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Should Ultimates be selectable for Stamina, Magic, and Health or should they be left alone?

Paladin_echo1
Paladin_echo1
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Currently the Class Ultimate is dependent upon how much you charge all of your MAGIC points. For the stamina users, this seems to be an extreme disadvantage. I came up with the idea for allowing tanks to be able to have some leeway with using the Ultimate as well by adding the Health bonus addition to the damage/ buffs of an Ultimate. In pvp there is an option to manipulate your stats, so it seems doable to allow for you to be able to select what your Ultimate will be dependent upon.
Edited by Paladin_echo1 on 5 June 2014 21:38

Should Ultimates be selectable for Stamina, Magic, and Health or should they be left alone? 10 votes

Agree with allowing flexible change to Ultimate Ability. (It changes for Magic, Stamina, or Health)
60%
Gwarokalexj4596b14_ESOczarStill_MindniphraPaladin_echo1 6 votes
Disagree with allowing flexible change to Ultimate Ability. (It stays Magic only)
40%
NordJitsuDudisNox_AeternaThejollygreenone 4 votes
  • Paladin_echo1
    Paladin_echo1
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    Agree with allowing flexible change to Ultimate Ability. (It changes for Magic, Stamina, or Health)
    Please consider all the options please.
  • Lynx7386
    Lynx7386
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    No. Ultimates should not be based on any of the 3 attributes, otherwise they're going to have issues for particular builds.

    Base ultimates on level, or even weapon damage, so that they're equal regardless of whether you're a stamina dps, magicka dps, healer, or tank.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Thejollygreenone
    Thejollygreenone
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    Disagree with allowing flexible change to Ultimate Ability. (It stays Magic only)
    First off, there is one ultimate that does more damage based on your stamina: dawnbreaker (fighters guild ultimate)

    I think you misunderstand how abilities take contribution of damage. They deal damage based on the type of ability they are and what the resource of the skill tree they are in usually uses.

    For example, since dawnbreaker is in fighters guild which uses all stamina, it's damage is based on stamina. However, since it is still a spell and deals spell damage, it also scales from the spell damage stat instead of weapon damage, leading to a stamina/spell power damage distribution which is odd indeed.

    The reason most ultimates are based off of magicka and spell damage is that they generally all are spell based and have magicka based skill trees hosting them. I do hope that with time the game will incorporate more stamina based skill trees in general that will have stamina/weapon based ultimates, or that our current stamina weapon trees get ultimates added to them.

    I believe this would have a similar effect to what you are suggesting while avoiding the always tricky coding involved in reworking how abilities work overall.

    (sorry for the wall of text)
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    I never liked the max magica/max stamina increases damage from related abilities Idea. They should be dependant on a combination of spell and weapon damage damage and the rank of the skill, not by max magica or max stamina.

    Dawnbreaker is probably the only ultimate that uses stamina, so every other ultimate is weaker for a stamina person unless you also increase your max magicka. Even if they change it to be determined by how many points you put into magica and/or stamina it would still hurt the stamina build since almost all of them are based on magicka.
  • Thejollygreenone
    Thejollygreenone
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    Disagree with allowing flexible change to Ultimate Ability. (It stays Magic only)
    I never liked the max magica/max stamina increases damage from related abilities Idea. They should be dependant on a combination of spell and weapon damage damage and the rank of the skill, not by max magica or max stamina.

    Dawnbreaker is probably the only ultimate that uses stamina, so every other ultimate is weaker for a stamina person unless you also increase your max magicka. Even if they change it to be determined by how many points you put into magica and/or stamina it would still hurt the stamina build since almost all of them are based on magicka.

    which is why i suggested MORE stamina based ultimates to offset this imbalance.

    the game overall is shifted more towards magicka as the primary offensive resource of which's runoff is part of the disparity we're experiencing here.

    more stamina based ultimates (weapon ults please) would certainly help alleviate that, not the complete redoing of the combat system by changing what stats contribute to damage. and for that matter, imo, two stats (resource and damage stat) is better for damage calculation, makes for more complex combinations of gear and abilities.
  • Paladin_echo1
    Paladin_echo1
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    Agree with allowing flexible change to Ultimate Ability. (It changes for Magic, Stamina, or Health)
    First off, there is one ultimate that does more damage based on your stamina: dawnbreaker (fighters guild ultimate)

    I think you misunderstand how abilities take contribution of damage. They deal damage based on the type of ability they are and what the resource of the skill tree they are in usually uses.

    For example, since dawnbreaker is in fighters guild which uses all stamina, it's damage is based on stamina. However, since it is still a spell and deals spell damage, it also scales from the spell damage stat instead of weapon damage, leading to a stamina/spell power damage distribution which is odd indeed.

    The reason most ultimates are based off of magicka and spell damage is that they generally all are spell based and have magicka based skill trees hosting them. I do hope that with time the game will incorporate more stamina based skill trees in general that will have stamina/weapon based ultimates, or that our current stamina weapon trees get ultimates added to them.

    I believe this would have a similar effect to what you are suggesting while avoiding the always tricky coding involved in reworking how abilities work overall.

    (sorry for the wall of text)

    I made mention it being the "class specific" ultimate. Although Dawnbreaker states that it does magic damage, however you use stamina to charge up its power. Take Flight, a dk Class ultimate ability uses Physical Damage according to the statement, however it takes magic in order to charge up its power. Can you see where the confusion is? If something states physical damage, then you would think that it would have something to do with stamina, however in this case it is not so.
  • NordJitsu
    NordJitsu
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    Disagree with allowing flexible change to Ultimate Ability. (It stays Magic only)
    Really I think there should be both Stamina and Magicka ultimates, but I had to vote no because of the absurd health option.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Still_Mind
    Still_Mind
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    Agree with allowing flexible change to Ultimate Ability. (It changes for Magic, Stamina, or Health)
    An Ultimate is an Ultimate. A lot of Ultimates impact one's playstyle heavily (if we're talking about soloing group content, PvP, doing Trials). For convenience's sake, I think it should scale off of total resource pool.

    Either that, or weapon styles should have non-trivial, non-filler Ultimates.
    Edited by Still_Mind on 6 June 2014 06:55
    "I'm not *giving* him cake, I'm *assaulting* him with cake!"
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