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Necromancer Class Idea

WillFey
WillFey
Let me start by saying that I have been a fan of the series since Morrowind and I am actually pretty happy with TESO. Minimal lore breaks make me very happy- that being said stretching the lore is fine to me. I do, however wish that the game was set after skyrim, but I digress.

Classes in TESO have been met with mixed emotions. My view on this is that the mixed feeling are caused by there not being enough classes. I realize that a lot of you hate me right now for saying that but bear with me. I am not saying the limitations are good, just the choices, I believe they should let the player pick custom class, mixing together skill lines from the others. Seeing as I am doubtful this will be added the next best thing will be more class choices.

Below is my idea for a Necromancer class; for those of you who hate the idea of more classes I also have this idea, a daedra cult that ISN'T to molag bal being joinable and thus creating a new guild skill line which I believe players will take to nicely, perhaps it could be a cult to the lady of decay?

In any case, back on topic now

Skill line one: Reanimation (This skill line focuses on Summons)
Active skills:

Summon Skeletal Minion-
Target: Corpse
Radius: N/a
Cost: 10% health
Cast Time: 1.5 sec
Required Lvl: 1

Summons a Skeletal Minion to fight for you, This minion is blood-bound to you and shares your life force, When it takes damage so do you and when it is healed so are you. Can only have two of these minions summoned at a time. Minions deal an extra 15% damage based on your weapons damage. CAN ONLY BE CAST ON A CORPSE.

-Morph 1: Magic Skeletal Minion-

Skeletal minion now fights with ranged attacks, be it bow or magic.

-Morph 2: Summon Skeletal Legion-

Max minion summons from this ability increases to three. Damage increase to minions 20% instead of 15%

Corruption curse-
Target: Other
Radius: N/a
Cost: 33% health
Cast Time: instant
Required Lvl: 4

Corrupts the target's lifeforce, curse lasts for 10 seconds and when it wears off the target takes 20% health damage, if the target is slain by this effect target becomes an undead minion, sharing the caster's life force. Maximum summons via this ability: 2

-Morph 1: Damnation Curse-

Ability now lasts 5 sec and deals 33% of the caster's max health as damage.

-Morph 2: Greedy Curse-

When curse ends, enemies within 15 meters of the target also take 20% health damage; increases max summons of this ability to 3.

Summon Ravenous Zombie-
Target: Corpse
Radius: N/a
Cost: 10% health
Cast Time: 1.5 sec
Required Lvl: 20

Raises a corpse as an undead minion, this minion shares your life force but does not attack, instead it eats other corpses nearby, each restoring 10% max health to the caster. max summons of this ability: 2

-Morph 1: Gluttonous Zombie-

The feast of this minion now restores 25% of your max health

-Morph 3: Hungry Hoard-

Max summon of this ability increased to 3, minions gain a speed boost
Unholy Sacrifice-
Target: Minions
Radius: N/a
Cost: 33% health
Cast Time: 4 sec
Required Lvl: 30

Sacrifices all of your minions, the caster then gains a 50% buff per minion to Health, magicka, Damage, Stamina, and speed for 30 seconds.

-Morph 1: Potent sacrifice-
Buff increased to 100%

-Morph 2: Lasting Sacrifice-
Effect lasts 60 seconds
Revive-
Target: Corpse
Radius: N/a
Cost: 75% health
Cast Time: 1.5 sec
Required Lvl: 42

Resurrects a fallen friend/foe to fight for you, retains stats it had in life.

