The changes we recently made to Bolt Escape were intended, and the ability is not bugged. Here is a brief explanation of the Bolt Escape cost increase:
All bonuses in our game are additive (not multiplicative). After using Bolt Escape, if you cast it again within 4 seconds of the last time you cast Bolt Escape, the next use costs 50% more Magicka. Any bonuses you have that grant a reduction to Magicka cost--such as Evocation--also reduce the 50% increase to Bolt Escape.
ZOS rep stated thatThe changes we recently made to Bolt Escape were intended, and the ability is not bugged. Here is a brief explanation of the Bolt Escape cost increase:
All bonuses in our game are additive (not multiplicative). After using Bolt Escape, if you cast it again within 4 seconds of the last time you cast Bolt Escape, the next use costs 50% more Magicka. Any bonuses you have that grant a reduction to Magicka cost--such as Evocation--also reduce the 50% increase to Bolt Escape.
Which, unsurprisingly, is not quite accurate. But with help from PTS, I figured it out.
The base cost is 358 when maxed, 2nd cast within 4s increase 50% based on this number, which amount to 537 total.
Now here comes interesting part.
Currently.
Supposed you have a cost reduction of 100, your first cast would be 358-100=258
Your second cast within 4s would be 537-100=437
And below is the bug:
the cost reduction of 100, include things like Magicka Mastery, Evocation, etc. These reductions are based on percentage, not a hard number.
So, if they apply a cost reduction to 537, why do they still use the reduction number calculated as if the spell cost is 358?
ZOS, come in and tell me this is "intended".
NerfEverything wrote: »You really had to create a whole new thread for this after posting the same thing in the discussion thread with the official reply explaining that this is exactly intended?
Reported for spamming.
ZOS, come in and tell me this is "intended".
ZOS, come in and tell me this is "intended".
They are already said this.
All cost increasers and decreasers calculated as a percents from base value
So, let the base value = X
Cost increaser I = X*0.5 or 50%
Cost decreaser 1 D1 = X*0.2 or 20%
Cost decreaser 2 D2 = X*0.1 or 10%
Calculate all:
Final cost equals to Y = X + I - D1 - D2
or
Y = X + X*0.5 - X*0.2 - X*0.1
or
Y = X * (1 + 0.5 - 0.2 - 0.1)
or
Y = X * 1.2
If X = 380, then Y = 380*1.2 = 456
Agree, this is [snip], but...
Any bonuses you have that grant a reduction to Magicka cost--such as Evocation--also reduce the 50% increase to Bolt Escape.
@crislevin
It's not a bug, it's not a shortcut, you just still aren't fully understanding how it works.
All % cost reductions/increases are netted and applied at once.
For example, lets say you have -21% from light armour, -5% from Unholy Knowledge, -10% from Expert Mage, -3% from seducer, -8% from Wormcult.
The total cost reduction/increase is netted to be:
100%-21%-5%-10%-3%-8% = 53%
and your bolt escape (which is actually base cost 392, not 358) would end up costing you 208.
The second time you cast it your total cost reduction/increase is netted to be:
100%-21%-5%-10%-3%-8%+50% = 103%
and your bolt escape will cost 404.
*IF* they applied the cost modifiers mutliplicatively then your total cost reduction for the first would have been:
.79*.95*.9*.97*.92 = 60%
and your bolt escape would cost 235 magicka
the second time you cast it the cost would be:
.79*.95*.9*.97*.92*1.5= 90%
and your bolt escape would cost 353
TL;DR - The +50% modifier to the BASE cost is applied in *EXACTLY THE SAME WAY* as any of your -X% modifers to the BASE cost are.
