Nerf Nerfs

born2beagator
born2beagator
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How about this? enough with nerfs for a while. There are so many more important things in this game that need to be fixed.

In the first place, nerfs aren't the answer right now. Don't bring DKs and Sorcerers down to nightblade and templar level, bring templar and nightblade up to their level.

The same with stamina abilities. They are underpowered. They are going about it wrong if they are going to nerf magicka abilities.
Edited by born2beagator on 5 June 2014 05:27
  • Ser Lobo
    Ser Lobo
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    How about this? enough with nerfs for a while. There are so many more important things in this game that need to be fixed.

    In the first place, nerfs aren't the answer right now. Don't bring DKs and Sorcerers down to nightblade and templar level, bring templar and nightblade up to their level.

    The same with stamina abilities. They are underpowered. They are going about it wrong if they are going to nerf magicka abilities.

    Um, they can bring nightblades and templars up. Sure.

    Then change all the mobs to be stronger, because maybe they don't want players easily soloing group content and world bosses. Because the game world itself has a balance they want.

    Did I mention that at that point, dragonknights and sorcerers won't be capable of doing what they once could, which many may consider a 'nerf', even if nothing about the class itself was changed.

    End result? They either make the game significantly easier and less fun, or they end up nerfing everyone to make the content balanced between the classes.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • born2beagator
    born2beagator
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    As someone who already is discouraged with the difficulty of overworld mobs in vet content, can't agree with making mobs stronger.
  • Stratti
    Stratti
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    As someone who already is discouraged with the difficulty of overworld mobs in vet content, can't agree with making mobs stronger.

    And so goes the eternal dichotomy in MMO

    Casual v Hardcore
    easy game v hard game.

    If I see something OP for me it takes away from the game and makes it less worthwhile playing .
  • Ser Lobo
    Ser Lobo
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    As someone who already is discouraged with the difficulty of overworld mobs in vet content, can't agree with making mobs stronger.

    You know what? That is a very honest response. Thank you.

    I can't say WHAT ZOS has in mind for game balance. Whether they really intended veteran rank mobs to be the completely annoying pain that they are. I know my obvious lines are like this:
    - Solo Dungeon: Probably meant for single players to finish without help.
    - Group Dungeon: Probably intended for groups of players to finish, but not for solo players to complete.

    Now those are obvious. But my point breaks down from there, because anybody who's made it to VR knows that there's a huge difference in the 1-50 content and the VR1-12 content. They also know that almost anybody can reasonably be expected to solo group content in the 1-50 zone, but it becomes increasingly difficult to do in the vet zones.

    What balance is in ZOS' mind at the end of the day? Do they want every friggin' fight in VR content to be a five-minute affair? If so, what happens when a not-so-good player gets to veteran rank and simply can't progress at all? Are they ready to tell that player 'too bad, you can't complete the other questlines after all'?

    These are some of the questions I'm concerned with.

    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Cogo
    Cogo
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    Why are you calling fixes for nerfs?

    There will constantly be balancing in ESO because its skill based. And also, its evolving and have more skills incoming. Which means more balancing.

    I think thats a great good thing!

    You MUST have seen by now that Zenimax isnt just quickly nerfing something unless its stupidly overpowered like Bash and Vampire.

    They know the problem and work on it on a greater scale then just 1 skill.
    Any changes to any skill has impact on a lot more. Balance is a full time job and never done.

    Ask the DEVS of WoW....heh.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • born2beagator
    born2beagator
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    imo, vet overworld mobs are going to be nerfed eventually. I think there are enough players that are unhappy with the current difficulty of solo vet content.

    Thats the only nerf I can advocate right now. before they start nerfing anything to do with the characters, they need to:
    1: Fix nightblades and buff templars
    2: Make stamina builds viable
  • Ser Lobo
    Ser Lobo
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    Cogo wrote: »
    Why are you calling fixes for nerfs?

    There will constantly be balancing in ESO because its skill based. And also, its evolving and have more skills incoming. Which means more balancing.

    I think thats a great good thing!

    You MUST have seen by now that Zenimax isnt just quickly nerfing something unless its stupidly overpowered like Bash and Vampire.