-Morph 1: Unholy Resurrection-
Fills the vessel with dark power, doubling its stats

-Morph 2: Experienced Resurrection-
Reduces cost to cast to 50%
Ultimate Ability

Lich Form
Target: Self
Radius: N/a
Cost: 1000 ultimate and all minions
Cast Time: instant
Required Lvl: 12

Take the form of the lich, increased health by a factor of 10, damage based on amount of health available, health decays in this form 5% every 1.5 seconds. Ultimate ends when health is reduced back down to base

-Morph 1: Lich warlord-
Each kill in lich form raises the fallen to fight for you

-Morph 2: Lich mastery-
Each kill restores 10% health
Passive skills

Unnatural might-
Requires lvl ?- Rank 1: All minions gain 10% damage resist bonus
Requires Lvl ?- Rank 2: All minions also gain 10% spell resist bonus

Touched by Death- (including enemies and vampires)
Requires lvl ?- Rank 1: gain 2% bonus stat regain for each undead within 50 meters
Requires lvl ?- Rank 2: gain 5% Bonus stat regain for each undead within 50 meters

Spread Thin-
Requires lvl ?- Rank 1: gain 3% health boost for each entity with whom your health is shared.
Requires lvl ?- Rank 2: gain 5% health boost for each entity with whom your health is shared.

Exchange of fate-
Requires lvl ?- Rank 1: once every 15 min when your life reaches 0% all minions die instead and you gain 33% health
Requires lvl ?- Rank 2: once every 15 min when your life reaches 0% all minions die instead and you gain 50% health

(if made into a cult/guild skill line this is the skill line I hope for)
Skill line two: Blood magic
(A support skill line)

Active Abilities

Blood offering-
Target: Nearby friend
Radius: N/a
Cost: 5% health
Cast Time: instant
Required Lvl: 1

Heals nearby Friend for 5% of the caster's max health

-Morph 1: threefold offering-
also restores stamina and magicka

-Morph 2: Compound offering-
Restores to two extra allies. (but NOT the caster, that would void the cost)

Blessings of Decay-
Target: AoE (Allies)
Radius: 15 meters
Cost: 30% health
Cast Time: instant
Required Lvl: 4

Allies (and caster) gain a regain buff to all states for 30 seconds, this effect starts at 5% and compounds with each kill, at the 2nd kill gaining 1 min and increasing to 15%, at the 3rd gaining 2 min and increasing to 30% etc.

-Morph 1: Facilitating Blessing-
Allies also gain a 5% damage boost which compounds as well

-Morph 2: Impatient blessing-
Changes the regain to instant gratification, restoring 5% health, stamina, and magicka on kill (still compounds)

Warmedic's Curse-
Target: Area
Radius: 24 meters
Cost: none, keep slotted
Cast Time: instant
Required Lvl: 20

Half of all damage done to you is spread to allies in the area as health, at the cost of all damage done to you being doubled.

-Morph 1: The Enduring Medic-
All damage done to you is no longer doubled

-Morph 2: The Effective Medic-
Allies now receive all damage done to you as health

Last stand-
Target: Target
Radius: N/a
Cost: 99.9% health
Cast Time: 1.5 sec
Required Lvl: 30

Sacrifice every ounce of essence you have in order to give 3 nearby allies and yourself that amount of damage shield, you cannot heal yourself for 1 min after using this ability but others can heal you.

-Morph 1: One for the team-
Effect now is given to 9 allies

-Morph 2: Repayment-
if an affected ally falls regain 20% health

Forced offering-
Target: target (friend or foe)
Radius: N/a
Cost: 33% health
Cast Time: instant
Required Lvl: 42

Creates a link to syphon another's health for your spells, lasts 1 min, cannot syphon to less than 10% or link breaks.

-Morph 1: Grand offering-
Links Stamina and Magicka as well

-Morph 2: Reckless offering-
The link now allows all damage to be transferred to the target and allows for complete syphoning.
Ultimate Ability
Bonds of Companionship
Target: Area (allies)
Radius: 50 meters
Cost: 800 Ultimate
Cast Time: 4 sec
Required Lvl: 12

Pools all allies health, stamina, and magicka into one allowing for the force of many to rely on each other. lasts 20 min

-Morph 1: Lasting bonds-
Effect now lasts 40 min

-Morph 2: Trusting bonds-
Ability cost reduced to 600
Passive skills

Self medicating-
Required lvl ?- Rank 1: All effects to self are boosted 5%
Required lvl ?- Rank 2: All effects to self are boosted 10%

