born2beagator wrote: »How about this? enough with nerfs for a while. There are so many more important things in this game that need to be fixed.
In the first place, nerfs aren't the answer right now. Don't bring DKs and Sorcerers down to nightblade and templar level, bring templar and nightblade up to their level.
The same with stamina abilities. They are underpowered. They are going about it wrong if they are going to nerf magicka abilities.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
born2beagator wrote: »As someone who already is discouraged with the difficulty of overworld mobs in vet content, can't agree with making mobs stronger.
born2beagator wrote: »As someone who already is discouraged with the difficulty of overworld mobs in vet content, can't agree with making mobs stronger.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Why are you calling fixes for nerfs?
There will constantly be balancing in ESO because its skill based. And also, its evolving and have more skills incoming. Which means more balancing.
I think thats a great good thing!
You MUST have seen by now that Zenimax isnt just quickly nerfing something unless its stupidly overpowered like Bash and Vampire.
They know the problem and work on it on a greater scale then just 1 skill.
Any changes to any skill has impact on a lot more. Balance is a full time job and never done.
Ask the DEVS of WoW....heh.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ss.ioannidisnrb18_ESO wrote: »I think some of the issues players who struggle face is questing is very linear . You must kill that pack . Healers are a little annoying in that if you don't interrupt it will fully heal so that can suck. Get a frost, get a fire and a healer and that will be fun.
It's their design some if the PvE normal world stuff is very challenging - I love it but can see how it would be tough
ruze84b14_ESO wrote: »born2beagator wrote: »As someone who already is discouraged with the difficulty of overworld mobs in vet content, can't agree with making mobs stronger.
You know what? That is a very honest response. Thank you.
I can't say WHAT ZOS has in mind for game balance. Whether they really intended veteran rank mobs to be the completely annoying pain that they are. I know my obvious lines are like this:
- Solo Dungeon: Probably meant for single players to finish without help.
- Group Dungeon: Probably intended for groups of players to finish, but not for solo players to complete.
Now those are obvious. But my point breaks down from there, because anybody who's made it to VR knows that there's a huge difference in the 1-50 content and the VR1-12 content. They also know that almost anybody can reasonably be expected to solo group content in the 1-50 zone, but it becomes increasingly difficult to do in the vet zones.
What balance is in ZOS' mind at the end of the day? Do they want every friggin' fight in VR content to be a five-minute affair? If so, what happens when a not-so-good player gets to veteran rank and simply can't progress at all? Are they ready to tell that player 'too bad, you can't complete the other questlines after all'?
These are some of the questions I'm concerned with.
ruze84b14_ESO wrote: »born2beagator wrote: »As someone who already is discouraged with the difficulty of overworld mobs in vet content, can't agree with making mobs stronger.
You know what? That is a very honest response. Thank you.
I can't say WHAT ZOS has in mind for game balance. Whether they really intended veteran rank mobs to be the completely annoying pain that they are. I know my obvious lines are like this:
- Solo Dungeon: Probably meant for single players to finish without help.
- Group Dungeon: Probably intended for groups of players to finish, but not for solo players to complete.
Now those are obvious. But my point breaks down from there, because anybody who's made it to VR knows that there's a huge difference in the 1-50 content and the VR1-12 content. They also know that almost anybody can reasonably be expected to solo group content in the 1-50 zone, but it becomes increasingly difficult to do in the vet zones.
What balance is in ZOS' mind at the end of the day? Do they want every friggin' fight in VR content to be a five-minute affair? If so, what happens when a not-so-good player gets to veteran rank and simply can't progress at all? Are they ready to tell that player 'too bad, you can't complete the other questlines after all'?
These are some of the questions I'm concerned with.
ruze84b14_ESO wrote: »born2beagator wrote: »As someone who already is discouraged with the difficulty of overworld mobs in vet content, can't agree with making mobs stronger.
You know what? That is a very honest response. Thank you.
I can't say WHAT ZOS has in mind for game balance. Whether they really intended veteran rank mobs to be the completely annoying pain that they are. I know my obvious lines are like this:
- Solo Dungeon: Probably meant for single players to finish without help.
- Group Dungeon: Probably intended for groups of players to finish, but not for solo players to complete.