It's not wrong, it's not a shortcut, it's not bad math, it's just how the game works and how it works in every other way, examples:
You're a Vampire and take +50% damage from Fire Spells, you cast Annulment that reduces all Spell Damage by 50%. Net modifier is 100%+50%-50% = 100%, NOT 100% *1.5*0.5 = 75%
You're a Nightblade and you activate Siphoning Strikes losing 22% Weapon Damage, you activate momentum gaining +10% Weapon Damage. Net modifier is 100%-22%+10% = 88%, NOT 100% *0.78*1.1 = 86%
You have 25% Mitigation from Spell resistance, you have 25% mitigation from Shock Resistance. Net modifier to Shock Spells is 100%-25%-25% = 50%, NOT 100%*.75*.75=56%
You have 10% more damage from Cycle of Life Passive, 11% more damage from Combat Prayer, in your own battle standard +20% damage and an opponents Nova -30% damage. Net modifer to damage dealt is 100%+10%+11%+20%-30% = 111%, NOT 100%*1.1*1.11*1.2*0.7=103%
Do you see how it is done? It's uniform, across the board if multiple modifiers are applied to a value in the same step they apply all static modifers (like -20 Magicka Cost Rings), then they net all % modifers (like -3% Magicka Cost from Seducer) into 1 total modifier and apply that net modifer .
I know you're upset about the changes to BE and I know many people disagree with the amount of the increase but the system *is* applying the 50% increase correctly. If you don't like the fact it's 50% then that's a whole different kettle of fish.
 However.. Since this thread will be short lived.. He will yet again open a new one regarding BE, but probably gap closers this time.
  However.. Since this thread will be short lived.. He will yet again open a new one regarding BE, but probably gap closers this time.                      Liquid_Time wrote: »@crislevin
It's not a bug, it's not a shortcut, you just still aren't fully understanding how it works.
All % cost reductions/increases are netted and applied at once.
For example, lets say you have -21% from light armour, -5% from Unholy Knowledge, -10% from Expert Mage, -3% from seducer, -8% from Wormcult.
The total cost reduction/increase is netted to be:
100%-21%-5%-10%-3%-8% = 53%
and your bolt escape (which is actually base cost 392, not 358) would end up costing you 208.
The second time you cast it your total cost reduction/increase is netted to be:
100%-21%-5%-10%-3%-8%+50% = 103%
and your bolt escape will cost 404.
*IF* they applied the cost modifiers mutliplicatively then your total cost reduction for the first would have been:
.79*.95*.9*.97*.92 = 60%
and your bolt escape would cost 235 magicka
the second time you cast it the cost would be:
.79*.95*.9*.97*.92*1.5= 90%
and your bolt escape would cost 353
TL;DR - The +50% modifier to the BASE cost is applied in *EXACTLY THE SAME WAY* as any of your -X% modifers to the BASE cost are.
It's not wrong, it's not a shortcut, it's not bad math, it's just how the game works and how it works in every other way, examples:
You're a Vampire and take +50% damage from Fire Spells, you cast Annulment that reduces all Spell Damage by 50%. Net modifier is 100%+50%-50% = 100%, NOT 100% *1.5*0.5 = 75%
You're a Nightblade and you activate Siphoning Strikes losing 22% Weapon Damage, you activate momentum gaining +10% Weapon Damage. Net modifier is 100%-22%+10% = 88%, NOT 100% *0.78*1.1 = 86%
You have 25% Mitigation from Spell resistance, you have 25% mitigation from Shock Resistance. Net modifier to Shock Spells is 100%-25%-25% = 50%, NOT 100%*.75*.75=56%
You have 10% more damage from Cycle of Life Passive, 11% more damage from Combat Prayer, in your own battle standard +20% damage and an opponents Nova -30% damage. Net modifer to damage dealt is 100%+10%+11%+20%-30% = 111%, NOT 100%*1.1*1.11*1.2*0.7=103%
Do you see how it is done? It's uniform, across the board if multiple modifiers are applied to a value in the same step they apply all static modifers (like -20 Magicka Cost Rings), then they net all % modifers (like -3% Magicka Cost from Seducer) into 1 total modifier and apply that net modifer .
I know you're upset about the changes to BE and I know many people disagree with the amount of the increase but the system *is* applying the 50% increase correctly. If you don't like the fact it's 50% then that's a whole different kettle of fish.
Well done.However.. Since this thread will be short lived.. He will yet again open a new one regarding BE, but probably gap closers this time.
Liquid_Time wrote: »@crislevin
It's not a bug, it's not a shortcut, you just still aren't fully understanding how it works.
All % cost reductions/increases are netted and applied at once.