Experience with wounded-
Require lvl ?- Rank 1: Increase health regen by 5%
Required lvl ?- Rank 2: Increase health regen 10%

Dire need-
Requires lvl ?- Rank 1: doubles healing effect when target is below 30% Health
Requires lvl ?- Rank 2: Triples healing effect when target is below 15% Health

Overzealous Medic-
Requires lvl ?- Rank 1: if using an ability would have killed you take price out of stamina instead.
Requires lvl ?- Rank 2: if you have exhausted both your health and stamina price is taken from magicka.
Skill line Three: Unholy Energies

Damage Share-
Target: Target
Radius: N/a
Cost: 10% health
Cast Time: instant
Required Lvl: 1

Target is cursed for 10 seconds to take half the damage you would take

-morph 1: Damage Transference-
Target takes all damage you would take

-Morph 2: Damage Leech-
The damage done to target is given to caster as life
Dark influence-
Target: Target
Radius: N/a
Cost: 20% health
Cast Time: instant
Required Lvl: 4

Target is frenzied.

-Morph 1: Restoring insanity-
Target's attacks to foes heal you for 50% the damage

-Morph 2: Damning insanity-
Target's attacks to foe's hurt the target for 50% the damage
Essence Theft-
Target: Area (foes)
Radius: 24 meters
Cost: 33% health
Cast Time: instant
Required Lvl: 20

Steals 33% of the life of nearby enemies (only effective if 33% of the enemies affected life is larger than yours)

-Morph 1: Generous theft-
Also heals 2 allies

-Morph 2: Greedy theft-
steals 50% of enemies life but only restores using half of that
Growing rage-
Target: area
Radius: 24 meters
Cost: 15% health
Cast Time: instant
Required Lvl: 30

Absorb all damage for 5 seconds and when effect ends unleash it upon nearby enemies

-Morph 1: Vengeful rage-

When damage is unleashed it is double what was absorbed.

-morph 2: Braced rage-
The absorbed damage does not hurt you
Immortal grasp-
Target: area
Radius: 30 meters
Cost: 20% health
Cast Time: instant
Required Lvl: 42

Undead hands rise from the grave to snare enemies 80% and inflict poison damage over time, effect lasts 1 min

-Morph 1:Deadly grasp-
Adds disease damage as well.

-Morph 2: Eternal Grasp-
snares 90% and lasts 2 min at the cost of the damage
Passive Abilities

Unholy nature-
Requires lvl ?- Rank 1: Reduces ability cost of this skill line by 10% (of % not max)
Requires lvl ?- Rank 2: Reduces ability cost of this skill line by 20% (of % not max)

Undead Vendetta-
Requires lvl ?- Rank 1: Increased damage against the living 5%
Requires lvl ?- Rank 2: Increased damage against the living 10%

Rotten being-
Requires lvl ?- Rank 1: Resistance to poison and disease 10%
Requires lvl ?- Rank 2: Resistance to poison and disease 20%

Ghastly feast-
Requires lvl ?- Rank 1: Enables player to feast on the fallen, restoring 20% of all attributes in the process
Requires lvl ?- Rank 2: Now restores 33% of all attributes
And because there are Necromancers in the lore (and all over TESO) it wont be lore-breaking

what do you all think?
  • thodoris1008
    thodoris1008
    ✭✭
    Some interesting ideas there mate,looks like you put some thought in it.Here are my thoughts about it:
    1.I really liked the idea of an 'unholy' support class/skilline.It's something that is very rare in mmos (personally i haven't seen one since lineage 2,which is a long time ago) and it would be very interesting and refreshing if zenimax added something like that in the game.
    2.The lich form does not seem to fit in the reanimation tree in my perspective.It is a self buffing spell suitable for nuking things and i personally would preffer a big summon (flesh atronach maybe?) as the reanimation ult.A tanking pet might be also usefull.
    3.Some of the spells you suggested might be a little overpowered,like growing rage or essence theft.I prefer my necro to be a class that requires strategic play rather than a roflstomp class.
    4.My biggest concern about a necro class in eso is the way pets work in this game.You hold little to no control over them and in addition i feel like they will have limited use in cyrodiil,as they will propably die very fast in sieges etc.

