Quick thought on armour balance...

drackonir
drackonir
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There are a lot of complaints about Heavy and Medium being not good enough and there is too little difference between Heavy and Light. Not to mention that many of the set bonuses are not really that strong.

I would like to see this:

- Light armour stays where it is now with current soft cap
- Medium armour soft cap goes up to ~2500 with subsequent higher armour values on each piece.
- Heavy soft cap goes up to ~3000 with similar changes to armour pieces values.

This would make Heavy and Medium more appealing to wear and created a distract difference between Light and other armour types.
Right now it is possible to reach soft cap with any type of armour and the mitigate exactly the same, which in my opinion is a wrong mechanism.

I know that it will bring flame of all light armour lovers but in my opinion similar changes are required to open a gap for a bigger number of viable build we can encounter in game.
"Even Gods dislike the absolute, for it stinks of something larger than themselves."
Sotha Sil
  • zgrssd
    zgrssd
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    I think the real issue of light vs medium is that Stamina builds are currently not viable/Mana builds are too viable.
    They are in the process of nerfing mana skills down to the proper level, but they do it properly carefully so it might take 1-2 months till it is done.
    Once it is done we can actually see if light is really that much more powerfull then medium. Or if the skill bias just distored how we view them.
    Edited by zgrssd on 6 June 2014 11:16
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  • drackonir
    drackonir
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    Mana regen and mana cost of spells using light armour are the main reasons most people use light armour atm.
    But assuming that this will be changed having a choice between light armour and good mana buffs and Heavy armour and good mitigation buffs could create a situation that we can see actually builds like Battlemages, Paladins etc around.
    In that case there would be a group of people seeing a reason for trading of their superior mana buffs for an extra protection, etc feeling less squishy when fighting face to face melee build.
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  • monden1980b16_ESO
    monden1980b16_ESO
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    I think that medium armor currently is the weakest regarding its passive abilities. Light armor is favored as of reasons mentioned above, whereas heavy armor has at least the mitigation advantage (or the other way round: you can save some glyph slots other armor types need to increase armor and spell resistance).

    To make medium (and heavy) armor more attractive, slight chances should be applied:
    1. give weapon (stamina based attacks) more DPS (almost everyone agrees with this I think)
    2. give medium armor additionally a cost reduction on CC break AND/OR make some CC breaks magicka based and some CC breaks stamina based... so stamina is no longer seen as "resource just needed to block/sprint/CC break"
    3. I agree with the approach of different armor soft caps for different armor types mentioned by OP
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