Holding block should DISABLE all actions and abilities as far as Im concerned. When i discovered that instants could be casted while blocking I was shocked, truthfully. Its even more hilarious when two players are fighting 1v1 at range and both are just strafing in a circle holding block the ENTIRE time. This really needs looked at imo.
demonlkojipub19_ESO wrote: »But now this is about magicka builds vs stamina builds again. back and forth back and forth...
(I put a line through the one sentence in your statement that I did not agree with)demonlkojipub19_ESO wrote: »Blocking is fine as it is. In fact, blocking should use MORE stamina by default, and the heavy armor buff and 1h/sh buffs should reduce block cost more. Insert more cries and cover stories if you will.
You should also note that the skill is called "Brace" for a reason. Bracing for attacks isn't limited by direction.
demonlkojipub19_ESO wrote: »Really, because I hear more crying about nerfing blocking overall than making blocking fall off while using a spell. That is what happens when spells are insta cast. You want this to stop, all spells will need a cast time. Everything will need a cast time. The things you can't use while blocking either have a cast time or are a targeted ground effect. This is not so much a problem with blocking as it is with a problem with insta cast skills where others are not insta cast. Not to mention some of them aren't blockable, as I mentioned. Block and heal with a dress, I know all about that. Templars know all about that too, meanwhile they call dragon blood Op.
I would so love if impulse, talons, mages fury, etc had a cast time on them too. I don't expect that to happen any time soon and "nerfing blocking" won't give the same effect.
And what is this about stamina builds. there are other threads for about how they suck compared to magica builds.
And cut it with the exceeds mental capacity crap. Overused line is overused.
What we can do, is just do like all the other copy/paste goobers and make staff/light armor builds with unblockable attacks because ZoS is going to take their sweet time changing any of this.
alexj4596b14_ESO wrote: »Holding block should DISABLE all actions and abilities as far as Im concerned. When i discovered that instants could be casted while blocking I was shocked, truthfully. Its even more hilarious when two players are fighting 1v1 at range and both are just strafing in a circle holding block the ENTIRE time. This really needs looked at imo.
This would effect pve way too much, that would mean we could not taunt while blocking. Not a good plan
Frankly, I’d love for blocking to be more conditional if it led to heavy armor mitigating significantly more damage. As a (Nightblade) tank, blocking is pretty much required for me to stand up against more than a couple opponents in the battlefield; plus, some set bonuses (like the Hist Tree set) require the wearer blocks in order to gain its bonus (I’m probably one of five people who tries to stack this with Blur/Mirage).
Let’s say heavy armor mitigation was drastically increased. If so, then I’d like to see the following changes to block:As some have mentioned before, I think this would both strengthen and weaken blocking. It becomes more effective against a frontal assault, but weaker against opponents who gain better positioning over you (flanking/backstabbing). However, this does hinge on heavy armor (and possibly medium) providing its wearers better protection.
- Total blocking radius reduced from 360 degrees to 180 degrees (front of player).
- Of the total blocking radius the fully effective radius encompasses a 145-degree cone in front of the player and provides 100% mitigation while the partially effective radius encompasses the remaining 17.5 degrees on either side of the player and provides 75% mitigation.
Note: These percentages would likely need to be tuned downwards when blocking with weapons.- Cost of blocking reduced by x% of maximum stamina.
- Adjust block mitigation bonuses to either improve partial effective radius or provide blocking cost reduction
- I’m not entirely sure if this is the case already, but blocking with shields should work against AoE effects (think classic knight deflecting a dragon’s breath).
Edited for clarity.
I'm a sorc and I know know that BE is getting the biggest nerf spanking in this games short history soon. However, this is nothing compared to the hold block and win. This is absolutely mind boggling of a mechanic. It makes DK's gods with their class abilities and sorc's pretty tanky too when they hold down the button spec for inst cast/procs with a 1200 stam pool for break/block.
I use a stam build with a two-hander with my sorc because i thought the flexibility of playing your own way was true. Now I know that is absolutely sub optimal thanks to leather being **** in passives save the first one, but I AM PUNISHED using a two-hander. I have to leave my self open to attack while I swing or use my abilities. Players with instant cast class spells that just hold the RMB exhume this aura of being the difference between a good player and being bad (obviously cookie cutting is a factor too).
Stop nerfing DK's, stop nerfing Sorcs.
Get these mechanics changed, I bet that if you changed the game to be unable to cast while blocking, A vast majority of your 'OMG DK'S OP' will be over. Its a flawed mechanic, we know it, you know it. When the mechanics of the game are changed to be less hilariously bad, then focus on appeasing the nerf mob.
Keep fixing NB's, and for the love of god help the Templars.
Sure he means range
Sure he means range
Ah! In that case I disagree. It's not terribly difficult to sneak behind someone and shoot them; particularly, for Nightblades. In fact, most archers tend to shoot me in the back anyways, despite it not making any difference currently.
Also, in the proposed system, there's nothing to say your buddy couldn't circle around said blocker and get a stun off, allowing said ranged characters to cast/plink away at the stunned target. Would this mean ranged characters would have to do more than just hammer away at a person's shield? Yes it would, but the whole idea is to make positioning more important.
Censorious wrote: »There's nothing wrong with block.
1/ It doesn't stop damage, just mitigates it.
2/ Each attack blocked uses a chunk of stamina so the block only holds a few strikes.
3/ You can only move very slowly while blocking.
If someone blocks - you just throw light attacks until they stop blocking - easy.
Of course, if you just want to stun-lock-and-burst you're out of luck. This isn't WoW and Nightblades are not Rogues.
Yes that was a typo sorry... Range. And no, not easy.
Example:
You're ranged and sneak up behind me and start attacking. You get one, maybe two hits in before I'm facing you and holding block. Now I use a potion that increases weapon damage, movement speed, and restores stamina and then gap close and CC you.
Now you're dead.
I have 1on1's all the time... There are a lot of gankers and counter-gankers I guess you never see.
...
As for guise... Detection potion? I'm sorry, but personally, I view NBs as a virtual free kill when you're an alchlemist.
Anyhow, this is theorycrafting. If you're EP or AD and would like to try it out even without block, PM me. We'll test it.
If you're drinking a detection potion then you aren't drinking one to increase your movement, stamina, or health. Also, if block isn't 360 you're likely going to eat a Reaper's/Piercing Mark'd shot since you'll have to know where it's coming from (can't just block like you can now).
james_vestbergb16_ESO wrote: »
Exactly, stand there with ur RMB firmly pressed and u'll find urself out of stamina quite fast.
Also think of formation fighting, you can strike with a weapon and block with ur shield at the same time in real life you know,spartans and romans perfected it, not much too it. However blocking with ur axe and swinging it at the same time, just not possible.
Anyone can block, so there needs to be benefits in using the shield. hence extra mitigation etc etc.
Blocking in a 360 degree arc should be changed. You should only be able to block things when you are actively facing it.
Detect with crit or damage+mana on the same potion (30sec cool down big deal ) .. pop it see stealther > attack them out of stealth taking away most of the NBs damage(assassin builds) > hold block > NB cant CC you 0 chance to recover > you win.
As for your 2nd part your more or less saying positioning should mean nothing in a fight because its not fair you lack the skills to face a target? Logic.. never take up fighting in any form as a hobby/sport.