    They know the problem and work on it on a greater scale then just 1 skill.
    Any changes to any skill has impact on a lot more. Balance is a full time job and never done.

    Ask the DEVS of WoW....heh.

    Agreed, completely.

    Many think they are intentionally making nightblades suffer. But I see that they are balancing us, each week, little by little. A small fix, a little tweak, sometimes even a nerf.

    They could fix it all at once, but if they want us at our current power level, then that would be a really bad decision. Make the class work, completely, but not more powerful.

    This of course doesn't address magicka vs stamina at all, which is an issue with more than just nightblades.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Stratti
    Stratti
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    I think some of the issues players who struggle face is questing is very linear . You must kill that pack . Healers are a little annoying in that if you don't interrupt it will fully heal so that can suck. Get a frost, get a fire and a healer and that will be fun.

    It's their design some if the PvE normal world stuff is very challenging - I love it but can see how it would be tough
  • Cogo
    Cogo
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    I think some of the issues players who struggle face is questing is very linear . You must kill that pack . Healers are a little annoying in that if you don't interrupt it will fully heal so that can suck. Get a frost, get a fire and a healer and that will be fun.

    It's their design some if the PvE normal world stuff is very challenging - I love it but can see how it would be tough

    Have you explored a little mate? i find that one of the great things about ESO is just the vast difference in quests.

    YES, if you follow the quest hubs, they are simular. But there are so many different quests Ive encountered that must taken years to even come up with the idea.

    Look around a bit. Talk to NPCs. And more then likely, quests that have lots of "points", are the ones that are the good ones.

    To give you an example, I ran into a quest in eastmarch, several points long, to the last one was to choose to kill the giant "king", or do another thing that didnt kill the giant.

    I choose not to kill the giant king. The reward I dont recall, but after that, no giant in eastmarch was aggro to me. However, some of the fighters guild people told me to *** off when I talked to them. They didnt like that I didnt kill the giant I guess.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Dayv
    Dayv
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    As someone who already is discouraged with the difficulty of overworld mobs in vet content, can't agree with making mobs stronger.

    You know what? That is a very honest response. Thank you.

    I can't say WHAT ZOS has in mind for game balance. Whether they really intended veteran rank mobs to be the completely annoying pain that they are. I know my obvious lines are like this:
    - Solo Dungeon: Probably meant for single players to finish without help.
    - Group Dungeon: Probably intended for groups of players to finish, but not for solo players to complete.

    Now those are obvious. But my point breaks down from there, because anybody who's made it to VR knows that there's a huge difference in the 1-50 content and the VR1-12 content. They also know that almost anybody can reasonably be expected to solo group content in the 1-50 zone, but it becomes increasingly difficult to do in the vet zones.

    What balance is in ZOS' mind at the end of the day? Do they want every friggin' fight in VR content to be a five-minute affair? If so, what happens when a not-so-good player gets to veteran rank and simply can't progress at all? Are they ready to tell that player 'too bad, you can't complete the other questlines after all'?

    These are some of the questions I'm concerned with.

    I'm sure they can't be intending this level of difficulty in VR when this goes to consoles. I was really irritated by the sheer unrewarding grind of VR with my NB, but for now he is just parked up and crafting while I have more fun levelling other characters to send him glyphs. My patience does have a limit and though I'm pleased to see ZOS are being more communicative about some game issues, I've never seen VR difficulty addressed.
  • Birfreben_Kinghelred
    As someone who already is discouraged with the difficulty of overworld mobs in vet content, can't agree with making mobs stronger.

    You know what? That is a very honest response. Thank you.

    I can't say WHAT ZOS has in mind for game balance. Whether they really intended veteran rank mobs to be the completely annoying pain that they are. I know my obvious lines are like this:
    - Solo Dungeon: Probably meant for single players to finish without help.
    - Group Dungeon: Probably intended for groups of players to finish, but not for solo players to complete.

    Now those are obvious. But my point breaks down from there, because anybody who's made it to VR knows that there's a huge difference in the 1-50 content and the VR1-12 content. They also know that almost anybody can reasonably be expected to solo group content in the 1-50 zone, but it becomes increasingly difficult to do in the vet zones.

