Crisscross wrote: »ESO questing and veteran questing is NOT a grind. If you prefer generic quest models, then this just not your game. (Though it makes me wonder if anyone would complain if they completely removed quests from other MMOs - my guess? Probably not.Considered 'grinding'?
I see a lot of people complaining that they have to 'grind quests' in VR content.
Here I thought questing was the -point- of an epic fantasy game!
The same people who call questing 'grinding' also tend to complain about the lack of XP in dungeons and whine about not being able to level in PvP or by just slaughtering pack after pack after pack of mobs in the world.
Am I missing something or am I just to well-adjusted to understand that mindset?
On contrary if you prefer engaging story and a quest model that makes you put quite an effort in it, then this is just the game you're looking for.
There are some things that need to be improved. At least more options for others to level up faster. Overally this department of the game is still incredibly well designed and could use just more content. On the other hand what really needs some fixes is - class balance and skills.
ESO questing is a grind. Other games' questing is also a grind. To the OP, questing has ALWAYS been able to be considered a grind. I'm... not sure what rock you've been playing under.
ESO quests are more enjoyable, yes, but they still become a grind very very easily to most people. Not everyone can play Mass Effect 8 times, you know, which is the number of character slots we have in ESO.
Crisscross wrote: »ESO questing is a grind. Other games' questing is also a grind. To the OP, questing has ALWAYS been able to be considered a grind. I'm... not sure what rock you've been playing under.
Crisscross wrote: »ESO questing and veteran questing is NOT a grind. If you prefer generic quest models, then this just not your game. (Though it makes me wonder if anyone would complain if they completely removed quests from other MMOs - my guess? Probably not.Considered 'grinding'?
I see a lot of people complaining that they have to 'grind quests' in VR content.
Here I thought questing was the -point- of an epic fantasy game!
The same people who call questing 'grinding' also tend to complain about the lack of XP in dungeons and whine about not being able to level in PvP or by just slaughtering pack after pack after pack of mobs in the world.
Am I missing something or am I just to well-adjusted to understand that mindset?
On contrary if you prefer engaging story and a quest model that makes you put quite an effort in it, then this is just the game you're looking for.
There are some things that need to be improved. At least more options for others to level up faster. Overally this department of the game is still incredibly well designed and could use just more content. On the other hand what really needs some fixes is - class balance and skills.
ESO questing is a grind. Other games' questing is also a grind. To the OP, questing has ALWAYS been able to be considered a grind. I'm... not sure what rock you've been playing under.
ESO quests are more enjoyable, yes, but they still become a grind very very easily to most people. Not everyone can play Mass Effect 8 times, you know, which is the number of character slots we have in ESO.
You are very wrong, quests were never considered a grind, until MMOs invented it. Go play an RPG game like The Witcher or Skyrim and then tell me that questing is grind. Cause you know ESO is pretty much on that level, some quests even above it.
I dont know what does that have to do with Mass Effect, for me it has the best RPG story I've ever played, and I still completed it only once.
Sandmanninja wrote: »I think people should realise the end goals are NOT the same and the big rush to VR12 is going to end in suffering, pain and disappointment.
In EVERY mmo there are only a few ways to advance..... mobs.....quest..... bonuses ( discoveries etc)
Nox_Aeterna wrote: »First let me say i kind of enjoy the game in the same way you do OP , i did not mind doing all quests up to the vr9 zone and now i only have left the vr10 zone.
My problem is when they intend to toss me into craglorn to quest in groups , which i dont want to do at all , and thus would rather grind/farm the exp in a zerg.
With that said , any action can be grindy , like said above , to grind , it is to just keep repeating the same thing over and over.
It does not need to be annoying at all to the person , i used to spend hours grinding for mats/gold... In other RPGs , could be just killing a few mobs in an area over and over again , not always it was boring or got me annoyed , for the most part i do enjoy grinding.
If we go back to GW2 , the MMO i believe i grinded the most of them all , each set of lvls there was a place where it would keep spamming tons of mobs in an event , you usually would see a LOT of players there to keep doing that same event over and over again. Then again , one of the few MMOs i ever lvled 3 chars to max lvl also.
FrauPerchta wrote: »If you don't want to quest for XP and you don't want to grind mobs for XP what do you want to do to get XP to level? Just log on to character?
This quote should be carved in stone and put on every logon screen.
Considered 'grinding'?
I see a lot of people complaining that they have to 'grind quests' in VR content.
Here I thought questing was the -point- of an epic fantasy game!
The same people who call questing 'grinding' also tend to complain about the lack of XP in dungeons and whine about not being able to level in PvP or by just slaughtering pack after pack after pack of mobs in the world.
Am I missing something or am I just to well-adjusted to understand that mindset?
Considered 'grinding'?
I see a lot of people complaining that they have to 'grind quests' in VR content.
Here I thought questing was the -point- of an epic fantasy game!
The same people who call questing 'grinding' also tend to complain about the lack of XP in dungeons and whine about not being able to level in PvP or by just slaughtering pack after pack after pack of mobs in the world.
Am I missing something or am I just to well-adjusted to understand that mindset?
wrlifeboil wrote: »Considered 'grinding'?
I see a lot of people complaining that they have to 'grind quests' in VR content.
Here I thought questing was the -point- of an epic fantasy game!
The same people who call questing 'grinding' also tend to complain about the lack of XP in dungeons and whine about not being able to level in PvP or by just slaughtering pack after pack after pack of mobs in the world.
Am I missing something or am I just to well-adjusted to understand that mindset?
The consensus is that ZOS succeeded in turning questing that would have been enjoyable as alts into an unbearable grind for VR.
After about 7 days of playtime, even well written quests with great audio become boring.
You have to be a true hardcore RPGer (or have ALOT of drugs) to play/ listen/read/engage in every single quest in all 3 factions.
Usually around that 100-150 hours of playtime, players are tired of questing/leveling and are looking for more end game stuff: PvP, group PVE, end game gearing, etc.
ESO strength as an MMO comes in the first 100-150 hours of gameplay because the quests are so good. After that, its a sharp decline because of the lack of end game options.
I hate questing, i never even bother to read the dialog since its nothing but dribble. I would rather just got out and wonder around killing what ever was in my path as i explore the areas.
I hate questing, i never even bother to read the dialog since its nothing but dribble. I would rather just got out and wonder around killing what ever was in my path as i explore the areas.
I sometimes wonder if the difference between people loving the quests and people hating them is a reading habit.
If you love and read books and literature you probably dont think that quest texts are especially good.
If you never read anything otoh...
ZeroInspiration wrote: »After about 7 days of playtime, even well written quests with great audio become boring.
You have to be a true hardcore RPGer (or have ALOT of drugs) to play/ listen/read/engage in every single quest in all 3 factions.
Usually around that 100-150 hours of playtime, players are tired of questing/leveling and are looking for more end game stuff: PvP, group PVE, end game gearing, etc.
ESO strength as an MMO comes in the first 100-150 hours of gameplay because the quests are so good. After that, its a sharp decline because of the lack of end game options.
Has it ocurred to you that maybe it isn't supposed to have endgame? The experience is the entire game itself, I dunno why MMO players can't wrap their heads around the idea of having most of the game's content available before the lvl cap.
Considered 'grinding'?
I see a lot of people complaining that they have to 'grind quests' in VR content.
Here I thought questing was the -point- of an epic fantasy game!
The same people who call questing 'grinding' also tend to complain about the lack of XP in dungeons and whine about not being able to level in PvP or by just slaughtering pack after pack after pack of mobs in the world.
Am I missing something or am I just to well-adjusted to understand that mindset?