Builds/armours - Players boxed in - Devs please read! Light armour, the only viable...

  • Kewljag_66_ESO
    Kewljag_66_ESO
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    As of now, it's only really viable to go full light being a DPS. You see everyone running around with Destro staff and light armour, just because that is the most effective dps both AoE and ST.

    Not to mention the stats it's only viable to have a magicka build as of now or you will nerf your self and not bring enough damage.

    Lets take Nightblade fx, why should the class skills be bases on Magicka and not Stamina? Why have them use both spell crit AND melee crit? makes no sense, one would think that nightblades would use medium armour and stamina, but no, to get the most out of your nightblade you really need to go light armour and magicka and go with 2 crit pools. That is so messed up. There is no reason for people to go medium or heavy, that goes for all classes, as light armour will provide everything, you can tank in it, the only viable option for heavy dps, and heal. You have boxed the players in to only use 1 - 2 out of 40 options.

    I don't like to have to run around with same build and setup as everyone else, just because that's the only viable.

    To recap: 1 - 2 viable builds, light armour the only usefull. Nightblade 2 crit pools and not medium armour or stamina, but light armour and magicka. Should really change the class skills to use stamina for atleast nightblade. (And no i dont have a nightblade, thought about it, untill i saw the setup they had/required)

    I really hope the devs are reading this part of the forum. It's a serious problem that should get addressed.

    NB class melee abilities like teleport strike and vielled strike are magika based BUT work off of weapon crit. This is a good thing because all your melee crit is benefitting from medium armors bonuses. AND because of this you only need to stack weapon crit to effect ALL your melee abilities. Duel weillding medium armor NBs have amazing single target damage, especially when you factor in armor debuffing abilities

    And I tear apart all those enemy players running around in light armor with staffs. if i open with sneak attack its no contest. But survivability is another thing, as a melee NB you need to block and dodge critical atatcks, you need to interupt at teh right time and knock down targets that are off balance with your heavy attacks.

    I have also found that enchanting your jewelry with +armor and +magic resist helps surivability greatly

    Yes but as you said, they use magicka, and to be viable with magicka you need light armour for the reduced spell cost and magicka regeneration and so forth. In a long boss fight you will struggle with your sustained dps when wearing medium. Or tell me how to counter that? Because all the stamina benefits from medium is redundant when you use magicka bases skills. The only viable thing is the crit.

    My magika abilities are not my main source of damage, my stamina is. Flurry from DW line to be exact. The bonuses from medium armor allow me to use it my primary attack, even in long terms fights the stamina regain is far past the soft cap.
    Also factor in 51% weapon crit and 18% hundingtons weapon damage bonus

    The sustained damage comes mainly from this combo =

    Surprise attack (magika based but uses weapon crit) is used once. decent damage but its purpose is 40% armor debuff for 15 seconds, Next it is all about the Flurry (stamina) laying this chain on does alot of damage after armor debuff. Also factor in a weapon armor debuff glyph of 510. The morph can set the target off balance (usually every other flurry does) when that happens you hold heavy attack for a knockdown which also hits a debuffed target hard while also allowing for you to regain stamina for a second or 2.

    Strife to feed health at times, teleport strike to get on the target when needed, and suprise attack as a sneak attack opener and debuff for flurry. usually magika is never an issue. Strife is actually my only ability not based off of the 51% crit.

    I also have medium armor attack speed bonus and sneak, my jewerly enchants lets me hit the soft cap of 1800+ magic resist and only 100 short of the armor softcap.

    Im am mainly PVP and can go toe to toe with anyone, even vet12 DKs and i am only V3. i rarely lose if i open with sneak attack. But my build still allows me to fight in long term skirmishes or pve
    Edited by Kewljag_66_ESO on 3 June 2014 18:47
  • Drasn
    Drasn
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    Haxer wrote: »
    I have to assume that this entire discussion is for pre-VR, as VR requires pretty much every class use heavy armor lest they like getting 1-shotted. Even sorc's wear heavy in VR. Anyways, sorry just had to make sure we clarified as some people here are either not VR, or don't play a NB. Carry on!

    Lol, you're doing it wrong.