    p.s.I couldn't help to notice that a lot of your suggestions about the necro reminded me a lot of age of conan.Did you play that game or it's just a coincidence?
  • martymart76_ESO
    martymart76_ESO
    ✭✭✭
    Per your request, I looked at your ideas. Very well thought out, and extensive, good job. I am personally not at all a fan of necromancers in any games, just doesn't appeal to me, but I could see this working and I bet it would be fun and a good addition to the ESO game.
  • WillFey
    WillFey

    p.s.I couldn't help to notice that a lot of your suggestions about the necro reminded me a lot of age of conan.Did you play that game or it's just a coincidence?

    I have never heard of conan, sorry
    Also I agree the lich ultimate should be changed, my train of thought was that reanimation was the most necromantic like skill line and that said skill line should end with the player turning into what is in essence the necromantic boss; however, after reading other posts I would love the lich to be instead made into a 3rd choice of subrace

    as for the ultimate that will replace it, I thought of flesh atronach, but in my opinion that is a waste of an ultimate, the sorcs are getting screwed on their summoning and I didnt want that to happen here, now if the ultimate summoned 2 mobile flesh atronachs that were blood bound to you and shared your life I would be all for that
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
    ✭✭✭✭✭
    Lets just stop right now. Why the fudge are you asking for another class when ZOS has 4 broken classes?
  • Talmet
    Talmet
    ✭✭✭
    While the class could work & be fun...but much of what you listed is completely OP...

    i.e. double healing effects to targets under 30% health? compare that to resto staff tree, which gets...15% increase in healing effects to targets under 30% health...

    or the pool everyone's magicka/stamina/health...not really sure what you mean. But if, for example, you had 10 people who each had 1,500 magicka & stamina...then everyone would share the same pool right? So, everyone would have X/15,000 for both stamina and magicka? Considering that stamina/magicka increase damage/healing, that's one hell of a buff.

    Unholy sacrifice has the same issue...increase your stam/magicka/health by 50% or 100% PER MINION!, that is like having a non-ultimate ability say "This skill will cause you to deal almost 2x as much damage PER MINION YOU HAVE, with any ability for the next 30 seconds." Even standard of might only increased damage by 30% & that's an ultimate & that's a completely OP ultimate.

    So...just glancing through the list, I see a max of 9 minions + any lich minions you raise + revive if that counts....So, that's between 9-13 minions you can have at a time (assuming 3 max minions from lich like other skills)...so this skill would be a +450% to +1,300% buff...were you even thinking about balance when you wrote this? I mean, come on...a buff that increases ALL of your stats by 1,300% for 30 seconds? Completely naked with no stat points used that'd put you at 14,040 stam/magicka & give you 30 seconds to recast everything...really?

    Essence steal is just crazy...steal 33% or 50% of the health of ALL Enemies around you. BUT, only works if 33% or 50% of their health is more than yours (so...it won't work on wolves, but it'll work on every boss, great idea)....Pulsar only reduces max health by 13%, but hey, go for it. Lets steal 33% or 50% of a bosses over 200k health. That's not OP at all, right? Oh, and you can make it heal allies as well...

    Growing rage...absorb ALL damage dealt to you, and then deal it back against ALL nearby enemies & with one morph you take no damage. So...it's a invulnerability button that then causes everything around you to take that damage...great. OOH! and it's instant cast & has no cooldown...it costs health though. Hmm...

