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1. When level 4 bar fills up and you have a free skill point.
2. I took Invasion for better control. It's always nice to take someone out of the fight for a bit longer. AFAIK damage shields don't take into account your mitigation, so I didn't feel Shielded Assault gave a big enough shield to be worth it.
I personally went with Shielded Assault as a DK Tank build and that small shield is great for dungeons to soak some of the initial "alpha strike" of the mobs while the healer gets his/her act together.
-Criselli
I have honestly thought about our dilemna. I have a solution that works out well for one of the both of us. - GlaDOS.
Achiever 53.33%, Explorer 66.67%, Killer 60.00%, Socializer 20.00%
I went with Invasion, but I do find the stun gain minimal. However, I use Invasion primarily to rush across the battlefield to the aid of my allies, so additional stun gives them an opportunity to renew the assault.
"A person is smart. People are dumb, panicky, dangerous animals and you know it."
Invasion. Shielded Assault shield pops the moment someone looks at you the wrong way, since the value is very small, it doesn't work with blocks and armour\SR mitigation. It's quite literally inconsequential.
Now then, if it offered a 4-sec 10-15% flat damage reduction, I might very well consider taking it.
Edited by Still_Mind on 3 June 2014 07:59
"I'm not *giving* him cake, I'm *assaulting* him with cake!"