For example, lets say you have -21% from light armour, -5% from Unholy Knowledge, -10% from Expert Mage, -3% from seducer, -8% from Wormcult.
The total cost reduction/increase is netted to be:
100%-21%-5%-10%-3%-8% = 53%
and your bolt escape (which is actually base cost 392, not 358) would end up costing you 208.
The second time you cast it your total cost reduction/increase is netted to be:
100%-21%-5%-10%-3%-8%+50% = 103%
and your bolt escape will cost 404.
*IF* they applied the cost modifiers mutliplicatively then your total cost reduction for the first would have been:
.79*.95*.9*.97*.92 = 60%
and your bolt escape would cost 235 magicka
the second time you cast it the cost would be:
.79*.95*.9*.97*.92*1.5= 90%
and your bolt escape would cost 353
TL;DR - The +50% modifier to the BASE cost is applied in *EXACTLY THE SAME WAY* as any of your -X% modifers to the BASE cost are.
It's not wrong, it's not a shortcut, it's not bad math, it's just how the game works and how it works in every other way, examples:
You're a Vampire and take +50% damage from Fire Spells, you cast Annulment that reduces all Spell Damage by 50%. Net modifier is 100%+50%-50% = 100%, NOT 100% *1.5*0.5 = 75%
You're a Nightblade and you activate Siphoning Strikes losing 22% Weapon Damage, you activate momentum gaining +10% Weapon Damage. Net modifier is 100%-22%+10% = 88%, NOT 100% *0.78*1.1 = 86%
You have 25% Mitigation from Spell resistance, you have 25% mitigation from Shock Resistance. Net modifier to Shock Spells is 100%-25%-25% = 50%, NOT 100%*.75*.75=56%
You have 10% more damage from Cycle of Life Passive, 11% more damage from Combat Prayer, in your own battle standard +20% damage and an opponents Nova -30% damage. Net modifer to damage dealt is 100%+10%+11%+20%-30% = 111%, NOT 100%*1.1*1.11*1.2*0.7=103%
Do you see how it is done? It's uniform, across the board if multiple modifiers are applied to a value in the same step they apply all static modifers (like -20 Magicka Cost Rings), then they net all % modifers (like -3% Magicka Cost from Seducer) into 1 total modifier and apply that net modifer .
I know you're upset about the changes to BE and I know many people disagree with the amount of the increase but the system *is* applying the 50% increase correctly. If you don't like the fact it's 50% then that's a whole different kettle of fish.
Well done.However.. Since this thread will be short lived.. He will yet again open a new one regarding BE, but probably gap closers this time.
you are really something, if you are not capable of putting out technical response, please, stay away, I am not interested in your name-calling crap.
Liquid_Time wrote: »Liquid_Time wrote: »@crislevin
It's not a bug, it's not a shortcut, you just still aren't fully understanding how it works.
All % cost reductions/increases are netted and applied at once.
For example, lets say you have -21% from light armour, -5% from Unholy Knowledge, -10% from Expert Mage, -3% from seducer, -8% from Wormcult.
The total cost reduction/increase is netted to be:
100%-21%-5%-10%-3%-8% = 53%
and your bolt escape (which is actually base cost 392, not 358) would end up costing you 208.
The second time you cast it your total cost reduction/increase is netted to be:
100%-21%-5%-10%-3%-8%+50% = 103%
and your bolt escape will cost 404.
*IF* they applied the cost modifiers mutliplicatively then your total cost reduction for the first would have been:
.79*.95*.9*.97*.92 = 60%
and your bolt escape would cost 235 magicka
the second time you cast it the cost would be:
.79*.95*.9*.97*.92*1.5= 90%
and your bolt escape would cost 353
TL;DR - The +50% modifier to the BASE cost is applied in *EXACTLY THE SAME WAY* as any of your -X% modifers to the BASE cost are.
