67% = 263
    BE2 costs 392 * 117% = 459 (196 increase)

    With -31 SCR on rings:
    BE1 costs (392-31) * 67% = 361 * 67% = 242
    BE2 costs (392-31) * 117% = 361 * 117% = 422 (180 increase)

    Make sense?
  • crislevin
    crislevin
    ✭✭✭✭✭
    Mystborn wrote: »
    Sure, so somehow you have 33% cost reduction (which doesn't make sense unless you were only wearing 6/7 light armour). I assume you get 5% from unholy knowledge and 10% from expert mage then 18% from 6/7 light armour I guess.

    With no rings:
    BE1 costs 392 * 67% = 263
    BE2 costs 392 * 117% = 459 (196 increase)

    With -31 SCR on rings:
    BE1 costs (392-31) * 67% = 361 * 67% = 242
    BE2 costs (392-31) * 117% = 361 * 117% = 422 (180 increase)

    Make sense?

    nvm, so you just added 50 to 67%

    btw, not all sorcs are 7/7 light, you know.
    Edited by crislevin on 13 June 2014 16:02
  • Mystborn
    Mystborn
    ✭✭✭
    Well you see how without the rings your second cast of BE cost you 196 more?(+50% of the base cost)

    Then with the -31 rings your second cast only cost you 180 more? that's because the it costs you 50% more then (Base cost -31), so the increase is 50% of Base Cost LESS 50% of 31 (16).

    I know not all sorcs are 7/7 light, but they should be (j/k)

    what are you 5/7 + seducer? that makes more sense than 6/7 I suppose!
  • crislevin
    crislevin
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    now I see your math, what does this mean?
    Any bonuses you have that grant a reduction to Magicka cost--such as Evocation--also reduce the 50% increase to Bolt Escape.
  • crislevin
    crislevin
    ✭✭✭✭✭
    Mystborn wrote: »
    Well you see how without the rings your second cast of BE cost you 196 more?(+50% of the base cost)

    Then with the -31 rings your second cast only cost you 180 more? that's because the it costs you 50% more then (Base cost -31), so the increase is 50% of Base Cost LESS 50% of 31 (16).

    I know not all sorcs are 7/7 light, but they should be (j/k)

    what are you 5/7 + seducer? that makes more sense than 6/7 I suppose!

    im only v6, not yet at the stage of priming equipment yet :)

    anyway, see my above Q, so Jewelry RSC is contributing to reduction of the 50% increase. But how about passives as rep stated?
    Edited by crislevin on 13 June 2014 16:09
  • Mystborn
    Mystborn
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    Like I said, it's not a super clear and explicit response. It's certainly not as in depth as the half dozen replies I've made filled with math trying to explain how it works. Due to it's ambiguity it could be interpreted multiple ways - one way would be to say that the -21% reduction you get from evocation will reduce the 50% increase in cost from +50% to +29% (50-21=29). I know how you read it and I don't blame you or anyone for expecting it to work the way you did and then being upset when it didn't. But I feel like right now you understand how the whole cost reduction thing works and you see that it's working consistently with the way their game works as a whole so there doesn't seem to be anything gained from bashing the Mod who made that post. What do you want them to say? "Sorry I should have been clearer"? Jess and Gina and all the community management people have a very difficult job being the liasons between us, the community, and the devs while working within the confines and restrictions that management allows them. I think they do a great job and raking them over the coals when they are trying to help because they didn't answer as explicitly as they could just seems not cool.
  • Liquid_Time
    Liquid_Time
    ✭✭✭✭✭
    Mystborn wrote: »
    Like I said, it's not a super clear and explicit response. It's certainly not as in depth as the half dozen replies I've made filled with math trying to explain how it works. Due to it's ambiguity it could be interpreted multiple ways - one way would be to say that the -21% reduction you get from evocation will reduce the 50% increase in cost from +50% to +29% (50-21=29). I know how you read it and I don't blame you or anyone for expecting it to work the way you did and then being upset when it didn't. But I feel like right now you understand how the whole cost reduction thing works and you see that it's working consistently with the way their game works as a whole so there doesn't seem to be anything gained from bashing the Mod who made that post. What do you want them to say? "Sorry I should have been clearer"? Jess and Gina and all the community management people have a very difficult job being the liasons between us, the community, and the devs while working within the confines and restrictions that management allows them. I think they do a great job and raking them over the coals when they are trying to help because they didn't answer as explicitly as they could just seems not cool.

    Well said :smile:
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  • crislevin
    crislevin
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    First, your math is absolutely clear, and that shows the 50% cost increase was not reduced by any passives.

    You can say the effect of jewelry is increased by the change, but that really doesn't account to as much (it does max 30 reduction with 3 -20RSC items), no to mention its effect was reduced in the initial cast to begin with.

    I sympathize with rep's situation as you indicated, this is not a easy job to be in. But the truth is players paid them to do these jobs, and its ZoS who decided to only hire 2 people for this position.

    This obviously is beyond what a rep should know or explain, and a dev's response is likely more appropriate.

    If they insist the massive increase should not be reduced by any passives. Let them state that here (or somewhere) and I and others can hold them to it for any future nerfs (if this will be the only nerf like this in game, fine).

    And btw, math aside, that paper number on tooltips needs to be fixed. Nobody in their right minds will call 242->422 as 50% increase and they won't take out a pen and paper to solve equations.

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