Now those are obvious. But my point breaks down from there, because anybody who's made it to VR knows that there's a huge difference in the 1-50 content and the VR1-12 content. They also know that almost anybody can reasonably be expected to solo group content in the 1-50 zone, but it becomes increasingly difficult to do in the vet zones.
What balance is in ZOS' mind at the end of the day? Do they want every friggin' fight in VR content to be a five-minute affair? If so, what happens when a not-so-good player gets to veteran rank and simply can't progress at all? Are they ready to tell that player 'too bad, you can't complete the other questlines after all'?
These are some of the questions I'm concerned with.
Yes, Yes, and Yes. At VR you need to optimize, you need to figure out some sort of powerful synergy, you need to learn how to play your build in the most effective way possible.
born2beagator wrote: »As someone who already is discouraged with the difficulty of overworld mobs in vet content, can't agree with making mobs stronger.
ruze84b14_ESO wrote: »born2beagator wrote: »As someone who already is discouraged with the difficulty of overworld mobs in vet content, can't agree with making mobs stronger.
You know what? That is a very honest response. Thank you.
I can't say WHAT ZOS has in mind for game balance. Whether they really intended veteran rank mobs to be the completely annoying pain that they are. I know my obvious lines are like this:
- Solo Dungeon: Probably meant for single players to finish without help.
- Group Dungeon: Probably intended for groups of players to finish, but not for solo players to complete.
Now those are obvious. But my point breaks down from there, because anybody who's made it to VR knows that there's a huge difference in the 1-50 content and the VR1-12 content. They also know that almost anybody can reasonably be expected to solo group content in the 1-50 zone, but it becomes increasingly difficult to do in the vet zones.
What balance is in ZOS' mind at the end of the day? Do they want every friggin' fight in VR content to be a five-minute affair? If so, what happens when a not-so-good player gets to veteran rank and simply can't progress at all? Are they ready to tell that player 'too bad, you can't complete the other questlines after all'?
These are some of the questions I'm concerned with.
Yes, Yes, and Yes. At VR you need to optimize, you need to figure out some sort of powerful synergy, you need to learn how to play your build in the most effective way possible. This ensures people at higher VR know what they are doing. The most rewarding part of this game Isnt in a peice of armor with its name in yellow font. It's in combining the tools and abilities the dev's are giving you and creating a build that works.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »born2beagator wrote: »How about this? enough with nerfs for a while. There are so many more important things in this game that need to be fixed.
In the first place, nerfs aren't the answer right now. Don't bring DKs and Sorcerers down to nightblade and templar level, bring templar and nightblade up to their level.
The same with stamina abilities. They are underpowered. They are going about it wrong if they are going to nerf magicka abilities.
Um, they can bring nightblades and templars up. Sure.
Then change all the mobs to be stronger, because maybe they don't want players easily soloing group content and world bosses. Because the game world itself has a balance they want.
Did I mention that at that point, dragonknights and sorcerers won't be capable of doing what they once could, which many may consider a 'nerf', even if nothing about the class itself was changed.
End result? They either make the game significantly easier and less fun, or they end up nerfing everyone to make the content balanced between the classes.
ss.ioannidisnrb18_ESO wrote: »And so goes the eternal dichotomy in MMO
Casual v Hardcore
easy game v hard game.
If I see something OP for me it takes away from the game and makes it less worthwhile playing .
ncleb17_ESO wrote: »"In the first place, nerfs aren't the answer right now. Don't bring DKs and Sorcerers down to nightblade and templar level, bring templar and nightblade up to their level."
Are you freakin kidding me? IF you just focus on PVE dps rates (i give a **** about PvP in MMOs) the sorcerer isn´t even close to the dps rates of Dks, more like 400-500 less. So please don´t say that Sorcerer is any better than NB or templar.
I don't want an easy game, never said I did. But when a build I have been using 1-50 and having a lot of fun with (NB with dw, bow, siphoning, and assassination) suddenly becomes obsolete in VR content, the difficulty as crossed the line.ss.ioannidisnrb18_ESO wrote: »And so goes the eternal dichotomy in MMO
Casual v Hardcore
easy game v hard game.
If I see something OP for me it takes away from the game and makes it less worthwhile playing .