It's not wrong, it's not a shortcut, it's not bad math, it's just how the game works and how it works in every other way, examples:
You're a Vampire and take +50% damage from Fire Spells, you cast Annulment that reduces all Spell Damage by 50%. Net modifier is 100%+50%-50% = 100%, NOT 100% *1.5*0.5 = 75%
You're a Nightblade and you activate Siphoning Strikes losing 22% Weapon Damage, you activate momentum gaining +10% Weapon Damage. Net modifier is 100%-22%+10% = 88%, NOT 100% *0.78*1.1 = 86%
You have 25% Mitigation from Spell resistance, you have 25% mitigation from Shock Resistance. Net modifier to Shock Spells is 100%-25%-25% = 50%, NOT 100%*.75*.75=56%
You have 10% more damage from Cycle of Life Passive, 11% more damage from Combat Prayer, in your own battle standard +20% damage and an opponents Nova -30% damage. Net modifer to damage dealt is 100%+10%+11%+20%-30% = 111%, NOT 100%*1.1*1.11*1.2*0.7=103%
Do you see how it is done? It's uniform, across the board if multiple modifiers are applied to a value in the same step they apply all static modifers (like -20 Magicka Cost Rings), then they net all % modifers (like -3% Magicka Cost from Seducer) into 1 total modifier and apply that net modifer .
I know you're upset about the changes to BE and I know many people disagree with the amount of the increase but the system *is* applying the 50% increase correctly. If you don't like the fact it's 50% then that's a whole different kettle of fish.
Well done.However.. Since this thread will be short lived.. He will yet again open a new one regarding BE, but probably gap closers this time.
you are really something, if you are not capable of putting out technical response, please, stay away, I am not interested in your name-calling crap.
My intentions are to agree with the guy I quoted which provided you your "technical" response. There is nothing further to add other then that I agree with what he presented.
 
                     Grendel3232 wrote: »Any bonuses you have that grant a reduction to Magicka cost--such as Evocation--also reduce the 50% increase to Bolt Escape.
I think this wording might be what is causing confusion. I am not a math person so I'm going to make a lame example but hopefully it will clarify the problem.
When I first read this it sounded like the second BE got a double reduction. Let's say your BE costs 150 (I'm totally making up these numbers) and you have a reduction of 20. The first time you cast it the spell costs 130 then the second time it costs 150-20 + 75-20 so you actually got a minus 40 for the second casting.
I don't think this is what they had in mind. I think they were just saying the first time is cost minus reduction and the second time is cost plus increase minus reduction.
If everyone already knows this then sorry. I'm pretty new to this stuff.
Sure, so somehow you have 33% cost reduction (which doesn't make sense unless you were only wearing 6/7 light armour). I assume you get 5% from unholy knowledge and 10% from expert mage then 18% from 6/7 light armour I guess.
With no rings:
BE1 costs 392 * 67% = 263
BE2 costs 392 * 117% = 459 (196 increase)
With -31 SCR on rings:
BE1 costs (392-31) * 67% = 361 * 67% = 242
BE2 costs (392-31) * 117% = 361 * 117% = 422 (180 increase)
Make sense?
Any bonuses you have that grant a reduction to Magicka cost--such as Evocation--also reduce the 50% increase to Bolt Escape.
Well you see how without the rings your second cast of BE cost you 196 more?(+50% of the base cost)
Then with the -31 rings your second cast only cost you 180 more? that's because the it costs you 50% more then (Base cost -31), so the increase is 50% of Base Cost LESS 50% of 31 (16).
I know not all sorcs are 7/7 light, but they should be (j/k)
what are you 5/7 + seducer? that makes more sense than 6/7 I suppose!

Like I said, it's not a super clear and explicit response. It's certainly not as in depth as the half dozen replies I've made filled with math trying to explain how it works. Due to it's ambiguity it could be interpreted multiple ways - one way would be to say that the -21% reduction you get from evocation will reduce the 50% increase in cost from +50% to +29% (50-21=29). I know how you read it and I don't blame you or anyone for expecting it to work the way you did and then being upset when it didn't. But I feel like right now you understand how the whole cost reduction thing works and you see that it's working consistently with the way their game works as a whole so there doesn't seem to be anything gained from bashing the Mod who made that post. What do you want them to say? "Sorry I should have been clearer"? Jess and Gina and all the community management people have a very difficult job being the liasons between us, the community, and the devs while working within the confines and restrictions that management allows them. I think they do a great job and raking them over the coals when they are trying to help because they didn't answer as explicitly as they could just seems not cool.
