Maintenance for the week of November 25:
• PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
Should Ultimates be selectable for Stamina, Magic, and Health or should they be left alone?
Currently the Class Ultimate is dependent upon how much you charge all of your MAGIC points. For the stamina users, this seems to be an extreme disadvantage. I came up with the idea for allowing tanks to be able to have some leeway with using the Ultimate as well by adding the Health bonus addition to the damage/ buffs of an Ultimate. In pvp there is an option to manipulate your stats, so it seems doable to allow for you to be able to select what your Ultimate will be dependent upon.
Edited by Paladin_echo1 on 5 June 2014 21:38
Should Ultimates be selectable for Stamina, Magic, and Health or should they be left alone? 10 votes
Agree with allowing flexible change to Ultimate Ability. (It changes for Magic, Stamina, or Health)
Disagree with allowing flexible change to Ultimate Ability. (It stays Magic only)