    What balance is in ZOS' mind at the end of the day? Do they want every friggin' fight in VR content to be a five-minute affair? If so, what happens when a not-so-good player gets to veteran rank and simply can't progress at all? Are they ready to tell that player 'too bad, you can't complete the other questlines after all'?

    These are some of the questions I'm concerned with.

    Yes, Yes, and Yes. At VR you need to optimize, you need to figure out some sort of powerful synergy, you need to learn how to play your build in the most effective way possible. This ensures people at higher VR know what they are doing. The most rewarding part of this game Isnt in a peice of armor with its name in yellow font. It's in combining the tools and abilities the dev's are giving you and creating a build that works.
  • Yankee
    Yankee
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    bothnutz wrote: »
    As someone who already is discouraged with the difficulty of overworld mobs in vet content, can't agree with making mobs stronger.

    You know what? That is a very honest response. Thank you.

    I can't say WHAT ZOS has in mind for game balance. Whether they really intended veteran rank mobs to be the completely annoying pain that they are. I know my obvious lines are like this:
    - Solo Dungeon: Probably meant for single players to finish without help.
    - Group Dungeon: Probably intended for groups of players to finish, but not for solo players to complete.

    Now those are obvious. But my point breaks down from there, because anybody who's made it to VR knows that there's a huge difference in the 1-50 content and the VR1-12 content. They also know that almost anybody can reasonably be expected to solo group content in the 1-50 zone, but it becomes increasingly difficult to do in the vet zones.

    What balance is in ZOS' mind at the end of the day? Do they want every friggin' fight in VR content to be a five-minute affair? If so, what happens when a not-so-good player gets to veteran rank and simply can't progress at all? Are they ready to tell that player 'too bad, you can't complete the other questlines after all'?

    These are some of the questions I'm concerned with.

    Yes, Yes, and Yes. At VR you need to optimize, you need to figure out some sort of powerful synergy, you need to learn how to play your build in the most effective way possible.

    This is just what one needs to do. And just after doing that someone with a crappy no synergy build sees your powerful synergy in action, comes to the forums, creates QQ threads calling your build OP.

    Then it is nerfed.
  • Uviryth
    Uviryth
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    Havent you red the patchnotes? Bethesda/Zenimax doesnt nerf, they "fix an error". Major difference!
  • jimfopao2
    jimfopao2
    As someone who already is discouraged with the difficulty of overworld mobs in vet content, can't agree with making mobs stronger.

    Some are really easy but summoners that summon full strength pets that survive past the summoners death and the insanely overpowered healers are plain bollocks.
  • Peligrad
    Peligrad
    Soul Shriven
    I think the changes/nerfs are a step in the right direction.

    How a game can be THIS IMBALANCED at live is mind blowing and is probably a nail in the coffin for the game's success/player base/longevity.

    I certainly won't play a game with no diversity in effective playstyle.

    I left Rift when Gersh's brightwizard 2.0 took over pvp. I'll leave this game just quickly once I hit max level if drastic balancing issues aren't addressed.

    I don't understand why these game companies are this BAD at balancing. I could easily fix this game in a couple of days. If I can come in behind these morons and fix their messes in a couple days, why can't the fix their own mistakes. The only conclusion I can draw is that they simply don't care. Their cream of the crop must have been on other teams (such as marketing) and game balance was simply neglected.
  • Ser Lobo
    Ser Lobo
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    bothnutz wrote: »
    As someone who already is discouraged with the difficulty of overworld mobs in vet content, can't agree with making mobs stronger.

    You know what? That is a very honest response. Thank you.

    I can't say WHAT ZOS has in mind for game balance. Whether they really intended veteran rank mobs to be the completely annoying pain that they are. I know my obvious lines are like this:
    - Solo Dungeon: Probably meant for single players to finish without help.
    - Group Dungeon: Probably intended for groups of players to finish, but not for solo players to complete.

    Now those are obvious. But my point breaks down from there, because anybody who's made it to VR knows that there's a huge difference in the 1-50 content and the VR1-12 content. They also know that almost anybody can reasonably be expected to solo group content in the 1-50 zone, but it becomes increasingly difficult to do in the vet zones.

