UPDATE http://n4g.com/news/1523048/the-elder-scrolls-online-50-off-2-months-after-release
ESO is now 50% off which is even more proof that they plan on making up their profits when consoles release!
The State of PvP in Elder Scrolls Online
Caltrops bugs, broken classes, spam teleport stuns, invincible guards, exploiters, botters, the list goes on and on.
I am a dedicated fan of the game but this is getting old fast. It makes me so upset that they could keep *** up this bad and do nothing about it. The clearly do not care about their PC Player base and are
using us as testers for their console launches.
Another reason I believe they are using PC as a test is that it is fiscally reasonable to do so!
Skyrim Sales Statistics Data
Skyrim units sold in the first 48 hours 3.5 million
Skyrim units sold in the first week release 7 million
Skyrim sales in the first week of release $450 million
Total Skyrim units sold 20,270,000
Total Skyrim sales revenue $1,290,000,000
Highest number of concurrent players on Steam 320,000
Skryim Sales By Platform
Xbox 360 59 %
Playstation 3 27 %
PC 14 %
Above is raw verifiable data from Statistics Brain
That means that only a measly 2,837,800 copies were sold for pc
Compared to the
17,432,200 sold for consoles...
If you were developing a game for Xbox PS3 and the PC, let me pose this question. If you wanted to make the most money which area would you be focusing on? Consoles, or PCs, I think the numbers are pretty clear. And given the developers behavior and stances towards PC and Console in the past month, im pretty sure this paints a clear picture.
As soon as they said we were going to be allowed to transfer from PC To Console alarm bells went off in the back of my head.
And for all those who naysay. I love this game, but they are making it really hard for me to stay here. It should not take weeks to fix game breaking bugs, Haste has been broken since launch, caltrops is still causing us to be immune to siege and is being relentlessly exploited, and balance is not being addressed at all.
On That note lets talk about balance for a moment.
This is how your going to balance pvp.
Put a large mana cost on Sorcs teleport
Make it have a cooldown of at least 6 seconds.
Burning damage needs to be toned down
Dragonknights standard needs to do either damage or defenses.
It shouldn't snare, give defenses, and do damage. - This should also apply to the night-blades veil of blades.
They should only do one or the other.
If you fix those 3 items, the quality of life in PvP Will improve immensely.
An Example of the problems
https://www.youtube.com/watch?v=MBaZJ9wk1jc&list=UUgQV7yPWpICavGqC9kN04jg
In conclusion, us PC Gamers need to prepare for the possibility that our client is going to be put on the back burner. Since evidence so far points to consoles being the priority of the development team.
-Soulstormkj