    Vet content is where you have to start sporting a dress and swinging a magic stick of doom.
    Edited by Drasn on 3 June 2014 19:42
  • GeeYouWhy
    GeeYouWhy
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    Medium armor compliments the NB abilities nicely buffing stealth, melee crits and attack speed ... except of course defense for which it is completely worthless and allows you to die faster than any other armor.
    Konrandir, Vampire Sorcerer
  • indigoblades
    indigoblades
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    i only got NB alt but maybe get rid of a Night blade worthless passive ... replace it with a passive that some Stam & MANIA regin/buffs for medium Armor. Nightblades are Weak and this would give them something no other class has. NB blades need more than fix the broken stuff.
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    GeeYouWhy wrote: »
    Medium armor compliments the NB abilities nicely buffing stealth, melee crits and attack speed ... except of course defense for which it is completely worthless and allows you to die faster than any other armor.

    Enchanters can put huge magic resist on your rings. (the top stat) so you replace regain or teh reduction stat. they are +410 with a purple at V1. So 2 rings puts you way over the magic resist soft cap. On your neclace you go with the same but for + 410 armor. This puts you very close or around 100 or so shy of the armor soft cap. These 3 things improve your survivability greatly and you notice it in your first fight.
  • BergisMacBride
    BergisMacBride
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    Just had a random thought on the light armor subject. What if some of the light armor passive abilities also had some negatives also attached to them to give some actual drawbacks to using them?

    For example, In addition to Recovery increasing magicka recovery, it decreases health and stamina recovery by a certain amount. For Evocation, it would decrease magicka costs of spells but would increase stamina costs of all defensive actions (dodge, block, sprinting, etc...).

    You could even add an increase to damage received from critical hits for Prodigy in addition to the increase Spell Crit.

    So folks could still stack light armor for the endless magicka benefits if they wanted, but would have to sacrifice mobility and survivability.

    Of course, by nature I'm more inclined to call for buffs to underperforming skills and abilities rather than nerfs to those that are working or considered "overpowered", so on the other hand you could just buff medium and heavy armor's passives and disregard the above random ideas about light armor, lol.
  • zgrssd
    zgrssd
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    Just had a random thought on the light armor subject. What if some of the light armor passive abilities also had some negatives also attached to them to give some actual drawbacks to using them?

    For example, In addition to Recovery increasing magicka recovery, it decreases health and stamina recovery by a certain amount. For Evocation, it would decrease magicka costs of spells but would increase stamina costs of all defensive actions (dodge, block, sprinting, etc...).
    I still think you are missing the core issue.
    That stamina builds are not viable PvP and lategame is based around magica skill being currently better. They are nerfing those to be more in line with Stamina abilities (as they were planned to be).
    Once they do most of the armor problems will vanish.
    Elana Peterson (EU), Dominion, Imperial Sorc, Rune & Alchemy Crafting Char
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    Me babbling about PvE roles and Armor, Short Guide to Addon Programming (for Programmers)

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  • FrauPerchta
    FrauPerchta
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    My all Heavy 2H (no staves or pets) Orc Sorcerer does great.
  • billp_ESO
    billp_ESO
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    One of the things I liked the most about DAOC was that the three sides had completely different classes. I brought this up in beta and was told there were many, many different builds, and that there would be a lot of variability in the game.

    Sigh.
  • heitor
    heitor
    billp_ESO wrote: »
    One of the things I liked the most about DAOC was that the three sides had completely different classes. I brought this up in beta and was told there were many, many different builds, and that there would be a lot of variability in the game.

    Sigh.

    And the idea was that, alot of classes or not have classes at all, either way would bring alot "viable" builds to the game. I dont like the class system though, as a ES player I feel that breaks the freedom of choice.
  • billp_ESO
    billp_ESO
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    heitor wrote: »
    billp_ESO wrote: »
    One of the things I liked the most about DAOC was that the three sides had completely different classes. I brought this up in beta and was told there were many, many different builds, and that there would be a lot of variability in the game.

    Sigh.

    And the idea was that, alot of classes or not have classes at all, either way would bring alot "viable" builds to the game. I dont like the class system though, as a ES player I feel that breaks the freedom of choice.

    What it meant though, was that you could never PvP against someone with your exact skills. I was afraid in ESO that a few builds would become FOTM, and you'd end up fighting a lot of people with exactly the same skills as you have. This has come to pass.
  • Maverick827
    Maverick827
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    One thing they need to do is make bosses hit a lot harder and increase the armor cap. Heavy armor should be required for tanking.
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    There are people who think flurry is an awesome damage dealer? Very underwhelming - though somewhat fun. Like most things in the DW and 2H line it needs some rethinking or straight up damage buffing.
  • Gokmak
    Gokmak
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    Medium armour and stamina build should be JUST as viable as a light and magicka build..