    What balance is in ZOS' mind at the end of the day? Do they want every friggin' fight in VR content to be a five-minute affair? If so, what happens when a not-so-good player gets to veteran rank and simply can't progress at all? Are they ready to tell that player 'too bad, you can't complete the other questlines after all'?

    These are some of the questions I'm concerned with.

    Yes, Yes, and Yes. At VR you need to optimize, you need to figure out some sort of powerful synergy, you need to learn how to play your build in the most effective way possible. This ensures people at higher VR know what they are doing. The most rewarding part of this game Isnt in a peice of armor with its name in yellow font. It's in combining the tools and abilities the dev's are giving you and creating a build that works.

    Optimize. Sounds a lot like min-max to me.

    Some players have no problem leaving out entire playstyles and options, and looking and acting like every other 'optimized' player, if that is what is successful. Obvious today with every player who plays with light armor and a staff but would rather play with some other weapon/armor type. They'll choose optimal over their personal preference.

    I've never been like that. I love to make awkward builds function well, and I keep doing it in game after game. In this game, both of my nightblades are running stamina-based builds into VR content. Not optimal, but still very functional.

    Some players, myself included, believe that if you can't put the five worst abilities of a class on your bar and the worst ultimate in the game, and do the leveling content, than the game isn't built and balanced correctly. That if you have to sacrifice that 'play as you want' feeling by picking a different armor and weapon style, sometimes even a different playstyle, in order to be successful ... that the game isn't worth playing.

    I can understand optimized builds in Trials and Arena PvP. That is a competitive environment that is built to encourage players to seek maximum performance. But in a standard veteran zone?
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • countesscrownub18_ESO
    How about this? enough with nerfs for a while. There are so many more important things in this game that need to be fixed.

    In the first place, nerfs aren't the answer right now. Don't bring DKs and Sorcerers down to nightblade and templar level, bring templar and nightblade up to their level.

    The same with stamina abilities. They are underpowered. They are going about it wrong if they are going to nerf magicka abilities.

    Um, they can bring nightblades and templars up. Sure.

    Then change all the mobs to be stronger, because maybe they don't want players easily soloing group content and world bosses. Because the game world itself has a balance they want.

    Did I mention that at that point, dragonknights and sorcerers won't be capable of doing what they once could, which many may consider a 'nerf', even if nothing about the class itself was changed.

    End result? They either make the game significantly easier and less fun, or they end up nerfing everyone to make the content balanced between the classes.

    Seriously dude? Stop talking about nerfing class's. We had VR10's in a week. Yet those who actually want to play the game should be nerfed?

    Fix this game first. After that worry about balancing class's. VR content needs a lot of things.
    1. SKILL INCREASES FOR VR'S!
    2. Lower the damage they do and hp's they have.
    3. Allow interupts to work on CHANELLING healer NPC's.
    4. Fix Enchanting!
    5. Increase exp more from Trash kills. If it hits me for 2600 should be worth more then 90 a kill.
    6. Easy way to balance WereWolf's and Vampires. Make WW passives working all the time like Vampire. Also increase the amount of PVE mobs in game that use poison attacks to match fire attacks.
    7. Take every single quest you have now and make it work properly!!!!
    8. Fix your @#$# memory leak error. I have a super high end system that experiences this problem constantly.
    9. Guild stores are fine but ADD AUCTION HOUSES!!! They work great been used now for 10 years.
    10. When u have a game breaking Bug fix it Immediately...not 4 days to 1 week from your patch!.
    11. Start resolving PR issues with your customers. Even if you have to actually log in and create the missing items, finish the quest, kill the mobs for your PAYING CUSTOMERS.
    12. If a mob moves to fast or through solid items or flies consistently consider them a bot and BAN THEM! They are already STEALING Credit Cards from honest people to subscribe.
    13. IF you are going to leave VR PVE mobs as they are you need to DRASTICALLY increase stats on VR Items.

    I am sure there are more issues and fixes but this is all that comes to me now.
  • Bhakura
    Bhakura
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    And so goes the eternal dichotomy in MMO

    Casual v Hardcore
    easy game v hard game.

    If I see something OP for me it takes away from the game and makes it less worthwhile playing .

