Let me start by saying that I have been a fan of the series since Morrowind and I am actually pretty happy with TESO. Minimal lore breaks make me very happy- that being said stretching the lore is fine to me. I do, however wish that the game was set after skyrim, but I digress.
Classes in TESO have been met with mixed emotions. My view on this is that the mixed feeling are caused by there not being enough classes. I realize that a lot of you hate me right now for saying that but bear with me. I am not saying the limitations are good, just the choices, I believe they should let the player pick custom class, mixing together skill lines from the others. Seeing as I am doubtful this will be added the next best thing will be more class choices.
Below is my idea for a Necromancer class; for those of you who hate the idea of more classes I also have this idea, a daedra cult that ISN'T to molag bal being joinable and thus creating a new guild skill line which I believe players will take to nicely, perhaps it could be a cult to the lady of decay?
In any case, back on topic now
Skill line one: Reanimation (This skill line focuses on Summons)
Active skills:
Summon Skeletal Minion-
Target: Corpse
Radius: N/a
Cost: 10% health
Cast Time: 1.5 sec
Required Lvl: 1
Summons a Skeletal Minion to fight for you, This minion is blood-bound to you and shares your life force, When it takes damage so do you and when it is healed so are you. Can only have two of these minions summoned at a time. Minions deal an extra 15% damage based on your weapons damage. CAN ONLY BE CAST ON A CORPSE.
-Morph 1: Magic Skeletal Minion-
Skeletal minion now fights with ranged attacks, be it bow or magic.
-Morph 2: Summon Skeletal Legion-
Max minion summons from this ability increases to three. Damage increase to minions 20% instead of 15%
Corruption curse-
Target: Other
Radius: N/a
Cost: 33% health
Cast Time: instant
Required Lvl: 4
Corrupts the target's lifeforce, curse lasts for 10 seconds and when it wears off the target takes 20% health damage, if the target is slain by this effect target becomes an undead minion, sharing the caster's life force. Maximum summons via this ability: 2
-Morph 1: Damnation Curse-
Ability now lasts 5 sec and deals 33% of the caster's max health as damage.
-Morph 2: Greedy Curse-
When curse ends, enemies within 15 meters of the target also take 20% health damage; increases max summons of this ability to 3.
Summon Ravenous Zombie-
Target: Corpse
Radius: N/a
Cost: 10% health
Cast Time: 1.5 sec
Required Lvl: 20
Raises a corpse as an undead minion, this minion shares your life force but does not attack, instead it eats other corpses nearby, each restoring 10% max health to the caster. max summons of this ability: 2
-Morph 1: Gluttonous Zombie-
The feast of this minion now restores 25% of your max health
-Morph 3: Hungry Hoard-
Max summon of this ability increased to 3, minions gain a speed boost
Unholy Sacrifice-
Target: Minions
Radius: N/a
Cost: 33% health
Cast Time: 4 sec
Required Lvl: 30
Sacrifices all of your minions, the caster then gains a 50% buff per minion to Health, magicka, Damage, Stamina, and speed for 30 seconds.
-Morph 1: Potent sacrifice-
Buff increased to 100%
-Morph 2: Lasting Sacrifice-
Effect lasts 60 seconds
Revive-
Target: Corpse
Radius: N/a
Cost: 75% health
Cast Time: 1.5 sec
Required Lvl: 42
Resurrects a fallen friend/foe to fight for you, retains stats it had in life.
-Morph 1: Unholy Resurrection-
Fills the vessel with dark power, doubling its stats
-Morph 2: Experienced Resurrection-
Reduces cost to cast to 50%
Ultimate Ability
Lich Form
Target: Self
Radius: N/a
Cost: 1000 ultimate and all minions
Cast Time: instant
Required Lvl: 12
Take the form of the lich, increased health by a factor of 10, damage based on amount of health available, health decays in this form 5% every 1.5 seconds. Ultimate ends when health is reduced back down to base
-Morph 1: Lich warlord-
Each kill in lich form raises the fallen to fight for you
-Morph 2: Lich mastery-
Each kill restores 10% health
Passive skills
Unnatural might-
Requires lvl ?- Rank 1: All minions gain 10% damage resist bonus
Requires Lvl ?- Rank 2: All minions also gain 10% spell resist bonus
Touched by Death- (including enemies and vampires)
Requires lvl ?- Rank 1: gain 2% bonus stat regain for each undead within 50 meters
Requires lvl ?- Rank 2: gain 5% Bonus stat regain for each undead within 50 meters
Spread Thin-
Requires lvl ?- Rank 1: gain 3% health boost for each entity with whom your health is shared.
Requires lvl ?- Rank 2: gain 5% health boost for each entity with whom your health is shared.
Exchange of fate-
Requires lvl ?- Rank 1: once every 15 min when your life reaches 0% all minions die instead and you gain 33% health
Requires lvl ?- Rank 2: once every 15 min when your life reaches 0% all minions die instead and you gain 50% health
(if made into a cult/guild skill line this is the skill line I hope for)
Skill line two: Blood magic
(A support skill line)
Active Abilities
Blood offering-
Target: Nearby friend
Radius: N/a
Cost: 5% health
Cast Time: instant
Required Lvl: 1
Heals nearby Friend for 5% of the caster's max health
-Morph 1: threefold offering-
also restores stamina and magicka
-Morph 2: Compound offering-
Restores to two extra allies. (but NOT the caster, that would void the cost)
Blessings of Decay-
Target: AoE (Allies)
Radius: 15 meters
Cost: 30% health
Cast Time: instant
Required Lvl: 4
Allies (and caster) gain a regain buff to all states for 30 seconds, this effect starts at 5% and compounds with each kill, at the 2nd kill gaining 1 min and increasing to 15%, at the 3rd gaining 2 min and increasing to 30% etc.