So much this. People are so egotistical these days they only see what THEY want. Its time to make a choice, you are a "must have easy eyes closed mind numbing silly blast through it all with zero effort" gamer, then leave. You are the opposite of this and support this game because thats exactly what you gonna get.
Fights are hard, theyre supposed to be hard, its what devs intended. What they didnt intended was one setup to rule it all and they are nerfing it. So the first type of gamer goes angry because they cant roflstomp anymore, unfortunately, those are the more common gamers, the ones that downloaded godmode weapons and what not for all previous ES games, pretty sure of it.
On that note i actually like what ZoS is doing, it shows they try to make a good game, outside the box, outside the moneygrubbing system like WoW did, nerfing the OP stuff instead of making the underachievers more OP. I find the combat far more thrilling then the quest running and lore education. Combat should be rewarded more and its a flaw, because combat in this game is the best there is.
If you stick with this game you gonna learn how to play MMO, i havent seen a single combat system in MMO as engaging like it is in this one.
Call me fanboy all you want, doesnt make it less true. The fact that they are nerfing stuff instead of boosting underachievers is proof enough, they WANT a challenging game.
In my book, challenge makes good gaming.
Bare in mind that the people who are qq'ing that the difficulty is too high are the least skilled players in the game. Most people have levelled through these vet levels and yes even since craglorn. Its the same with those complaining that Molog bal is too hard or the instanced solo quests at the end of each area are too hard. There are skill and gear checks that force you to think and revaluate your builds. There are many thousands that have worked their way though here but they don't come on the forum saying how the difficulty level was just about right for them. The worst thing ZM could do is to scale the difficulty level to the least skilled players.
born2beagator wrote: »I don't want an easy game, never said I did. But when a build I have been using 1-50 and having a lot of fun with (NB with dw, bow, siphoning, and assassination) suddenly becomes obsolete in VR content, the difficulty as crossed the line.
Sorry, not everyone is elite as you
Bare in mind that the people who are qq'ing that the difficulty is too high are the least skilled players in the game. Most people have levelled through these vet levels and yes even since craglorn. Its the same with those complaining that Molog bal is too hard or the instanced solo quests at the end of each area are too hard. There are skill and gear checks that force you to think and revaluate your builds. There are many thousands that have worked their way though here but they don't come on the forum saying how the difficulty level was just about right for them. The worst thing ZM could do is to scale the difficulty level to the least skilled players.
this mindset is so friggin typical. one likes challenge, obvious conclusion: one defending thinks to be elite.born2beagator wrote: »I don't want an easy game, never said I did. But when a build I have been using 1-50 and having a lot of fun with (NB with dw, bow, siphoning, and assassination) suddenly becomes obsolete in VR content, the difficulty as crossed the line.ss.ioannidisnrb18_ESO wrote: »And so goes the eternal dichotomy in MMO
Casual v Hardcore
easy game v hard game.
If I see something OP for me it takes away from the game and makes it less worthwhile playing .
So much this. People are so egotistical these days they only see what THEY want. Its time to make a choice, you are a "must have easy eyes closed mind numbing silly blast through it all with zero effort" gamer, then leave. You are the opposite of this and support this game because thats exactly what you gonna get.
Fights are hard, theyre supposed to be hard, its what devs intended. What they didnt intended was one setup to rule it all and they are nerfing it. So the first type of gamer goes angry because they cant roflstomp anymore, unfortunately, those are the more common gamers, the ones that downloaded godmode weapons and what not for all previous ES games, pretty sure of it.
On that note i actually like what ZoS is doing, it shows they try to make a good game, outside the box, outside the moneygrubbing system like WoW did, nerfing the OP stuff instead of making the underachievers more OP. I find the combat far more thrilling then the quest running and lore education. Combat should be rewarded more and its a flaw, because combat in this game is the best there is.
If you stick with this game you gonna learn how to play MMO, i havent seen a single combat system in MMO as engaging like it is in this one.
Call me fanboy all you want, doesnt make it less true. The fact that they are nerfing stuff instead of boosting underachievers is proof enough, they WANT a challenging game.
In my book, challenge makes good gaming.
Sorry, not everyone is elite as you