    So much this. People are so egotistical these days they only see what THEY want. Its time to make a choice, you are a "must have easy eyes closed mind numbing silly blast through it all with zero effort" gamer, then leave. You are the opposite of this and support this game because thats exactly what you gonna get.
    Fights are hard, theyre supposed to be hard, its what devs intended. What they didnt intended was one setup to rule it all and they are nerfing it. So the first type of gamer goes angry because they cant roflstomp anymore, unfortunately, those are the more common gamers, the ones that downloaded godmode weapons and what not for all previous ES games, pretty sure of it.
    On that note i actually like what ZoS is doing, it shows they try to make a good game, outside the box, outside the moneygrubbing system like WoW did, nerfing the OP stuff instead of making the underachievers more OP. I find the combat far more thrilling then the quest running and lore education. Combat should be rewarded more and its a flaw, because combat in this game is the best there is.
    If you stick with this game you gonna learn how to play MMO, i havent seen a single combat system in MMO as engaging like it is in this one.
    Call me fanboy all you want, doesnt make it less true. The fact that they are nerfing stuff instead of boosting underachievers is proof enough, they WANT a challenging game.
    In my book, challenge makes good gaming.
    Edited by Bhakura on 5 June 2014 13:07
  • ncleb17_ESO
    ncleb17_ESO
    Soul Shriven
    "In the first place, nerfs aren't the answer right now. Don't bring DKs and Sorcerers down to nightblade and templar level, bring templar and nightblade up to their level."

    Are you freakin kidding me? IF you just focus on PVE dps rates (i give a **** about PvP in MMOs) the sorcerer isn´t even close to the dps rates of Dks, more like 400-500 less. So please don´t say that Sorcerer is any better than NB or templar.
  • Bhakura
    Bhakura
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    "In the first place, nerfs aren't the answer right now. Don't bring DKs and Sorcerers down to nightblade and templar level, bring templar and nightblade up to their level."

    Are you freakin kidding me? IF you just focus on PVE dps rates (i give a **** about PvP in MMOs) the sorcerer isn´t even close to the dps rates of Dks, more like 400-500 less. So please don´t say that Sorcerer is any better than NB or templar.

    Agree again, played DKs in beta, breton light armored DK and i was amazed how easy stuff was. Ended up tanking in dungeons with a light armored DK, go figure. The class is simply way to powerfull if build by someone with half a brain.
  • Hilgara
    Hilgara
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    Bare in mind that the people who are qq'ing that the difficulty is too high are the least skilled players in the game. Most people have levelled through these vet levels and yes even since craglorn. Its the same with those complaining that Molog bal is too hard or the instanced solo quests at the end of each area are too hard. There are skill and gear checks that force you to think and revaluate your builds. There are many thousands that have worked their way though here but they don't come on the forum saying how the difficulty level was just about right for them. The worst thing ZM could do is to scale the difficulty level to the least skilled players.
  • Kililin
    Kililin
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    Yes, and players should start to accept that this is no longer a game where it does not make sense to drive people away. People will leave if you take the few things making their playtime worthwhile away.

    We should become more inclusive, accept other playstyles and stop to be jealous about what other classes can do or what parts of the game work.

    In short we should try to retain the players that are left, not getting the ones enjoying their class nerfed, so that they have to suffer the same broken skillsets like we do.

    This game need a large dose of fixed and no more nerfed.
  • born2beagator
    born2beagator
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    Bhakura wrote: »
    And so goes the eternal dichotomy in MMO

    Casual v Hardcore
    easy game v hard game.

    If I see something OP for me it takes away from the game and makes it less worthwhile playing .