    New strategy for all boss fights: everyone has this ability, uses a resto staff, & uses grand healing. Nobody wears any clothes or armor, or anything to mitigate damage, this way you max the damage dealt to players (who won't actually take any damage, because they are using this ability). Then, everyone stands in one place, stacked on top of each other, everyone casts growing rage every 5 seconds & grand healing every 3 or 4 seconds & bosses/trash/etc all kill themselves with one ability. What fun! Every fight can now be done with a two button macro on my keyboard & I can get up and get a drink in the middle of fights without anyone caring....great!
  • WillFey
    WillFey
    Talmet wrote: »
    While the class could work & be fun...but much of what you listed is completely OP...

    i.e. double healing effects to targets under 30% health? compare that to resto staff tree, which gets...15% increase in healing effects to targets under 30% health...

    or the pool everyone's magicka/stamina/health...not really sure what you mean. But if, for example, you had 10 people who each had 1,500 magicka & stamina...then everyone would share the same pool right? So, everyone would have X/15,000 for both stamina and magicka? Considering that stamina/magicka increase damage/healing, that's one hell of a buff.

    Unholy sacrifice has the same issue...increase your stam/magicka/health by 50% or 100% PER MINION!, that is like having a non-ultimate ability say "This skill will cause you to deal almost 2x as much damage PER MINION YOU HAVE, with any ability for the next 30 seconds." Even standard of might only increased damage by 30% & that's an ultimate & that's a completely OP ultimate.

    So...just glancing through the list, I see a max of 9 minions + any lich minions you raise + revive if that counts....So, that's between 9-13 minions you can have at a time (assuming 3 max minions from lich like other skills)...so this skill would be a +450% to +1,300% buff...were you even thinking about balance when you wrote this? I mean, come on...a buff that increases ALL of your stats by 1,300% for 30 seconds? Completely naked with no stat points used that'd put you at 14,040 stam/magicka & give you 30 seconds to recast everything...really?

    Essence steal is just crazy...steal 33% or 50% of the health of ALL Enemies around you. BUT, only works if 33% or 50% of their health is more than yours (so...it won't work on wolves, but it'll work on every boss, great idea)....Pulsar only reduces max health by 13%, but hey, go for it. Lets steal 33% or 50% of a bosses over 200k health. That's not OP at all, right? Oh, and you can make it heal allies as well...

    Growing rage...absorb ALL damage dealt to you, and then deal it back against ALL nearby enemies & with one morph you take no damage. So...it's a invulnerability button that then causes everything around you to take that damage...great. OOH! and it's instant cast & has no cooldown...it costs health though. Hmm...

    New strategy for all boss fights: everyone has this ability, uses a resto staff, & uses grand healing. Nobody wears any clothes or armor, or anything to mitigate damage, this way you max the damage dealt to players (who won't actually take any damage, because they are using this ability). Then, everyone stands in one place, stacked on top of each other, everyone casts growing rage every 5 seconds & grand healing every 3 or 4 seconds & bosses/trash/etc all kill themselves with one ability. What fun! Every fight can now be done with a two button macro on my keyboard & I can get up and get a drink in the middle of fights without anyone caring....great!

    I am not an mmo player and quite honestly I dont pay much attention to values, I dont care if everything in my idea of the class gets nerfed, it was more the effect ideas that I was pitching not the values

  • WillFey
    WillFey
    Lets just stop right now. Why the fudge are you asking for another class when ZOS has 4 broken classes?

    Because ESO lacks diversity and choice, 6-8 more classes would help that
    also in my other post I specified I would want to see a new class by next year, nothing right away
  • Talmet
    Talmet
    ✭✭✭
    WillFey wrote: »
    Talmet wrote: »
    While the class could work & be fun...but much of what you listed is completely OP...

    i.e. double healing effects to targets under 30% health? compare that to resto staff tree, which gets...15% increase in healing effects to targets under 30% health...

    or the pool everyone's magicka/stamina/health...not really sure what you mean. But if, for example, you had 10 people who each had 1,500 magicka & stamina...then everyone would share the same pool right? So, everyone would have X/15,000 for both stamina and magicka? Considering that stamina/magicka increase damage/healing, that's one hell of a buff.

    Unholy sacrifice has the same issue...increase your stam/magicka/health by 50% or 100% PER MINION!, that is like having a non-ultimate ability say "This skill will cause you to deal almost 2x as much damage PER MINION YOU HAVE, with any ability for the next 30 seconds." Even standard of might only increased damage by 30% & that's an ultimate & that's a completely OP ultimate.