    This
  • Mortelus
    Mortelus
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    This was one of the first things i complained about, right near the launch, all i got was a bunch of people telling me i could play as a stamina build and you don't need to take any class skills.

    Seems the comunity is finally catching up.

    I want a class that is based around stamina, I wanted to make a barbarian Nord that hates magika, but noooooo, if i do i willed be a gimped wet sock.

    Give us a few classes dedicated to stamina please!
    Who has time? But if we never take time how can we ever have time?
  • Wifeaggro13
    Wifeaggro13
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    My all Heavy 2H (no staves or pets) Orc Sorcerer does great.

    Great what lol solos pre vet content?
  • Apom
    Apom
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    My all Heavy 2H (no staves or pets) Orc Sorcerer does great.

    My 2h heavy armor dps does okay as well..as long as he isn't fighting more then 2 mobs at once, pvping, or running trials (melee not allowed in trials past 1st boss).

    So yeah.. I'm doing okay as well..as long as I am standing in town or tackling mobs below v1.
  • edu.journeymanub17_ESO
    Some guys on Bethesda just love the looks of dresses, I remember when playing Morrowind, maybe 15 years ago, and having to use a pink and yellow robe to get the best gear/enchantment possible, some of the older ES fans over here will remember that thing:

    26811-the-elder-scrolls-iii-morrowind-windows-screenshot-an-experienced.jpg

    The funny thing is that they use other images to sell the product, you can see this ESO wallpaper with a nord, full heavy, 1h and shield in Craglorn:

    a60802608a3b426d2819e68e59a5c6b1.jpg

    Well, I really don't know what to think.

  • ErykGrimm
    ErykGrimm
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    Some guys on Bethesda just love the looks of dresses, I remember when playing Morrowind, maybe 15 years ago, and having to use a pink and yellow robe to get the best gear/enchantment possible, some of the older ES fans over here will remember that thing:

    26811-the-elder-scrolls-iii-morrowind-windows-screenshot-an-experienced.jpg

    The funny thing is that they use other images to sell the product, you can see this ESO wallpaper with a nord, full heavy, 1h and shield in Craglorn:

    a60802608a3b426d2819e68e59a5c6b1.jpg

    Well, I really don't know what to think.

    The nord in the picture is actually wearing that dress under his armor. The armor is a "costume".
  • KracsNZ
    KracsNZ
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    ErykGrimm wrote: »
    Some guys on Bethesda just love the looks of dresses, I remember when playing Morrowind, maybe 15 years ago, and having to use a pink and yellow robe to get the best gear/enchantment possible, some of the older ES fans over here will remember that thing:

    26811-the-elder-scrolls-iii-morrowind-windows-screenshot-an-experienced.jpg

    The funny thing is that they use other images to sell the product, you can see this ESO wallpaper with a nord, full heavy, 1h and shield in Craglorn:

    a60802608a3b426d2819e68e59a5c6b1.jpg

    Well, I really don't know what to think.

    The nord in the picture is actually wearing that dress under his armor. The armor is a "costume".

    No, he's thinking "I just made the biggest mistake of, my now very short, life!"
  • stungateb14_ESO
    stungateb14_ESO
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    Law of Unintended Consequence and Newtons 3rd Law something everyone (in this case game designer) should be very aware of so to minimize these types of issues.
  • stungateb14_ESO
    stungateb14_ESO
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    zgrssd wrote: »
    Just had a random thought on the light armor subject. What if some of the light armor passive abilities also had some negatives also attached to them to give some actual drawbacks to using them?

    For example, In addition to Recovery increasing magicka recovery, it decreases health and stamina recovery by a certain amount. For Evocation, it would decrease magicka costs of spells but would increase stamina costs of all defensive actions (dodge, block, sprinting, etc...).
    I still think you are missing the core issue.
    That stamina builds are not viable PvP and lategame is based around magica skill being currently better. They are nerfing those to be more in line with Stamina abilities (as they were planned to be).
    Once they do most of the armor problems will vanish.

    No what they will do is highlight the total ineptness of their entire game design and philosophy.
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