    So much this. People are so egotistical these days they only see what THEY want. Its time to make a choice, you are a "must have easy eyes closed mind numbing silly blast through it all with zero effort" gamer, then leave. You are the opposite of this and support this game because thats exactly what you gonna get.
    Fights are hard, theyre supposed to be hard, its what devs intended. What they didnt intended was one setup to rule it all and they are nerfing it. So the first type of gamer goes angry because they cant roflstomp anymore, unfortunately, those are the more common gamers, the ones that downloaded godmode weapons and what not for all previous ES games, pretty sure of it.
    On that note i actually like what ZoS is doing, it shows they try to make a good game, outside the box, outside the moneygrubbing system like WoW did, nerfing the OP stuff instead of making the underachievers more OP. I find the combat far more thrilling then the quest running and lore education. Combat should be rewarded more and its a flaw, because combat in this game is the best there is.
    If you stick with this game you gonna learn how to play MMO, i havent seen a single combat system in MMO as engaging like it is in this one.
    Call me fanboy all you want, doesnt make it less true. The fact that they are nerfing stuff instead of boosting underachievers is proof enough, they WANT a challenging game.
    In my book, challenge makes good gaming.
    I don't want an easy game, never said I did. But when a build I have been using 1-50 and having a lot of fun with (NB with dw, bow, siphoning, and assassination) suddenly becomes obsolete in VR content, the difficulty as crossed the line.

    Sorry, not everyone is elite as you
  • born2beagator
    born2beagator
    ✭✭✭✭
    Hilgara wrote: »
    Bare in mind that the people who are qq'ing that the difficulty is too high are the least skilled players in the game. Most people have levelled through these vet levels and yes even since craglorn. Its the same with those complaining that Molog bal is too hard or the instanced solo quests at the end of each area are too hard. There are skill and gear checks that force you to think and revaluate your builds. There are many thousands that have worked their way though here but they don't come on the forum saying how the difficulty level was just about right for them. The worst thing ZM could do is to scale the difficulty level to the least skilled players.

    It took me so long to get to vet 1 on my main because I didn't rush through content. I took my time and explored doing basically everything 1-50 had to offer. I only had an issue with one boss fight in the entire 1-50 content, and even then it was only about 3 wipes before I was able to beat it. The issue is, my build is mostly stamina based, and was perfectly viable till vet. I am not going to "reevaulate my build" when I LIKE PLAYING IT. What happened to "play how you want?"

    I am not "one of the least skilled players," and neither is everyone who dislikes VR difficulty. The current VR difficulty caters to the elitist jerks like you. But its pushing the casual players away. Overworld trash mobs should not be this hard
    Edited by born2beagator on 5 June 2014 13:56
  • Hilgara
    Hilgara
    ✭✭✭✭✭
    I don't want an easy game, never said I did. But when a build I have been using 1-50 and having a lot of fun with (NB with dw, bow, siphoning, and assassination) suddenly becomes obsolete in VR content, the difficulty as crossed the line.

    Sorry, not everyone is elite as you

    That build is viable in vet content. I've found its not the build that needed to change but my play style. I doubt there is anyone who have took the same build using the same gear and the same abilities on their bar all the way to v12 and neither should anyone be able to. This is horizontal progression, where just equipping a bigger sword won't cut it. You need to apply better tactics and strategies as well to survive.
  • born2beagator
    born2beagator
    ✭✭✭✭
    Barely. But when every single fight above one enemy is a slog, it loses its appeal.
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
    ✭✭✭✭✭
    Hilgara wrote: »
    Bare in mind that the people who are qq'ing that the difficulty is too high are the least skilled players in the game. Most people have levelled through these vet levels and yes even since craglorn. Its the same with those complaining that Molog bal is too hard or the instanced solo quests at the end of each area are too hard. There are skill and gear checks that force you to think and revaluate your builds. There are many thousands that have worked their way though here but they don't come on the forum saying how the difficulty level was just about right for them. The worst thing ZM could do is to scale the difficulty level to the least skilled players.

    I'm going to have to disagree with you..
    I find the content fine myself but, clearly, many found it too hard. They just left. Early VR1 zone was quite full when I started it. I saw players dying everywhere. Like flies. I don't understand it either but.. that's how it is. Very few of them made it to the next zone. Each zone after that was progressively emptier. I waited for the group to catch up, switched to alts for a bit etc - but they never came back.

    So we have the choice: make the game a little easier for these casual gamers and have them support the game so that it continue or keep the difficulty level as it is, have them cancel sub (as they are doing) and have the game die in a few months.

    It's a tough choice. I don't have an answer for this problem. No one does (otherwise it wouldn't continually be an issue with every single online game since.. ever).
  • Joopman
    Joopman
    This game (and many others) is designed for those who want to solo play and for those who want to group play. I play STRICTLY solo. I play so sporadically that I don't want to bother others with how I play . . . so out of respect for other players, I just elect to solo. You can't discredit me for that . . . Right?