    So...just glancing through the list, I see a max of 9 minions + any lich minions you raise + revive if that counts....So, that's between 9-13 minions you can have at a time (assuming 3 max minions from lich like other skills)...so this skill would be a +450% to +1,300% buff...were you even thinking about balance when you wrote this? I mean, come on...a buff that increases ALL of your stats by 1,300% for 30 seconds? Completely naked with no stat points used that'd put you at 14,040 stam/magicka & give you 30 seconds to recast everything...really?

    Essence steal is just crazy...steal 33% or 50% of the health of ALL Enemies around you. BUT, only works if 33% or 50% of their health is more than yours (so...it won't work on wolves, but it'll work on every boss, great idea)....Pulsar only reduces max health by 13%, but hey, go for it. Lets steal 33% or 50% of a bosses over 200k health. That's not OP at all, right? Oh, and you can make it heal allies as well...

    Growing rage...absorb ALL damage dealt to you, and then deal it back against ALL nearby enemies & with one morph you take no damage. So...it's a invulnerability button that then causes everything around you to take that damage...great. OOH! and it's instant cast & has no cooldown...it costs health though. Hmm...

    New strategy for all boss fights: everyone has this ability, uses a resto staff, & uses grand healing. Nobody wears any clothes or armor, or anything to mitigate damage, this way you max the damage dealt to players (who won't actually take any damage, because they are using this ability). Then, everyone stands in one place, stacked on top of each other, everyone casts growing rage every 5 seconds & grand healing every 3 or 4 seconds & bosses/trash/etc all kill themselves with one ability. What fun! Every fight can now be done with a two button macro on my keyboard & I can get up and get a drink in the middle of fights without anyone caring....great!

    I am not an mmo player and quite honestly I dont pay much attention to values, I dont care if everything in my idea of the class gets nerfed, it was more the effect ideas that I was pitching not the values

    idk what being an mmo player has to do with not paying attention to values. Some of the most dedicated min/maxers play single player games...

    Anyway, ignoring all values...invincibility buttons are pretty OP in general, adding anything onto that is kind overkill...in a game without cooldowns, like eso, they'd need some other really really strick restrictions to stop someone from being perm-invincible.

    changing some of the +stats by percent to be instead something like restore health/magicka/stam & provide a regen buff would probably make them work better, and result in basically the same thing.

    Pooling everyone's stats sounds good on paper...but I can imagine it being really bad in a group if for example a DPSer just spams through the whole groups magicka bar & leaves the tank/healer with no magicka.

    Other than that, ignoring values the ideas are decent...though I kind of hope ZOS fixes weapon skills before adding any new classes to the game.
  • WillFey
    WillFey
    Talmet wrote: »
    WillFey wrote: »
    Talmet wrote: »
    While the class could work & be fun...but much of what you listed is completely OP...

    i.e. double healing effects to targets under 30% health? compare that to resto staff tree, which gets...15% increase in healing effects to targets under 30% health...

    or the pool everyone's magicka/stamina/health...not really sure what you mean. But if, for example, you had 10 people who each had 1,500 magicka & stamina...then everyone would share the same pool right? So, everyone would have X/15,000 for both stamina and magicka? Considering that stamina/magicka increase damage/healing, that's one hell of a buff.

    Unholy sacrifice has the same issue...increase your stam/magicka/health by 50% or 100% PER MINION!, that is like having a non-ultimate ability say "This skill will cause you to deal almost 2x as much damage PER MINION YOU HAVE, with any ability for the next 30 seconds." Even standard of might only increased damage by 30% & that's an ultimate & that's a completely OP ultimate.

    So...just glancing through the list, I see a max of 9 minions + any lich minions you raise + revive if that counts....So, that's between 9-13 minions you can have at a time (assuming 3 max minions from lich like other skills)...so this skill would be a +450% to +1,300% buff...were you even thinking about balance when you wrote this? I mean, come on...a buff that increases ALL of your stats by 1,300% for 30 seconds? Completely naked with no stat points used that'd put you at 14,040 stam/magicka & give you 30 seconds to recast everything...really?

