Then I have a feeling you are going to hate ZoS. because the majority of players do not like to be tested to the limit with every fight.this mindset is so friggin typical. one likes challenge, obvious conclusion: one defending thinks to be elite.born2beagator wrote: »I don't want an easy game, never said I did. But when a build I have been using 1-50 and having a lot of fun with (NB with dw, bow, siphoning, and assassination) suddenly becomes obsolete in VR content, the difficulty as crossed the line.ss.ioannidisnrb18_ESO wrote: »And so goes the eternal dichotomy in MMO
Casual v Hardcore
easy game v hard game.
If I see something OP for me it takes away from the game and makes it less worthwhile playing .
So much this. People are so egotistical these days they only see what THEY want. Its time to make a choice, you are a "must have easy eyes closed mind numbing silly blast through it all with zero effort" gamer, then leave. You are the opposite of this and support this game because thats exactly what you gonna get.
Fights are hard, theyre supposed to be hard, its what devs intended. What they didnt intended was one setup to rule it all and they are nerfing it. So the first type of gamer goes angry because they cant roflstomp anymore, unfortunately, those are the more common gamers, the ones that downloaded godmode weapons and what not for all previous ES games, pretty sure of it.
On that note i actually like what ZoS is doing, it shows they try to make a good game, outside the box, outside the moneygrubbing system like WoW did, nerfing the OP stuff instead of making the underachievers more OP. I find the combat far more thrilling then the quest running and lore education. Combat should be rewarded more and its a flaw, because combat in this game is the best there is.
If you stick with this game you gonna learn how to play MMO, i havent seen a single combat system in MMO as engaging like it is in this one.
Call me fanboy all you want, doesnt make it less true. The fact that they are nerfing stuff instead of boosting underachievers is proof enough, they WANT a challenging game.
In my book, challenge makes good gaming.
Sorry, not everyone is elite as you
if i was elite i wouldnt die so much as i do, heck i die on 2-3 mobs in normal (1-50 that is) because i screwed up, thats how elite i am.
Just because your NB with the usual bow/dw setup has a harder time then NB with destro/resto light armored setup doesnt make it impossible, thats the challenge. I can get passed by same content, agreed with more difficulty, but i WILL get passed it.
It requires focus every single battle and i prefer this way over automated boring grinding till the break of dawn and knowing full well every single encounter has zero danger of being defeated. Its not about me thinking im elite, its about me thinking this game is pushing me to be topnotch nonstop, if not, hey, enjoy your respawn and thats exactly what combat is and should be, dangerous.
its a game i know, you play games for fun, some WANT to grind automated boring with no dangers whatsoever.
I do not, i like games that test me every single fight i engage and i will HATE ZoS if they down the difficulty.