There are a lot of complaints about Heavy and Medium being not good enough and there is too little difference between Heavy and Light. Not to mention that many of the set bonuses are not really that strong.
I would like to see this:
- Light armour stays where it is now with current soft cap
- Medium armour soft cap goes up to ~2500 with subsequent higher armour values on each piece.
- Heavy soft cap goes up to ~3000 with similar changes to armour pieces values.
This would make Heavy and Medium more appealing to wear and created a distract difference between Light and other armour types.
Right now it is possible to reach soft cap with any type of armour and the mitigate exactly the same, which in my opinion is a wrong mechanism.
I know that it will bring flame of all light armour lovers but in my opinion similar changes are required to open a gap for a bigger number of viable build we can encounter in game.
"Even Gods dislike the absolute, for it stinks of something larger than themselves."
―Sotha Sil