    I am a DK and have had fun with the challenge of soloing from 1 through VR3. Some quests have been extremely challenging and some not so much. Great concept there.

    "IF", and I say "IF" ESO has decided that I should no longer be able to solo their game by restricting abilities to prevent me from doing so, then I would have no other alternative except to stop playing. I elected to play this game, because of the BOLD advertising that the game was for group or solo players. I have a veteran build purple armor and weapon set. I have maxed out my abilities, and can buff to the max. I have done everything I am supposed to do to continue with my solo rein. If ESO stops me then ESO stops me. It is THAT simple.

    WOW made the mistake of FORCING their maxed out players to jump to group play only. There was nothing else available to do. I had 3 WOW characters maxed out and spent hours each day in game, but realized that I could no longer solo. I quit and never played again.

    I am just feeding off of forum board rumors on how bad this will effect DK DPSers. I can't wait to see how solo survival will become. I hope soloing is not out.
  • Bhakura
    Bhakura
    ✭✭✭✭
    Bhakura wrote: »
    And so goes the eternal dichotomy in MMO

    Casual v Hardcore
    easy game v hard game.

    If I see something OP for me it takes away from the game and makes it less worthwhile playing .

    So much this. People are so egotistical these days they only see what THEY want. Its time to make a choice, you are a "must have easy eyes closed mind numbing silly blast through it all with zero effort" gamer, then leave. You are the opposite of this and support this game because thats exactly what you gonna get.
    Fights are hard, theyre supposed to be hard, its what devs intended. What they didnt intended was one setup to rule it all and they are nerfing it. So the first type of gamer goes angry because they cant roflstomp anymore, unfortunately, those are the more common gamers, the ones that downloaded godmode weapons and what not for all previous ES games, pretty sure of it.
    On that note i actually like what ZoS is doing, it shows they try to make a good game, outside the box, outside the moneygrubbing system like WoW did, nerfing the OP stuff instead of making the underachievers more OP. I find the combat far more thrilling then the quest running and lore education. Combat should be rewarded more and its a flaw, because combat in this game is the best there is.
    If you stick with this game you gonna learn how to play MMO, i havent seen a single combat system in MMO as engaging like it is in this one.
    Call me fanboy all you want, doesnt make it less true. The fact that they are nerfing stuff instead of boosting underachievers is proof enough, they WANT a challenging game.
    In my book, challenge makes good gaming.
    I don't want an easy game, never said I did. But when a build I have been using 1-50 and having a lot of fun with (NB with dw, bow, siphoning, and assassination) suddenly becomes obsolete in VR content, the difficulty as crossed the line.

    Sorry, not everyone is elite as you
    this mindset is so friggin typical. one likes challenge, obvious conclusion: one defending thinks to be elite.
    if i was elite i wouldnt die so much as i do, heck i die on 2-3 mobs in normal (1-50 that is) because i screwed up, thats how elite i am.

    Just because your NB with the usual bow/dw setup has a harder time then NB with destro/resto light armored setup doesnt make it impossible, thats the challenge. I can get passed by same content, agreed with more difficulty, but i WILL get passed it.

    It requires focus every single battle and i prefer this way over automated boring grinding till the break of dawn and knowing full well every single encounter has zero danger of being defeated. Its not about me thinking im elite, its about me thinking this game is pushing me to be topnotch nonstop, if not, hey, enjoy your respawn and thats exactly what combat is and should be, dangerous.
    its a game i know, you play games for fun, some WANT to grind automated boring with no dangers whatsoever.
    I do not, i like games that test me every single fight i engage and i will HATE ZoS if they down the difficulty.


  • ncleb17_ESO
    ncleb17_ESO
    Soul Shriven
    "I am just feeding off of forum board rumors on how bad this will effect DK DPSers. I can't wait to see how solo survival will become. I hope soloing is not out."

    This is an MMO dude. Once you are max lvl, you can do some pvp if you want (more like zerging with others in this game) or lvl another char. Thats all you can do in an MMO if you pretend to solo.
    If you don´t want to play with others, who have chosen the wrong genre
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