    Essence steal is just crazy...steal 33% or 50% of the health of ALL Enemies around you. BUT, only works if 33% or 50% of their health is more than yours (so...it won't work on wolves, but it'll work on every boss, great idea)....Pulsar only reduces max health by 13%, but hey, go for it. Lets steal 33% or 50% of a bosses over 200k health. That's not OP at all, right? Oh, and you can make it heal allies as well...

    Growing rage...absorb ALL damage dealt to you, and then deal it back against ALL nearby enemies & with one morph you take no damage. So...it's a invulnerability button that then causes everything around you to take that damage...great. OOH! and it's instant cast & has no cooldown...it costs health though. Hmm...

    New strategy for all boss fights: everyone has this ability, uses a resto staff, & uses grand healing. Nobody wears any clothes or armor, or anything to mitigate damage, this way you max the damage dealt to players (who won't actually take any damage, because they are using this ability). Then, everyone stands in one place, stacked on top of each other, everyone casts growing rage every 5 seconds & grand healing every 3 or 4 seconds & bosses/trash/etc all kill themselves with one ability. What fun! Every fight can now be done with a two button macro on my keyboard & I can get up and get a drink in the middle of fights without anyone caring....great!

    I am not an mmo player and quite honestly I dont pay much attention to values, I dont care if everything in my idea of the class gets nerfed, it was more the effect ideas that I was pitching not the values

    idk what being an mmo player has to do with not paying attention to values. Some of the most dedicated min/maxers play single player games...

    Anyway, ignoring all values...invincibility buttons are pretty OP in general, adding anything onto that is kind overkill...in a game without cooldowns, like eso, they'd need some other really really strick restrictions to stop someone from being perm-invincible.

    changing some of the +stats by percent to be instead something like restore health/magicka/stam & provide a regen buff would probably make them work better, and result in basically the same thing.

    Pooling everyone's stats sounds good on paper...but I can imagine it being really bad in a group if for example a DPSer just spams through the whole groups magicka bar & leaves the tank/healer with no magicka.

    Other than that, ignoring values the ideas are decent...though I kind of hope ZOS fixes weapon skills before adding any new classes to the game.

    also with the pooling of resources it is not meant to boost spell or attack damage, just allow access to a larger amount.
    and yes I know Dps could spam and leave tanks and healers with nothing, its on the support skill for a reason, the group would have to work together

    I knew the percentages were bad but I had no basis for values, as for invincibility only bracing rage had that and only for 5 sec, but yes I see the problem there still, it needs changed

    What I want more than anything; however is that first skill line, if I could just have that I would be content, even without the ultimate and replace that with two flesh atronachs, but if they did that I would hope they add liches as a sub race.

    my major disappointment with ESO is how weak sub-races are; they are hated and feared for a reason. Its so annoying when players are like "what about humans? humans need perks to balan-" No, all lore and myths have the fight unbalanced in favor of the werewolves and vampires when in a fair fight.

    That all being said I would love if the silver hand or dawnguard or vigil of stendarr became joinable with human perks; however, if those are added I would very much want the rest of hircine's creations and liches and gargoyles as sub races.
  • The_Sadist
    The_Sadist
    ✭✭✭✭✭
    I was working on a Necromancer concept personally (http://forums.elderscrollsonline.com/discussion/96734/necromancy-class-concept/p1) and while I intend to finish it I find your concept interesting, if extremely unbalanced.

    Several spells are incredibly broken, you need to re-think and re-balance before posting your ideas. Constructive criticism here. Furthermore, I personally feel a Necromancer should focus on disease DoTs / frost damage and reanimation, much like a traditional Elder Scrolls Necromancer (see my incomplete thread for more details). I also feel that the Lich aspect should be removed (purely because I want Liches to be a world skill line), the heal tree should be replaced (you're Necromancer) and several spells need to be adjusted.
    Edited by The_Sadist on 6 June 2014 07:03
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
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