silvan9johb16_ESO wrote: »Kewljag_66_ESO wrote: »silvan9johb16_ESO wrote: »As of now, it's only really viable to go full light being a DPS. You see everyone running around with Destro staff and light armour, just because that is the most effective dps both AoE and ST.
Not to mention the stats it's only viable to have a magicka build as of now or you will nerf your self and not bring enough damage.
Lets take Nightblade fx, why should the class skills be bases on Magicka and not Stamina? Why have them use both spell crit AND melee crit? makes no sense, one would think that nightblades would use medium armour and stamina, but no, to get the most out of your nightblade you really need to go light armour and magicka and go with 2 crit pools. That is so messed up. There is no reason for people to go medium or heavy, that goes for all classes, as light armour will provide everything, you can tank in it, the only viable option for heavy dps, and heal. You have boxed the players in to only use 1 - 2 out of 40 options.
I don't like to have to run around with same build and setup as everyone else, just because that's the only viable.
To recap: 1 - 2 viable builds, light armour the only usefull. Nightblade 2 crit pools and not medium armour or stamina, but light armour and magicka. Should really change the class skills to use stamina for atleast nightblade. (And no i dont have a nightblade, thought about it, untill i saw the setup they had/required)
I really hope the devs are reading this part of the forum. It's a serious problem that should get addressed.
NB class melee abilities like teleport strike and vielled strike are magika based BUT work off of weapon crit. This is a good thing because all your melee crit is benefitting from medium armors bonuses. AND because of this you only need to stack weapon crit to effect ALL your melee abilities. Duel weillding medium armor NBs have amazing single target damage, especially when you factor in armor debuffing abilities
And I tear apart all those enemy players running around in light armor with staffs. if i open with sneak attack its no contest. But survivability is another thing, as a melee NB you need to block and dodge critical atatcks, you need to interupt at teh right time and knock down targets that are off balance with your heavy attacks.
I have also found that enchanting your jewelry with +armor and +magic resist helps surivability greatly
Yes but as you said, they use magicka, and to be viable with magicka you need light armour for the reduced spell cost and magicka regeneration and so forth. In a long boss fight you will struggle with your sustained dps when wearing medium. Or tell me how to counter that? Because all the stamina benefits from medium is redundant when you use magicka bases skills. The only viable thing is the crit.
I have to assume that this entire discussion is for pre-VR, as VR requires pretty much every class use heavy armor lest they like getting 1-shotted. Even sorc's wear heavy in VR. Anyways, sorry just had to make sure we clarified as some people here are either not VR, or don't play a NB. Carry on!
Medium armor compliments the NB abilities nicely buffing stealth, melee crits and attack speed ... except of course defense for which it is completely worthless and allows you to die faster than any other armor.
I still think you are missing the core issue.BergisMacBride wrote: »Just had a random thought on the light armor subject. What if some of the light armor passive abilities also had some negatives also attached to them to give some actual drawbacks to using them?
For example, In addition to Recovery increasing magicka recovery, it decreases health and stamina recovery by a certain amount. For Evocation, it would decrease magicka costs of spells but would increase stamina costs of all defensive actions (dodge, block, sprinting, etc...).
One of the things I liked the most about DAOC was that the three sides had completely different classes. I brought this up in beta and was told there were many, many different builds, and that there would be a lot of variability in the game.
Sigh.
One of the things I liked the most about DAOC was that the three sides had completely different classes. I brought this up in beta and was told there were many, many different builds, and that there would be a lot of variability in the game.
Sigh.
And the idea was that, alot of classes or not have classes at all, either way would bring alot "viable" builds to the game. I dont like the class system though, as a ES player I feel that breaks the freedom of choice.
silvan9johb16_ESO wrote: »Medium armour and stamina build should be JUST as viable as a light and magicka build..
FrauPerchta wrote: »My all Heavy 2H (no staves or pets) Orc Sorcerer does great.
FrauPerchta wrote: »My all Heavy 2H (no staves or pets) Orc Sorcerer does great.
edu.journeymanub17_ESO wrote: »Some guys on Bethesda just love the looks of dresses, I remember when playing Morrowind, maybe 15 years ago, and having to use a pink and yellow robe to get the best gear/enchantment possible, some of the older ES fans over here will remember that thing:
The funny thing is that they use other images to sell the product, you can see this ESO wallpaper with a nord, full heavy, 1h and shield in Craglorn:
Well, I really don't know what to think.
edu.journeymanub17_ESO wrote: »Some guys on Bethesda just love the looks of dresses, I remember when playing Morrowind, maybe 15 years ago, and having to use a pink and yellow robe to get the best gear/enchantment possible, some of the older ES fans over here will remember that thing:
The funny thing is that they use other images to sell the product, you can see this ESO wallpaper with a nord, full heavy, 1h and shield in Craglorn:
Well, I really don't know what to think.
The nord in the picture is actually wearing that dress under his armor. The armor is a "costume".
I still think you are missing the core issue.BergisMacBride wrote: »Just had a random thought on the light armor subject. What if some of the light armor passive abilities also had some negatives also attached to them to give some actual drawbacks to using them?
For example, In addition to Recovery increasing magicka recovery, it decreases health and stamina recovery by a certain amount. For Evocation, it would decrease magicka costs of spells but would increase stamina costs of all defensive actions (dodge, block, sprinting, etc...).
That stamina builds are not viable PvP and lategame is based around magica skill being currently better. They are nerfing those to be more in line with Stamina abilities (as they were planned to be).
Once they do most of the armor problems will vanish.