ZOS_JessicaFolsom wrote: »The changes we recently made to Bolt Escape were intended, and the ability is not bugged. Here is a brief explanation of the Bolt Escape cost increase:
All bonuses in our game are additive (not multiplicative). After using Bolt Escape, if you cast it again within 4 seconds of the last time you cast Bolt Escape, the next use costs 50% more Magicka. Any bonuses you have that grant a reduction to Magicka cost--such as Evocation--also reduce the 50% increase to Bolt Escape.
ZOS_JessicaFolsom wrote: »The changes we recently made to Bolt Escape were intended, and the ability is not bugged. Here is a brief explanation of the Bolt Escape cost increase:
All bonuses in our game are additive (not multiplicative). After using Bolt Escape, if you cast it again within 4 seconds of the last time you cast Bolt Escape, the next use costs 50% more Magicka. Any bonuses you have that grant a reduction to Magicka cost--such as Evocation--also reduce the 50% increase to Bolt Escape.
no, your last statement is unclear at best. What truly happens is:
BE's cost is increased by 50% of base cost which amount to 537 for anybody having it maxed.
Then you applied cost reduction once to that that number, you did NOT apply any cost reduction to the 50% of the increase.
This absurd because the racial and class passives stated the magicka cost reduction is percentage based, and now you are just putting a hard number instead of percentages.
How is that "intended"? unless you intend the stated racial and class passive to be wrong.
cf398ub17_ESO wrote: »i am a sorc and i am glad it was nerfed it was so annoying watching people bolt escape around the map and by map i mean cyro


ZOS_JessicaFolsom wrote: »The changes we recently made to Bolt Escape were intended, and the ability is not bugged. Here is a brief explanation of the Bolt Escape cost increase:
All bonuses in our game are additive (not multiplicative). After using Bolt Escape, if you cast it again within 4 seconds of the last time you cast Bolt Escape, the next use costs 50% more Magicka. Any bonuses you have that grant a reduction to Magicka cost--such as Evocation--also reduce the 50% increase to Bolt Escape.
I think it's reasonable for people who care how much their spells cost to take a quick moment to learn how the cost of their spells is determined. You don't need to "run a math down a page" to figure it out, just realise that all the % based increases and decreases are all combined into one net increase/decrease.
For any situation without an increase in cost this methodology results in the lowest cost for players.

Kalanar Highwatch wrote: »Jessica's explanation makes sense. Bonuses (and penalties) are additive. So if you have 25% cost reduction from your equipment you subtract that 25% reduction from the 50% increase and you get a 25% increase. They are adding 50% to the base cost, not 50% to your actual cost to cast it.
To make it really easy to understand, Assume you have a base cost of 10. If you have no cost reduction gear equipped, your second cast would cost 15. Now assume you have 20% cost reduction from bonuses and gear. Your first case would cost 8, so you might expect your second to cost only 12. However, the way it really works is they take the base cost of 10 and modifying it by +50% less your 20% reduction for a net increase of 30%. So your second cast would be 10 x 130% = 13.
ZOS, come in and tell me this is "intended".
They are already said this.
All cost increasers and decreasers calculated as a percents from base value
So, let the base value = X
Cost increaser I = X*0.5 or 50%
Cost decreaser 1 D1 = X*0.2 or 20%
Cost decreaser 2 D2 = X*0.1 or 10%
Calculate all:
Final cost equals to Y = X + I - D1 - D2
or
Y = X + X*0.5 - X*0.2 - X*0.1
or
Y = X * (1 + 0.5 - 0.2 - 0.1)
or
Y = X * 1.2
If X = 380, then Y = 380*1.2 = 456
Agree, this is sh*t, but...
jeradlub17_ESO wrote: »As I stated in an earlier post in this thread, it still amounts to larger than a 50% penalty in the end due to their method and worse the end penalty % size will be variable due to the way and point at which they have chosen to implement it. Personally I would still consider this a bug in the sense that the end result is not in line with the original stated intention of a 50% cost increase due to the point at which they chose to apply it.
In addition I feel they made a huge mistake in pushing this early. If they were going to push something early it should have been the CC immunity changes as that would have eliminated the complaints of the one BE morph Streak with stun+damage being used as a weapon. See how that affects it THEN decide if the cost increase was needed still. People escaping was never the real problem except for whiners that feel entitled to kill all they see. The real problem was the stun morph.
just to add, I kinda feel that 4 second thing is also off.
when should 4 s start counting? when you press the key? or when the animation finishes? because that dumb animation lasts a good 2 seconds.
jeradlub17_ESO wrote: »As I stated in an earlier post in this thread, it still amounts to larger than a 50% penalty in the end due to their method and worse the end penalty % size will be variable due to the way and point at which they have chosen to implement it. Personally I would still consider this a bug in the sense that the end result is not in line with the original stated intention of a 50% cost increase due to the point at which they chose to apply it.
In addition I feel they made a huge mistake in pushing this early. If they were going to push something early it should have been the CC immunity changes as that would have eliminated the complaints of the one BE morph Streak with stun+damage being used as a weapon. See how that affects it THEN decide if the cost increase was needed still. People escaping was never the real problem except for whiners that feel entitled to kill all they see. The real problem was the stun morph.
yes, the math actually does work, the design doesn't.
I fail to understand the intention or immediate cause of the nerf. Did they just bend to MonkyMystic? Did they just want Sorc to stop BE traveling so they spend more time in game? Did they see some statistics showing sorc somehow doing something they don't like?
its all quite puzzling.