-Morph 1: Facilitating Blessing-
Allies also gain a 5% damage boost which compounds as well
-Morph 2: Impatient blessing-
Changes the regain to instant gratification, restoring 5% health, stamina, and magicka on kill (still compounds)
Warmedic's Curse-
Target: Area
Radius: 24 meters
Cost: none, keep slotted
Cast Time: instant
Required Lvl: 20
Half of all damage done to you is spread to allies in the area as health, at the cost of all damage done to you being doubled.
-Morph 1: The Enduring Medic-
All damage done to you is no longer doubled
-Morph 2: The Effective Medic-
Allies now receive all damage done to you as health
Last stand-
Target: Target
Radius: N/a
Cost: 99.9% health
Cast Time: 1.5 sec
Required Lvl: 30
Sacrifice every ounce of essence you have in order to give 3 nearby allies and yourself that amount of damage shield, you cannot heal yourself for 1 min after using this ability but others can heal you.
-Morph 1: One for the team-
Effect now is given to 9 allies
-Morph 2: Repayment-
if an affected ally falls regain 20% health
Forced offering-
Target: target (friend or foe)
Radius: N/a
Cost: 33% health
Cast Time: instant
Required Lvl: 42
Creates a link to syphon another's health for your spells, lasts 1 min, cannot syphon to less than 10% or link breaks.
-Morph 1: Grand offering-
Links Stamina and Magicka as well
-Morph 2: Reckless offering-
The link now allows all damage to be transferred to the target and allows for complete syphoning.
Ultimate Ability
Bonds of Companionship
Target: Area (allies)
Radius: 50 meters
Cost: 800 Ultimate
Cast Time: 4 sec
Required Lvl: 12
Pools all allies health, stamina, and magicka into one allowing for the force of many to rely on each other. lasts 20 min
-Morph 1: Lasting bonds-
Effect now lasts 40 min
-Morph 2: Trusting bonds-
Ability cost reduced to 600
Passive skills
Self medicating-
Required lvl ?- Rank 1: All effects to self are boosted 5%
Required lvl ?- Rank 2: All effects to self are boosted 10%
Experience with wounded-
Require lvl ?- Rank 1: Increase health regen by 5%
Required lvl ?- Rank 2: Increase health regen 10%
Dire need-
Requires lvl ?- Rank 1: doubles healing effect when target is below 30% Health
Requires lvl ?- Rank 2: Triples healing effect when target is below 15% Health
Overzealous Medic-
Requires lvl ?- Rank 1: if using an ability would have killed you take price out of stamina instead.
Requires lvl ?- Rank 2: if you have exhausted both your health and stamina price is taken from magicka.
Skill line Three: Unholy Energies
Damage Share-
Target: Target
Radius: N/a
Cost: 10% health
Cast Time: instant
Required Lvl: 1
Target is cursed for 10 seconds to take half the damage you would take
-morph 1: Damage Transference-
Target takes all damage you would take
-Morph 2: Damage Leech-
The damage done to target is given to caster as life
Dark influence-
Target: Target
Radius: N/a
Cost: 20% health
Cast Time: instant
Required Lvl: 4
Target is frenzied.
-Morph 1: Restoring insanity-
Target's attacks to foes heal you for 50% the damage
-Morph 2: Damning insanity-
Target's attacks to foe's hurt the target for 50% the damage
Essence Theft-
Target: Area (foes)
Radius: 24 meters
Cost: 33% health
Cast Time: instant
Required Lvl: 20
Steals 33% of the life of nearby enemies (only effective if 33% of the enemies affected life is larger than yours)
-Morph 1: Generous theft-
Also heals 2 allies
-Morph 2: Greedy theft-
steals 50% of enemies life but only restores using half of that
Growing rage-
Target: area
Radius: 24 meters
Cost: 15% health
Cast Time: instant
Required Lvl: 30
Absorb all damage for 5 seconds and when effect ends unleash it upon nearby enemies
-Morph 1: Vengeful rage-
When damage is unleashed it is double what was absorbed.
-morph 2: Braced rage-
The absorbed damage does not hurt you
Immortal grasp-
Target: area
Radius: 30 meters
Cost: 20% health
Cast Time: instant
Required Lvl: 42
Undead hands rise from the grave to snare enemies 80% and inflict poison damage over time, effect lasts 1 min
-Morph 1:Deadly grasp-
Adds disease damage as well.
-Morph 2: Eternal Grasp-
snares 90% and lasts 2 min at the cost of the damage
Passive Abilities
Unholy nature-
Requires lvl ?- Rank 1: Reduces ability cost of this skill line by 10% (of % not max)
Requires lvl ?- Rank 2: Reduces ability cost of this skill line by 20% (of % not max)
Undead Vendetta-
Requires lvl ?- Rank 1: Increased damage against the living 5%
Requires lvl ?- Rank 2: Increased damage against the living 10%
Rotten being-
Requires lvl ?- Rank 1: Resistance to poison and disease 10%
Requires lvl ?- Rank 2: Resistance to poison and disease 20%
Ghastly feast-
Requires lvl ?- Rank 1: Enables player to feast on the fallen, restoring 20% of all attributes in the process
Requires lvl ?- Rank 2: Now restores 33% of all attributes
And because there are Necromancers in the lore (and all over TESO) it wont be lore-breaking
what do you all think?